21 December 2012, 21:51 | #1 |
Registered User
Join Date: Dec 2012
Location: germany
Age: 49
Posts: 374
|
FS-UAE for G4 ppc OSX 10.5.8
hello,
at http://fengestad.no/fs-uae/download i´ve read about a possibility to compile this on mac ppc. Did someone already done this and could provide a download, please? I´d like to use it on my system (see title) and maybe some other ppc-macusers are interested in it. I´ve found a ppc compiled version, here in "The Zone"... but this one keep on crashing right on start up... so.. need a working one Best Regards, ELO |
21 December 2012, 21:56 | #2 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
|
Look at "The Zone!". There is the latest PPC build (2.1.11) but I don't know, if it works on G4...
|
21 December 2012, 22:01 | #3 | |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
|
Quote:
|
|
21 December 2012, 22:35 | #4 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
|
Ah ok! I should read posts to end
|
22 December 2012, 14:43 | #5 |
Amiga-based Cyborg
Join Date: Dec 2004
Location: Canada
Posts: 808
|
Sorry to hear it crashes on G4.
How does it crash? What Amiga software did you try - and what format: HDF, ADF, IPF? |
31 December 2012, 17:39 | #6 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
There is a fix for what's likely the problem causing the crash: See http://eab.abime.net/showthread.php?p=858734 (fix will also be included in 2.1.13)
|
31 December 2012, 18:27 | #7 |
Amiga-based Cyborg
Join Date: Dec 2004
Location: Canada
Posts: 808
|
I uploaded 2.1.14dev to the Zone, if elowan wants to test it.
Last edited by mr_a500; 02 January 2013 at 00:28. |
08 January 2013, 16:54 | #8 |
Registered User
Join Date: Dec 2012
Location: germany
Age: 49
Posts: 374
|
Ok, i tested the new version (thank you for uploading and support), but still crashes on start:
Code:
Process: fs-uae [120] Path: /Users/gforce2/Downloads/fs-uae-2.1.14dev-macosx/FS-UAE.app/Contents/MacOS/fs-uae Identifier: no.fengestad.fs-uae Version: ??? (???) Code Type: PPC (Native) Parent Process: launchd [71] Interval Since Last Report: 50 sec Crashes Since Last Report: 1 Per-App Interval Since Last Report: 0 sec Per-App Crashes Since Last Report: 1 Date/Time: 2013-01-08 16:47:22.609 +0100 OS Version: Mac OS X 10.5.8 (9L31a) Report Version: 6 Anonymous UUID: F2A0C525-71AB-4B29-838D-8B531134E5FD Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x000000008fe0105c Crashed Thread: 0 Dyld Error Message: Library not loaded: /opt/local/lib/libSDL-1.2.0.dylib Referenced from: /Users/gforce2/Downloads/fs-uae-2.1.14dev-macosx/FS-UAE.app/Contents/MacOS/fs-uae Reason: image not found greetings |
08 January 2013, 17:51 | #9 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
The output is useful. It does not crash, but rather aborts because the SDL library is not found (and specifically, not found here: /opt/local/lib/libSDL-1.2.0.dylib).
I would call this a packaging problem, the official Mac app bundle contains the SDL framework, and the FS-UAE executable is configured to use the bundled SDL. In this case, the bundle tries to find SDL where it was installed on the packager's system (from the looks of it, SDL from MacPorts). The best fix is that the bundle is recreated with the SDL framework bundled. (Note: part of the FS-UAE build process for creating Mac app bundles is to run the included fix-app.py script, which copies required libraries to the bundle and updates the references in the executable. Perhaps this has not run properly when this app bundle was created). |
08 January 2013, 18:52 | #10 |
Amiga-based Cyborg
Join Date: Dec 2004
Location: Canada
Posts: 808
|
Yep, that looks like it's my problem. Sorry for the crap bundling.
It works on mine because I have that library in that location. The bundle does contain that library, but the executable must be looking for it in the other location. A quick test would be to copy the libSDL-1.2.0.dylib (in FS-UAE/Contents/Frameworks/) to /opt/local/lib/. When I have time, I'll do it properly. |
08 January 2013, 21:27 | #11 |
Registered User
Join Date: Dec 2012
Location: germany
Age: 49
Posts: 374
|
Thx, that would be nice
btw: is there a way to build a launcher for fs-uae? Or must configuration be done by hand? I like to run AIAB with it, would it be a problem then? Where to put the config.uae file? Could the config for win-uae or maxuae be used? Got no opt/local/lib folder on my drive -does it come with Macports or Fink? greetings Last edited by elowan; 08 January 2013 at 21:33. |
09 January 2013, 12:39 | #12 |
Banned
Join Date: Jul 2010
Location: Earth
Age: 46
Posts: 500
|
I don't know, if this exists (compiled) for PPC, but there exists a "FS-UAE Launcher" for a while...
http://eab.abime.net/showthread.php?t=64531 |
09 January 2013, 17:28 | #13 | ||
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Quote:
So the launcher app must be built separately for PPC, and it should work provided that all dependencies are installed (Python, wxPython, py2app, pygame, ...) on the computer creating the bundle. I use the MacPorts versions when creating the official app bundles. Quote:
MacPorts |
||
09 January 2013, 17:46 | #14 | |
Amiga-based Cyborg
Join Date: Dec 2004
Location: Canada
Posts: 808
|
Quote:
Code:
cp: ../../out/libfs-capsimage.dylib: No such file or directory gmake: *** [bundle] Error 1 If I comment out that line in the makefile, it continues to this point: Code:
install_name_tool: object: fs-uae.app/Contents/Frameworks/libglib-2.0.0.dylib malformed object (unknown load command 4) Code:
['install_name_tool', '-change', '/opt/local/lib/libXrandr.2.dylib', '@executable_path/../Frameworks/libXrandr.2.dylib', 'fs-uae.app/Contents/Frameworks/libSDL-1.2.0.dylib'] ['install_name_tool', '-change', '/opt/local/lib/libXext.6.dylib', '@executable_path/../Frameworks/libXext.6.dylib', 'fs-uae.app/Contents/Frameworks/libSDL-1.2.0.dylib'] ['install_name_tool', '-change', '/opt/local/lib/libXrender.1.dylib', '@executable_path/../Frameworks/libXrender.1.dylib', 'fs-uae.app/Contents/Frameworks/libSDL-1.2.0.dylib'] ['install_name_tool', '-change', '/opt/local/lib/libX11.6.dylib', '@executable_path/../Frameworks/libX11.6.dylib', 'fs-uae.app/Contents/Frameworks/libSDL-1.2.0.dylib'] ['install_name_tool', '-change', '/opt/local/lib/libxcb.1.dylib', '@executable_path/../Frameworks/libxcb.1.dylib', 'fs-uae.app/Contents/Frameworks/libSDL-1.2.0.dylib'] ['install_name_tool', '-change', '/opt/local/lib/libXau.6.dylib', '@executable_path/../Frameworks/libXau.6.dylib', 'fs-uae.app/Contents/Frameworks/libSDL-1.2.0.dylib'] ['install_name_tool', '-change', '/opt/local/lib/libXdmcp.6.dylib', '@executable_path/../Frameworks/libXdmcp.6.dylib', 'fs-uae.app/Contents/Frameworks/libSDL-1.2.0.dylib'] fixing fs-uae.app/Contents/Frameworks/libglib-2.0.0.dylib Last edited by mr_a500; 09 January 2013 at 20:40. |
|
09 January 2013, 21:20 | #15 |
Amiga-based Cyborg
Join Date: Dec 2004
Location: Canada
Posts: 808
|
I manually copied those X11 libraries to the Frameworks folder after building and it runs. I put it in the zone if somebody wants to test it.
|
09 January 2013, 21:50 | #16 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
The app bundle packaging process is not "officially supported", it just contains the minimal amount of features to work on my systems. I include my packaging scripts only as a convenience for others -some modifications are to be expected unless your system is similarly set up .
The reason it looks in /usr/local/lib is because I put an custom version of a library there at one point, and it looks in /opt/local/lib for all the other libs because that's where all the other are on my system. Note: I use the no_x11 flag/variant for my Macports installation, so the X libraries are not (unnecessarily) included. |
09 January 2013, 22:19 | #17 | ||
Amiga-based Cyborg
Join Date: Dec 2004
Location: Canada
Posts: 808
|
Quote:
I've been looking at the Launcher dependencies and saw that I need: Quote:
Last edited by mr_a500; 10 January 2013 at 02:53. Reason: fixed quote |
||
10 January 2013, 00:23 | #18 | ||
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Quote:
Quote:
The Macports package I have installed is py27-wxpython. |
||
10 January 2013, 02:27 | #19 |
Amiga-based Cyborg
Join Date: Dec 2004
Location: Canada
Posts: 808
|
I tried to install it and got:
Code:
Error: org.macports.build for port py27-wxpython returned: command execution failed |
10 January 2013, 17:39 | #20 |
Registered User
Join Date: Dec 2012
Location: germany
Age: 49
Posts: 374
|
Great, now it starts and - wow it looks like a very, very cool emulator (at least GUI-wise)
I´ll test a bit and try to install AIAB or ClassicWB with it. Thank you very much for the support! |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
OSX (PPC) build and CD32 audio tracks | snakecoils | support.FS-UAE | 9 | 28 March 2014 00:04 |
[Solved] FS-UAE 2.1.10 build fails on OSX PPC | mr_a500 | support.FS-UAE | 6 | 12 April 2013 18:40 |
FS-UAE (OSX-PPC) - No OSD menu? | snakecoils | support.FS-UAE | 10 | 22 March 2013 22:51 |
Question about FS-UAE on OSX | ianwuk | support.FS-UAE | 2 | 14 January 2013 17:42 |
FS-UAE 2.0: How make an OSX PPC build? [Solved] | snakecoils | support.FS-UAE | 8 | 04 November 2012 17:06 |
|
|