22 August 2020, 02:23 | #441 |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 296
|
Nothing broken so far in-game... except when I quit the game using the Escape-key it freezes..
Tested and reproduced on WinUAE 4 and FS-UAE 3 using a stock A1200 tried with both with kickstarts 40068 and 39106.. tried both from Workbench 3.0 or boot direct from floppy.. not a big deal... as it is nothing the three finger salute cant fix. |
22 August 2020, 09:47 | #442 |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 408
|
Tiny Bobble RC2 Released
Download link
http://www.abyss-online.de/eab/TinyBobble_Beta_RC2.adf Fixes
The broken 'big cakes' logic was a rather 'big' feature not working Thanks to Zarnal for pointing on it. The big cakes scores are not identical to the arcade because i ran out of chipmem. So score 10000 becomes 16000 and 20000 becomes 32000. I hope no one is too disappointed Let's finish it this weekend. Happy testing! |
22 August 2020, 10:06 | #443 | |
Registered User
Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 102
|
Quote:
2 minor things I noticed with RC2: - After quitting, the keyboard stops working (mouse still moves, so it's not a crash). This is new since RC1, it was fine with 0.993. - And another even smaller thing (which I think as been mentioned before): The game over music misses the final low note, like in (ok, let's try this): Pling-a-ling-a-ling-a-ling-a-ling-a-ling - pause - dum! (but maybe it's just me that liked that 'dum' quite a bit ). |
|
22 August 2020, 10:26 | #444 |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 296
|
Excellent work pink^abyss!!!!!
it seems you have covered all the important issues! Last bug in my opinion to correct is the "Player 2" not dying by the level 100 boss or projectiles when taking cover behind "Player 1"... but even if its not fixed, this can also be used as a strategy to assist a weaker player ;-) |
22 August 2020, 10:26 | #445 |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 408
|
Tiny Bobble RC3 released
Download link
http://abyss-online.de/eab/TinyBobble_Beta_RC3.adf Fixes
Happy testing! |
22 August 2020, 10:53 | #446 | |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
|
Quote:
Last edited by nikosidis; 22 August 2020 at 11:01. |
|
22 August 2020, 10:54 | #447 |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 296
|
I know there are not many users testing the 2 player mode..
So I uploaded version RC3 on AmigaLive so anyone can play and test the 2 player mode extensively over the weekend. :-) |
22 August 2020, 11:42 | #448 | |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 50
Posts: 292
|
Quote:
The last note of the GAME OVER should be lower. |
|
22 August 2020, 12:41 | #449 |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 296
|
You can actually free an enemy which is sliding in the water by bubbling them up...
either by shooting a bubble at them or by shoot a bubble at them while both travelling within the water... |
22 August 2020, 12:48 | #450 |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 296
|
Not sure if this is still open for additions, but if there is anything about missing sound,
it would be nice to add a springy sound when hopping on the bubbles like the older Amiga version had.. and a sound when getting Letter bubbles... they both have a satisfactory feeling when being heard... but I do understand that continuously adding features like this, chances are slim to be seeing the final release this weekend.. maybe include this to features added in post production... like a Special Edition version in the future which will also be more difficult.... ;-) |
22 August 2020, 14:22 | #451 |
Registered User
Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 102
|
Bug with RC3:
After getting potion and collection the bonus items in 2-player mode, the position of the calculation is now corrected, but there still was some graphical bug below the green calculation, see screenshot: After this, the next level came up as expected, but the music didn't go back to the default theme but stayed to be the get-bonus-items-theme. |
22 August 2020, 14:24 | #452 |
Registered User
Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 102
|
Bug with RC3:
I finally got a big cake Unfortunately, it went straight through the bottom of level 26 and couldn't be reached, see screenshot: |
22 August 2020, 14:40 | #453 |
Registered User
Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 102
|
Possible Bug with RC3 in level 33:
2nd enemy on the top goes straigt into the wall and is falling through the wall from then on, I added some arrows in the following screenshot to show his path: It's still possible to plop him, though, standing next to the wall when his falling through... |
22 August 2020, 15:33 | #454 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 50
Posts: 292
|
I add the last detail, i just think we have abused Pink ^ abyss patience, enough:
when you complete EXTEND the sound of adding a life should be the same as when the game starts on the title screen. stop |
22 August 2020, 15:39 | #455 |
Registered User
Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 102
|
Possible bug in RC3 level 77:
Bubbled enemies float straight through the ceiling (please correct me if this is normal for this level), see screenshot: |
22 August 2020, 16:22 | #456 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
They come back up at the bottom afterwards |
|
22 August 2020, 16:27 | #457 |
Registered User
Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 102
|
Possible bugs in RC3 level 95:
@DamienD Do you know how this is in 1-player-mode? |
22 August 2020, 16:45 | #458 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
Here are two different scenarios; I now use the 2nd one as it's safer, the 1st one requires precision timing: First: Second: If those screenshots don't explain it well enough then I guess I can take a video. Let me know. |
|
22 August 2020, 17:01 | #459 | |
Registered User
Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 102
|
Quote:
I finished the level with pl. 2, because there the bubble's behaviour matches the arcade version. But now, I'm totally stuck at level 97. How the hell did you finish that one? From the position I am on the screenshot (blue dragon), I cannot reach the enemy? |
|
22 August 2020, 17:11 | #460 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Level 95
First Scenario: https://streamable.com/uu2lxg Note: this was just a quick play to give you the procedure, I played pretty rubbish... Second Scenario: https://streamable.com/l2lp5y |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Tiny Bobble | pink^abyss | project.Amiga Game Factory | 127 | 20 February 2023 18:13 |
Bubble Bobble for 500+? | TenLeftFingers | support.Games | 30 | 28 March 2020 18:46 |
Bubble bobble with 2 buttons | zambot3 | request.Old Rare Games | 3 | 10 April 2019 18:31 |
Bubble Bobble 4 CPC :) | Vollldo | Retrogaming General Discussion | 98 | 12 March 2012 21:09 |
Encrypted Text In Bubble Bobble? | CodyJarrett | Nostalgia & memories | 6 | 14 August 2006 08:02 |
|
|