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Old 08 August 2021, 21:30   #161
hexaae
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@pink^abyss
REQUEST:
add few lines of code to properly set native screen mode when launched from RTG screen
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Old 31 August 2021, 12:45   #162
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I recorded the music from the game. You can listen here:
https://soundcloud.com/pink_abyss/tinyus
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Old 31 August 2021, 13:03   #163
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Old 05 September 2021, 11:34   #164
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Quote:
Originally Posted by jotd View Post
not a problem I can create a CDTV bootable ISO in no time
Thank you

I would like to play it over Xmas when I have finished enough of the house.
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Old 14 September 2021, 21:10   #165
saimon69
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Can the engine be somehow reused for a TinyMander? ^^
[you know Salamander is one of the great broken promises by Ocean]
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Old 15 September 2021, 01:27   #166
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Quote:
Originally Posted by saimon69 View Post
Can the engine be somehow reused for a TinyMander?? [...]
It would be pretty cool if possible
And a tinyVenture?
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Old 15 September 2021, 01:47   #167
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I might go off the rail and say tinyRodius! ^_^

Wooo!<3
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Old 15 September 2021, 10:52   #168
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Tinodius or Tinodyus/Tinydius sounds better
Would be absolutely amazing on the Amiga...
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Old 15 September 2021, 20:55   #169
saimon69
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If Tinyus devs cannot do it, i have the source and the enemy editor for Powder, "just" need some help to create new levels, produce the files and to integrate maps from third party so to create a powder-based cute'em up (easier said than done btw)
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Old 03 October 2021, 12:59   #170
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https://www.google.com/amp/s/www.ign...goemon%3famp=1

Might be one for Pink?
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Old 03 October 2021, 14:12   #171
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Not sure retro-computing conversion counts
But interesting price.
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Old 03 October 2021, 15:28   #172
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I'm also recommending Pink just try, trying not hurt (in this case). And they could be in shock when see Tinyus as Gradius conversion.

Last edited by Solo Kazuki; 03 October 2021 at 16:19.
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Old 04 October 2021, 01:26   #173
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You're right.
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