24 May 2013, 23:10 | #41 |
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yeah that's the thing, I've know a couple of people swear blind their lcd doesn't blur when moving but for the most it comes down to people just not knowing what that actually looks like. I'm used to my lcd though even with playing the c64 or amiga games but I like to keep a few crts as well
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25 May 2013, 03:43 | #42 | |
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25 May 2013, 09:08 | #43 |
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Normal LCD always have motion blur and it has nothing to do with pixel response time anymore. There is a solution now, check http://www.blurbusters.com/
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25 May 2013, 16:04 | #44 |
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I read a bit on blurbuster.com. As far as I understand for computer (games, desktop) you need at least a LCD that supports LightBoost and a fast gfx card to got 120fps at 120Hz. Both are very expensive at the moment. However, this unimportant because we have A500, A1200, ... connected to a display. So LCD (not TV) will not work. Comming HDTV 3D displays are good for 2D motion blur reducing. Also expensive at the moment. And the most important question is, how good they can handle the video input from our Amigas (fH >=15 and fV >=50). For avoid motion blur no interpolation is needed as far as I understand. At least nowadays I vote vor CRT.
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25 May 2013, 22:09 | #45 |
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25 May 2013, 23:05 | #46 |
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Re: Crt Tv V Lcd Tv
Do you think using ArcadeVGA card would be better solution for refresh rate and resolution on LCD?
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28 May 2013, 05:59 | #47 | |
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For LCDs the best solution ATM is, as Toni mentioned, using 100Hz+ option in winuae via a modern nvidia card into a lightboost monitor (e.g., Asus VG248QE - perhaps the best of the bunch at time of writing), or a modern non-nvidia card (e.g., AMD) into a Samsung 120Hz capable 750D or 950D series monitor - these have a feature similar to lightboost that works with non-nvidia cards but at the expense of more input lag and less of a reduction in motion blur. The advantage of course is not having to live with an nvidia video card. After trying various PC crt monitors (22" mitsu flat, 19", 17" trinitron) and an IPS 20" Dell (motion blur is not good), I ended up with a sony crt 14" multisync pro monitor. Don't know if its nostalgia having grown up on a 1084 but I do think anything larger than 15" 4:3 diminishes the amiga gaming experience (although Navy Seals on a big 29" crt with scanlines is an exception - perhaps because of the sinmple but cartoony gfx?). Will get around to testing 120Hz monitors including the lightboost kind in the near future. Last edited by buckrogers; 28 May 2013 at 06:11. |
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28 May 2013, 14:35 | #48 |
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LED back lits seem to suffer more motion blur than traditional LCDs.
I've got a 32" Samsung LCD that looks perfect during motion, and a Samsung LED that blurs very badly during any scrolling, looks a mess. |
29 May 2013, 12:09 | #49 | ||
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I only said that standard LCD (or anything that is not CRT) has always motion blur due to "sample and hold" output method. Currently there is no way around it without backlight strobing tricks. (Easiest way to see it: any emulator in vsync mode -> vertical or horizontal scrolling is blurry/ghosting. Lightboost on: blur is gone) Quote:
What connection? It seems newer the TV, the worse the analog input and scaling quality. Or perhaps there is different kind of stupid image processing enabled. |
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