24 October 2021, 23:35 | #1 |
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sprite flicker
Probably something basic. I've never enabled them before.
video demonstrates issue. (The text in the upper left) It actually flickers much faster than the video can capture; pretty much one frame on/one frame off. Single playfield... BPLCON2 is set in the copper to $0024... but it doesn't seem like any value stops the flickering. DMACON is set like this Code:
move.w #$87E0,DMACON(a6) Chad |
24 October 2021, 23:59 | #2 |
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How, or rather when, do you setup the sprite pointers? They need to be ready for line 25 (PAL) or 20 (NTSC) (http://eab.abime.net/showpost.php?p=...&postcount=200).
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25 October 2021, 00:09 | #3 | |
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Quote:
The wait at the beginning of the copperlist is this Code:
dc.w $2b01,$fffe Code:
dc.w BPLCON2,$0024 ;move.w #$24,BPLCON2(a6) |
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25 October 2021, 00:33 | #4 |
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Does the flickering stop if you set the pointers before your first wait? VPOS 0x2b is too late if you want easy, automatic mode for your sprites.
Also while it doesn't hurt, there's no reason to delay setting BPLCON2 until that point either (and you probably don't need to set it every frame, but that's probably premature optimization). In general I'd want to get as much as possible out of the way early in the copper list, unless it really needs to happen at a specific point. |
25 October 2021, 00:44 | #5 | |
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Quote:
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25 October 2021, 00:47 | #6 | |
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Quote:
https://www.dropbox.com/s/88imiuxcl1..._gone.mp4?dl=0 |
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25 October 2021, 11:38 | #7 |
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New Black Tiger port?
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25 October 2021, 12:16 | #8 |
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