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#1 |
Banned
Join Date: Aug 2011
Location: Saturn
Age: 52
Posts: 279
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Zool 2 CD32 turn in the air ?
I tried turn in the air in this cd32 game but it does not work as the floppy version if Zool 2
anyone knows which buttons or combination I must press to turn in the air? thanks |
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#2 |
Moderator
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According to the manual, you have to press red and green buttons at the same time:
http://hol.abime.net/1635/manual |
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#3 | |
Banned
Join Date: Aug 2011
Location: Saturn
Age: 52
Posts: 279
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Quote:
![]() just tried and works...I wonder why developers changed the way on the cd32 version |
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#4 |
Moderator
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Probably to be able to advertise the game as "enhanced for CD32".
![]() But seriously, it does not make sense. They use a button combination while there are other buttons that remain unused ![]() Perhaps they based the control scheme on the release made on another console, notably if the other console had only two buttons (like the Master System). Or maybe the Amiga original version was planned to have a control scheme to allow the use of two-button joysticks? And then, when doing the CD32 they have only adaptaed the control scheme to the CD32 joypad? |
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#5 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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Although I have to say I appreciate developers enhancing the controls for CD32 pads, I gotta say this doesn't really work well in Zool 2.
There were no ports of Zool 2 for any other machine so the control scheme comes only for the CD32. I am one of those that hates pressing UP on the joypad to jump, so I appreciate control schemes made for joypads. |
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#6 | |
Banned
Join Date: Aug 2011
Location: Saturn
Age: 52
Posts: 279
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Quote:
they must be put that action in the yellow button which is unused but I think the problem comes because they added a jump button and they removed jumping with the joy-up......then of course you need to use jump button +fire instead joy up+fire Last edited by clauddio; 17 September 2012 at 13:24. |
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#7 | |
Banned
Join Date: Aug 2011
Location: Saturn
Age: 52
Posts: 279
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Quote:
however the CD32 version is the better one...except for this detail in the controls |
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#8 |
Moderator
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Lol, actually, I have missed the 2 in the thread title (and in the 1st post)
![]() So what I linked to is the manual for Zool 1 CD32. Funnily it solved clauddio's issue ![]() I guess Zool 2 inherited the control scheme of Zool 1. And Zool 1 had a good deal of console ports, hence my idea of the controls coming from a console with only two buttons (except start/select ofc). |
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#9 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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Quote:
[edit] checked out on Youtube, not only has no slowdowns, the sprites look beautiful, with more colours. Really nice stuff. Kind of makes me want a Jaguar, Zool 2 is one of my favourite games ever. |
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#10 | |
Banned
Join Date: Aug 2011
Location: Saturn
Age: 52
Posts: 279
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Quote:
have sfx+music it is much better than the AGA floppy version however I consider the CD32 better because is the original one +have extra levels+ CD music+3d anims etc |
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#11 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,665
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Well a CD32 version with those sprites and no slowdown would be awesome, but I am pretty sure it's technically impossible. Also, the loading times suck.
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#12 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
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To me it makes sense - Jump and Yellow I cant see why this is stange ????????
You could try Zool II CD32 hitchhikr - Works with joystick I think it also has music and sound FX http://eab.abime.net/showthread.php?t=41598 |
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