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Old 06 December 2020, 15:29   #21
d4rk3lf
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I didn't know Toki worked on unexpanded A500 with only 512kb of Ram.
That makes it even more impressive.

Anyone succeed to finish it with 1 credit?
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Old 06 December 2020, 17:04   #22
Gilbert
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New Zealand Story is the same as the Arcade if you don't compare directly. I think it's the best arcade conversion.

Rainbow Islands is missing all those extra hidden islands which you need to finish to get the true ending
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Old 06 December 2020, 17:13   #23
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nahhhhhh....

by far the BEST Amiga Arcade conversion of ALL time EVER is ....

Super Sprint - Built during COVID so I guess it's named "Super Sprint COVID Edition"

[ Show youtube player ]
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Old 06 December 2020, 17:46   #24
d4rk3lf
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That's stunning work mcgeezer.

Edit:
btw, we could ask Steril707 to make Inviyya arcade version, and to make it less rich.
That way, we could have another "better then arcade" game for Amiga.
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Old 06 December 2020, 18:49   #25
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New Zealand Story is the same as the Arcade if you don't compare directly. I think it's the best arcade conversion.

Rainbow Islands is missing all those extra hidden islands which you need to finish to get the true ending
TNZS is missing so many warps compared to the original, plays much slower and all kinds of little touches like pushable / drifting balloons are missing..

It was good for its time, but now that I've played more of the arcade, I don't enjoy the Amiga conversion any more.
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Old 06 December 2020, 18:54   #26
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TNZS is missing so many warps compared to the original, plays much slower and all kinds of little touches like pushable / drifting balloons are missing..

It was good for its time, but now that I've played more of the arcade, I don't enjoy the Amiga conversion any more.

I play the arcade now but from my memory the Amiga version was the same It definitely had that warp at the beginning I think.
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Old 06 December 2020, 19:12   #27
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I play the arcade now but from my memory the Amiga version was the same It definitely had that warp at the beginning I think.
Yeah, many of the warps are there, but lots (and the entire intermission warp levels) are missing. Oh yeah, and the heavens are missing too, and what else. :-)

I remember exploring the levels as a kid and wondering how to get to many places that seem to be accessible, but aren't.. Well, they're the destinations for missing warps. :-)
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Old 06 December 2020, 21:09   #28
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Ghosts'n'Goblins is arcade perfect (out of color limitations), capcom gave to elite the original assets for GNG. And it shows
not only that: most of the arcade tricks work on amiga too, down to placement of special bonuses and armors and even the infamous zombie corridor!
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Old 07 December 2020, 11:56   #29
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What about Super Hang On? It's totes brill !
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Old 07 December 2020, 12:18   #30
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What about Super Hang On? It's totes brill !
Man, I really need to play it. I think I only played the C64 version, or a very similar game.
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Old 07 December 2020, 13:17   #31
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Arkanoid was definitely the first arcade conversion where I though "wow! this is almost perfect"

Ghosts & Goblins was probably the 2nd time

I don't think there were that many others that were to be honest.. there were some "good" conversions, but not many that were spot on
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Old 07 December 2020, 14:34   #32
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Marble madness was pretty good, though it could be my memory playing tricks on me.
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Old 07 December 2020, 15:48   #33
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Marble madness was an awesome port of the arcade (probably using arcade assets for graphics AND code too) done in 1986 under Electronic Arts label. Only the music was really feeble compared to the arcade (sometimes it's the other way round), and I wonder if the amiga is able to perform the same music as the arcade anyway. A challenge for J.M.D / Saimon69 or DJMetune ?


Then things went downhill with Tiertex ports...
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Old 07 December 2020, 18:18   #34
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Marble Madness - love it so much, plus considering it's age it's an even bigger stand out

Pac-Mania is also a stand out

Elite's Buggy Boy, Commando and Ghost n Goblin's ports were decent (unlike Paperboy)

Arkanoid, Rodland, Op Thunderbolt and I have to admit it, I even liked Sly Spy!
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Old 07 December 2020, 18:54   #35
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Quote:
Originally Posted by Jope View Post
TNZS is missing so many warps compared to the original, plays much slower and all kinds of little touches like pushable / drifting balloons are missing..

It was good for its time, but now that I've played more of the arcade, I don't enjoy the Amiga conversion any more.
For information, a port not too hard to do on A1200 would be possible :

The x68000 version has the arcade source code converted to 68000, and i have all the graphic assets in clear
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Old 07 December 2020, 19:30   #36
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For information, a port not too hard to do on A1200 would be possible :

The x68000 version has the arcade source code converted to 68000, and i have all the graphic assets in clear
Kiwi's tale was a commendable attempt to do a sequel but sprites were too large [plus nobody heard my non cd-tracks ]
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Old 07 December 2020, 20:06   #37
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[plus nobody heard my non cd-tracks ]
What do you mean? I'm sure earok added your music to the latest version.
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Old 07 December 2020, 21:12   #38
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For information, a port not too hard to do on A1200 would be possible :

The x68000 version has the arcade source code converted to 68000, and i have all the graphic assets in clear
Ooh. I would play this port.
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Old 07 December 2020, 21:15   #39
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Only the music was really feeble compared to the arcade (sometimes it's the other way round), and I wonder if the amiga is able to perform the same music as the arcade anyway. A challenge for J.M.D / Saimon69 or DJMetune ?
I think it would be possible. The Arcade has FM sounds, some of which might be a bit difficult to reasonably convert into samples, but perhaps if the Chip memory requirements were increased, the samples for each level would fit.

MarbleMadness! really loves to be run in NTSC mode, it is a much smoother experience compared to PAL.
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Old 07 December 2020, 21:28   #40
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Ooh. I would play this port.
You bet so it's a carton copy of the arcade
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