18 February 2013, 02:22 | #1 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,017
|
Memwatch functions in Action Replay III don't work in WinUAE
As per the topic, when testing this today, Action Replay just didn't activate at all even though I could go back into AR and see that an address had changed.
Any idea Toni? |
18 February 2013, 08:56 | #2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
|
It probably needs some AR hardware support that is not emulated.
Better use UAE debugger memwatch points, they are more accurate and completely undetectable. (w-command) |
18 February 2013, 09:26 | #3 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
|
Or it was changed via a blit, in which case you won't detect it!
|
18 February 2013, 09:38 | #4 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,017
|
|
18 February 2013, 21:48 | #5 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,017
|
|
19 February 2013, 01:41 | #6 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
|
|
19 February 2013, 20:04 | #7 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,017
|
|
20 February 2013, 10:13 | #8 | |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
|
Quote:
Seems a pretty simple choice to me... |
|
21 February 2013, 17:39 | #9 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
|
I did quick debugging.
AR3 memwatch points only work if program does not use STOP instruction (=mainly programs that take over the system). Memwatch points use 68000 trace mode (sloowww....) and STOP resets trace bit. (Real A500 + AR3 confirmed) Last edited by Toni Wilen; 21 February 2013 at 17:44. |
21 February 2013, 20:45 | #10 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,017
|
Quote:
Guess it would slow the emulation down too much to include it. |
|
22 February 2013, 14:47 | #11 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
|
I meant using AR3's memwatch will slow down running program greatly (at least 20 times slower than normally) due to active trace mode. AR3 mematch is a software trick. (Disassemble 68000 trace exception vector address when it is active..)
AR3 memwatch works in emulation, just like on real hardware = nothing happens if AmigaOS is running. |
10 May 2014, 12:00 | #12 |
Registered User
Join Date: Oct 2013
Location: North of Africa
Posts: 55
|
I was interesting in ripping any sounds and graphics. Is it possible to do it using this AR3 rom? I'm using WINUAE.
Any help please? Thanks in advance. |
11 May 2014, 13:42 | #13 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
|
Ripping sounds (if you mean samples, not music data) probably is easiest with winuae built-in sample ripper. Check other threads.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Action Replay MK III? | Amiga Forever | New to Emulation or Amiga scene | 9 | 14 January 2010 00:23 |
Action Replay III | BigK79 | request.Apps | 9 | 14 August 2006 16:50 |
Action Replay III | Cactus | support.Hardware | 4 | 14 October 2003 18:27 |
Action Replay III | morka | request.Apps | 8 | 27 March 2003 00:04 |
Action Replay III | Viper | request.Apps | 9 | 09 October 2002 12:46 |
|
|