English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 19 January 2020, 20:04   #1
Borgy
Registered User
 
Join Date: Jul 2014
Location: Wokingham/uk
Posts: 109
Team17 100 Games History

Came across this and thought I'd share in case it had been missed by some folks. To celebrate their 100th game release, Team17 have published an extensive game-by-game list in chronological order sharing anecdotes and backgrounds for each game. Most early titles are of course Amiga exclusive and some of the commentary was completely unknown to me. Brought back some great memories.


https://www.team17.com/team17s-100-g...games-history/



Sent from my G8341 using Tapatalk
Borgy is offline  
Old 19 January 2020, 20:16   #2
lesta_smsc
Registered User
 
lesta_smsc's Avatar
 
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,173
Reading this made me want to play their games again. Such quality classics!
lesta_smsc is offline  
Old 20 January 2020, 04:58   #3
Borgy
Registered User
 
Join Date: Jul 2014
Location: Wokingham/uk
Posts: 109
Yes! And brought back some very very distant memories... I had completely forgotten about the Apache inclusion with some games for example.

Sent from my G8341 using Tapatalk
Borgy is offline  
Old 20 January 2020, 06:10   #4
Pyromania
Moderator
 
Pyromania's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
Thanx for the link Borgy, I love playing Team 17 games.
Pyromania is offline  
Old 20 January 2020, 12:26   #5
Gzegzolka
Registered User
 
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
I have seen it some time ago nice article, it was updated from time to time.
Gzegzolka is offline  
Old 20 January 2020, 12:30   #6
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by Borgy View Post
Sent from my G8341 using Tapatalk
Quote:
Originally Posted by Borgy View Post
Sent from my G8341 using Tapatalk
Borgy, as per Rules & Help, can you please remove the Tapatalk signature?
DamienD is offline  
Old 20 January 2020, 14:11   #7
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
they even took the time to create animations for those oldies that we love. It's great, considering that they don't sell them anymore. It's probably just because they love them
jotd is offline  
Old 21 January 2020, 00:16   #8
Steve
I Identify as an Ewok
 
Steve's Avatar
 
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
Team17 really should have hired some quality control specialists. For example, when I play 'Tower Assault' and the 'AB3D2' I am left wondering 'What were they thinking!!' in true AVGN style. The games are enjoyable up to a point and then they get ridiculous for no apparent reason. Most of Team17s games are just a lesson in pure frustration and poor level design. Pity as they could have been great.
Steve is offline  
Old 21 January 2020, 06:47   #9
Pyromania
Moderator
 
Pyromania's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
I wish Team 17 would bundle all their old Amiga games and sell it as a downloadable or collectible Flash drive.
Pyromania is offline  
Old 21 January 2020, 09:52   #10
Gardhul
Registered User
 
Join Date: May 2019
Location: Rome / Italy
Posts: 54
Oh... this revives too many memories...
Gardhul is offline  
Old 21 January 2020, 10:28   #11
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
Its a really cool list and a good read, until you get to the later years and you start to see worms, worms, worms worms worms, worms and worms. And a few other games.
gimbal is offline  
Old 21 January 2020, 10:58   #12
Borgy
Registered User
 
Join Date: Jul 2014
Location: Wokingham/uk
Posts: 109
Agreed. It definitely feels more 'samey' and less interesting after 1996. But then I am just a little biased :-)
Borgy is offline  
Old 21 January 2020, 14:29   #13
clebin
Registered User
 
clebin's Avatar
 
Join Date: Apr 2012
Location: Cardiff
Posts: 406
Publishers were shit in the 2000s and ruined some of our best developers. The same dickheads running record companies, making themselves rich and feeding us with risk averse crap. They are the reason Team 17 couldn't get anything but Worms published, or we didn't see a new Elite game until Kickstarter, or why we never had the new Stunt Car Racer that Geoff Crammond wanted...

If there's one thing the internet has given us, it's allowing people to sidestep those parasites in the creative industries. It's brilliant to see Team 17 able to branch out again over the last 10 years.

Edit: not suggesting that anyone above doesn't realise the reasons behind all those Worms games, by the way. I'm just back on an old pet rant.

Last edited by clebin; 21 January 2020 at 14:35.
clebin is online now  
Old 21 January 2020, 14:39   #14
clebin
Registered User
 
clebin's Avatar
 
Join Date: Apr 2012
Location: Cardiff
Posts: 406
Quote:
Originally Posted by Steve View Post
Team17 really should have hired some quality control specialists. For example, when I play 'Tower Assault' and the 'AB3D2' I am left wondering 'What were they thinking!!' in true AVGN style. The games are enjoyable up to a point and then they get ridiculous for no apparent reason. Most of Team17s games are just a lesson in pure frustration and poor level design. Pity as they could have been great.
I'm imaginging play-testing was handled by some guy called Ace with virtually superhuman gaming skills. "Ace says it's not difficult enough". "Ace just finished Project X without losing a life".
clebin is online now  
Old 21 January 2020, 14:55   #15
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,211
Quite a bit of bullshit spouted on that first page however....
DanScott is offline  
Old 21 January 2020, 15:13   #16
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,409
Edit: shortened this a bit. Walls of text have their place, but perhaps not here
Quote:
Originally Posted by Steve View Post
Team17 really should have hired some quality control specialists. For example, when I play 'Tower Assault' and the 'AB3D2' I am left wondering 'What were they thinking!!' in true AVGN style. The games are enjoyable up to a point and then they get ridiculous for no apparent reason. Most of Team17s games are just a lesson in pure frustration and poor level design. Pity as they could have been great.
I do agree with this. The difficulty spikes and worse level design in later levels can and do hurt games. I remember AB3D2 in particular (which by the way runs a great deal better on my 68030 based Amiga than the little video they included), where later levels are insanely difficult. Same with Project-X, which in it's non-SE form is outright ridiculous.

However... I'd say this is not really a Team 17 problem. It's actually par for the course for the 8/16 bit era. The vast majority of arcade games of the era do the same thing. Most console games do it to and even many PC games do this.

Last edited by roondar; 21 January 2020 at 15:26. Reason: Removed wall of text...
roondar is offline  
Old 21 January 2020, 18:08   #17
Borgy
Registered User
 
Join Date: Jul 2014
Location: Wokingham/uk
Posts: 109
Quote:
Originally Posted by clebin View Post
Publishers were shit in the 2000s and ruined some of our best developers. The same dickheads running record companies, making themselves rich and feeding us with risk averse crap. They are the reason Team 17 couldn't get anything but Worms published, or we didn't see a new Elite game until Kickstarter, or why we never had the new Stunt Car Racer that Geoff Crammond wanted...

If there's one thing the internet has given us, it's allowing people to sidestep those parasites in the creative industries. It's brilliant to see Team 17 able to branch out again over the last 10 years.

Edit: not suggesting that anyone above doesn't realise the reasons behind all those Worms games, by the way. I'm just back on an old pet rant.
I do agree that creativity took a serious hit in that period. Also, for me the move to rubbish 3D on underpowered PCs made it hard for me to immerse myself in the games from the late 90s and most of the 2000s. I vastly preferred the pixel look for certain genres... and still do today really.
Borgy is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The History of Video Games YouTube channel dreamkatcha Retrogaming General Discussion 6 02 November 2012 22:40
Petition Team17 to release old Amiga games source code Conundrum Retrogaming General Discussion 8 11 October 2012 02:28
Huge Complete Collection of Team17 Games for the Amiga pucci MarketPlace 1 01 May 2007 11:40
Top 100 / Bottom 100 games Galaxy AMR news 8 10 March 2007 12:10
Team17 Games Required squirminator2k request.Old Rare Games 4 24 October 2004 17:18

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:54.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.19243 seconds with 13 queries