30 October 2021, 12:29 | #1 |
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Amidar WIP
new quick (I hope) project in the works: Amidar (1982 arcade game) for Amiga 500
building on mspacman code base & dev methods. Extracted dot positions & maze lines. Nothing moves yet. https://github.com/jotd666/amidar500 |
30 October 2021, 16:09 | #2 |
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So cool to see these classics now for the Amiga, keep up the good work jotd!!
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30 October 2021, 17:09 | #3 |
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Cool !!!
I always liked Phoenix (Eagle Empire) too. Good arcade games ! |
30 October 2021, 17:10 | #4 |
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Right on! Similar to Triple Punch, IIRC. Nice!
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30 October 2021, 17:26 | #5 |
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Thanks for theses ports jotd !
Keep up the excellent work |
30 October 2021, 20:31 | #6 |
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Amidar is a great game - played it lots when I was younger! Crush Roller next please...
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31 October 2021, 00:06 | #7 |
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You're an absolute machine jotd! Nice work again
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31 October 2021, 11:17 | #8 |
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cloning engines isn't very hard. Amidar is simpler than Pacman (except for the filling sections that require a bit of logic)
Update: main character moves according to the maze, enemies are visible and animated. They don't move yet. |
31 October 2021, 12:30 | #9 |
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04 December 2021, 22:11 | #10 |
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first video of Amigar in action
[ Show youtube player ] intro is done too but forgot to enable it for the vid... Last edited by jotd; 05 December 2021 at 13:23. |
05 December 2021, 09:24 | #11 |
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Can't remember how much money I dropped in the arcade at the time...
Nice work! Giacomo. |
05 December 2021, 11:53 | #12 |
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WoW !!!
You are my hero, perfect conversion |
06 December 2021, 18:18 | #13 |
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I am making an Amidar remake with new content for PC mixed with girls like Gals Panic.
[ Show youtube player ] I love Amidar, nice to hear is coming to Amiga! |
06 December 2021, 18:26 | #14 |
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The even levels code has given me a lot of headaches. Anyway I am a self-taught and inexperienced programmer. I am using Gdevelop, it's based in Java.
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06 December 2021, 19:28 | #15 |
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How hard is to overlap something like this on current Amiga code for a sequel? Possibly with a greyscale to color transition at end level rather than keep the figure colored during the game a la gals panic
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06 December 2021, 20:21 | #16 | |
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Quote:
[ Show youtube player ] Unfortunately I don't know code for Amiga Last edited by frikilokooo; 06 December 2021 at 20:32. |
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06 December 2021, 20:33 | #17 |
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even levels must be approached with a good method. There should be 3 states for the painted lines: not painted, temp painted, fully painted. And it should be possible to rollback a whole rectangle if the painter switches rectangles without completing the current one.
not trivial. A sequel using AGA and nude pics? Shouldn't be a problem |
06 December 2021, 20:50 | #18 |
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Can be done in ECS too in my opinion, this is a static screen, so a momentary pic in greyscale/chromatic for in-game and then switch the final to HAM or EHB with dynamic palette imo at end level
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06 December 2021, 21:08 | #19 |
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07 December 2021, 15:37 | #20 |
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