16 November 2021, 21:05 | #201 |
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another great add @Muzza
can i ask which shump part has been the most problematic to develop? the second one, with a lot of scrolling direction changes, or maybe the last one, with the scrolling speed change? i'm doing some tests with winUAE, seems the minimum RAM request to make work this last demo is 1MB chip + 1MB fast |
16 November 2021, 22:00 | #202 |
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Location: near Vienna/Austria
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Great - thanks for the update - impressive progress.
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16 November 2021, 22:54 | #203 |
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Location: The Netherlands
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Nice, thanks for yet another great update
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17 November 2021, 01:32 | #204 |
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Join Date: May 2018
Location: Ireland
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Looks fantastic, great work man!
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17 November 2021, 02:57 | #205 | |
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Join Date: Sep 2019
Location: Sydney
Posts: 357
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Quote:
Matching all the precise scrolling movements in level 2 was a probably more of a pain than matching the scrolling speed from level 3. But the biggest pain was probably the level 2 boss. 7 destroyable sections, and about 50 movement patterns when you take into account there are 3 sections moving independently. Also 4 guns that turn on/off at pre-defined times, and restrictions on what can be damaged when, based on whether guns are shooting, not shooting, destroyed, etc. I had to play the game with cheat modes on, and carefully watch each pattern, note it down, try to match it, then repeat. It was just time consuming. |
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17 November 2021, 09:29 | #206 |
Autistic 'n IRN!
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17 November 2021, 09:33 | #207 |
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Join Date: Jan 2020
Location: oslo/norway
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Whow!!Stunning!! Thanks.
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17 November 2021, 10:51 | #208 |
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Join Date: Feb 2020
Location: Germany
Posts: 178
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Really turned out very nice, respect. And also already intigated Katakis AGA I love it.
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17 November 2021, 11:53 | #209 |
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Location: Peterborough
Age: 47
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WOW. Just WOW!
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17 November 2021, 13:18 | #210 | |
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Join Date: Dec 2020
Location: Italy
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Quote:
please continue also in future to add little cuts of development, pro and cons; it's a pleasure to read into fingers crossed for your project |
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17 November 2021, 14:42 | #211 | |
CaptainM68K-SPS France
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Quote:
It's a trackloading ADF disk, and i would like to test it from my hard drive Thanks ! |
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17 November 2021, 21:51 | #212 |
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Location: Budapest
Posts: 355
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Looks and sounds amazing under WinUAE, I'm sure it's even better on real hardware, but that'll have to wait until spring when I get back to our weekend house where my CD32 gear is. You sir are a hero!
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18 November 2021, 00:38 | #213 | |
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Location: Sydney
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Quote:
Currently I don't have a reliably working version that can run from hard drive. Because it is a system-takeover game, you can't load any files without restoring enough of the system to allow dos to work. I do have a routine that does this, however, it has problems. Firstly it requires all audio interrupts to be shut down (meaning the loading music cannot work). Secondly, I've struggled to make it robust. Under emulation, my EnableDOS/DisableDOS routines seem to work fine when the config has both Chip and Fast RAM, but hangs when I have no Fast RAM. In the past I spent a lot of time trying to get this working, but mixing OS-Friendly with System-Takeover routines is not really a good idea to start with. I'm sure someone with more expertise in this area could make it work, there are all sorts of timing and order gotchas involved that I've probably got wrong somewhere, but I ultimately went with just using trackdisk for the game to avoid the problem altogether. I'm considering implementing a suggestion someone made earlier, where for hard-drive support I simply load the entire games assets into RAM (in a compressed form) before doing the system takeover. This should allow the game to run from hard drive, but will of course mean you need more RAM to run it. |
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18 November 2021, 11:20 | #214 |
CaptainM68K-SPS France
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I have 1.5mb chip free plus 32 MB of fast to do so.
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19 November 2021, 06:26 | #215 |
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Location: Sydney
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I've fixed a number of issues from the last release that could cause crashes on certain configuration. I've also done a version that runs from hard drive (no icon, you'll have to run it from the shell)
Floppy version in the zone and on dropbox Hard drive version also in the zone and also on dropbox. Press Escape to quit back to Workbench. F2 skips levels by the way. If you had any problems with the last build, please try this one. I'm still interested in knowing whether it works on 040/060s, as I know earlier versions did not. Thanks to ross for helping with one issue and then finding another I didn't even know about! |
19 November 2021, 08:09 | #216 |
CaptainM68K-SPS France
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Fabulous. Ross is an incredible asset.
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19 November 2021, 08:24 | #217 | |
CaptainM68K-SPS France
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Quote:
Here is my feedback : Level 3-1, 3-2 work fine on my A1230-32mb fast. However, when level 3-3 load, there is a problem, i have the music running, but the display remains black. I only have the status panel at the bottom of the screen. I exit with error 8000 0004 01DFFFFx |
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19 November 2021, 08:56 | #218 |
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Location: Sydney
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Damn
If you’re able to try the floppy version it could be useful to know if that works. |
19 November 2021, 09:08 | #219 |
CaptainM68K-SPS France
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19 November 2021, 10:22 | #220 |
CaptainM68K-SPS France
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