28 November 2021, 01:35 | #21 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
Quote:
|
|
28 November 2021, 18:42 | #22 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
|
Tried it, failed with old Sound Library --- got new one...
Now says "could not allocate zone heap" |
29 November 2021, 01:42 | #23 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
Interesting.
How much memory do you have? Try ODAMEX or maybe Chocolate DOOM. I'll try ZDOOM myself and see what is happening. Update: No idea what is wrong with this WAD, I couldn't get it running on any of my 68k ports. Last edited by NovaCoder; 29 November 2021 at 02:45. |
29 November 2021, 13:29 | #24 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 46
Posts: 934
|
Obvious question , can you get it to work with the standard PC version of Doom ?
|
29 November 2021, 14:55 | #25 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
|
Who can get the 'Standard' version to run on Win 7+ anyway ?
It runs on PC ZDoom (and Adoom, Ami Doom + Doom Attack) But Zdoom AGA will not even run DooM (IE -File disabled) |
29 November 2021, 20:55 | #26 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,653
|
Atari Jaguar's and Snes' Doom is made to run only with 1mb ram. So wad should be quite much lightweight and that way faster with 68020/30 accelerators.
|
30 November 2021, 11:55 | #27 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
|
30 November 2021, 16:55 | #28 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
|
Well I'm getting the same HEAP error.
It is not defined in the icon --- what should it be set to ? |
30 November 2021, 16:58 | #29 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
|
|
30 November 2021, 23:48 | #30 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
Quote:
You can always specify a value (eg 32j in the tooltypes to force it to allocate a specific amount, otherwise I think it just allocates 64 MB |
|
01 December 2021, 16:36 | #31 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
|
Initially 32 Meg then bumped it to 128
Where else would I get it ? The Guru would indicate an FPU error ? I think the HEAP error was a hang over from the first run Since I deleted it --- no error.txt has been written. Last edited by Nobby_UK; 01 December 2021 at 17:09. |
02 December 2021, 00:31 | #32 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
Quote:
I'll download v1.22.11 AGA from Aminet and double check myself using WinUAE, thanks Update: I download http://aminet.net/package/game/shoot/ZDOOM_AGA stuck my DOOM2.WAD file in the ZDOOM folder. I setup WinUAE to be an 030 without an FPU and with only 32 MB of FASTRAM and ZDOOM AGA runs fine for me Not sure why you are having problems? I even changed the Tooltype heapsize to 16 and it still works fine for me so it must be your setup. Last edited by NovaCoder; 02 December 2021 at 01:00. |
|
02 December 2021, 17:10 | #33 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
|
No biggie --- I still have the 3 others
# Update # RTG version works Great ! Had to ;Closewb though Last edited by Nobby_UK; 03 December 2021 at 18:04. |
03 December 2021, 18:04 | #34 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,653
|
https://www.wad-archive.com/wad/Jaguar-Doom-Conversion
With this Doom is more playable with 68020 32mhz, than with 50 mhz 68030 with original WAD. This is pWad, is there a easy way to compose it to doom.wad? So that I just need to drop it to ADoom folder and double click icon it to start? Now I need to start it from shell like this : Adoom -ehb -file jaguartc.wad |
03 December 2021, 22:35 | #35 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,653
|
there is a Amiga version of DeusF https://doomwiki.org/wiki/DeuTex
If I merge jaguartc.wad to doom.wad Doom doesn't start, it gives error error: W_GetNumForName : s_Start Seem to be this : To work with this program, your PWAD must respect this format: - Either S_START or SS_START before the first SPRITE entry Unfortunately desuf or wintext doesn't work with 64bit Win 10, so I cant test those. With dosbox I can make a merged wad but that doesn display demo, but quit back to Amiga OS when new game is selected. Last edited by utri007; 03 December 2021 at 23:53. |
03 December 2021, 23:55 | #36 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
|
04 December 2021, 00:51 | #37 |
Registered User
Join Date: Dec 2010
Location: Enclosed City of Ghule
Posts: 61
|
https://aminet.net/game/shoot/deu.lha
I use this for edit maps 20 years ago, but have more options like merge wads. Output wads works on ADoom. Or Slade for Win. https://slade.mancubus.net/ |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
New Amiga game? (Doom SIGIL wad by John Romero) | slaapliedje | support.Games | 15 | 15 June 2019 10:54 |
To those recapping retro systems or having recapped systems | wiser3 | Amiga scene | 17 | 04 November 2018 19:09 |
Alien Breed 3D 1 and 2 WAD files. | XDelusion | support.Games | 4 | 04 June 2012 18:09 |
Possible to port Alien Breed 3D maps to Doom? (I know AB3D has features Doom can't) | dex | Coders. General | 2 | 21 January 2012 22:06 |
Got an unwanted Amiga PPC Card? Sell it! For a wad of dosh! | Mikey_C | Amiga scene | 6 | 24 October 2007 16:40 |
|
|