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#1 |
Registered User
Join Date: Mar 2006
Location: D
Age: 49
Posts: 528
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Dafel: Bloodline (Pagan)
I am not really sure about this:
http://eab.abime.net/showthread.php?...ighlight=dafel http://hol.abime.net/search.php?find=dafel Regarding die classic Amiga I would call this an unreleased game. Ist there an existing demo-version or where are the HOL-screenshots taken from? |
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#2 | |||
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
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Quote:
Quote:
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#3 | ||
Registered User
Join Date: Mar 2006
Location: D
Age: 49
Posts: 528
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Quote:
![]() Because you have said/written (see thread mentioned above) Quote:
That´s what my question is about. |
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#4 | |
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
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Quote:
![]() As an aside, I'm sure that Pagan were privately forced to admit defeat with the 68k version of Dafel because they couldn't find talented enough coders who would work on it without being guaranteed suitable payment. They advertised for Ami coders in 2000, but probably got a lukewarm response. The other thing was that they no doubt had all their existing coders at the time working on the Amiga/Mac conversions of Earth 2140 + mission pack, which they were guaranteed to earn more money from given the game's appearance on PC first. Anyway, if someone wants to try and track this game down for aGTW, then Jason Hayman was Pagan's head-honcho. His old email address is: jason.hayman AT virgin.net Last edited by DrBong; 27 February 2007 at 15:41. |
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#5 |
Posts: n/a
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Dafel: Bloodline
Well, myself and Trez never wanted to close the project and offically it's still open.
As mentioned in this thread, finding decent developers (coding and gfx) was getting very hard towards the tail end of the Amiga - we tried with a succession of people there after but nobody could devote their time for free for very long with no financial support, and each time we hired a new person it was like starting all over again in coding and graphical style - it was a long drawn out process. With all the hopes of Amiga DE (we even had a contract from Amiga Inc or whatever its called now and Microsoft) to do some of our prodcts into mobile devices, which fitted Dafel's style down to tee, but again, we waited for confirmation and waited, watched the market and nothing happened. We weren't going to take the risk (financially) to do it (we all got families). Anyhow, if anyone want's to help out, let us know ![]() We got 4-5 level sets of graphics ready to roll, we need more done but I'm estimating about 70% of game gfx *maybe* done (need to check). Desperately though, developers are what we need and very very hard to comeby. We need a decent level editor for a start... There we go, my opinion on Dafel being one of the people involved in it, Trezzer may have some more. - Jay (Caradog). Last edited by Caradog; 16 April 2007 at 13:24. |
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#6 |
Posts: n/a
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Dafel: Bloodline
Oh, demo wise, we had a few with a playbale demo of level 1 (snow level) with enemy AI, puzzles (basic)...might be able to dig it out...
Last edited by Caradog; 16 April 2007 at 10:34. |
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#7 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Hello Caradog,
Welcome to EAB ![]() Thanks for posting this information, very interesting. That would be cool if you could find a demo somewhere and you never know, hopefully some people here will be interested in assisting you with trying to complete the game ![]() |
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#8 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,042
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Great news, Caradog and a warm welcome to EAB!
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#9 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,258
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Wow, welcome Caradog! The demo would be super to try.. And maybe some project can be started on this again
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#10 |
Posts: n/a
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Hey guys, I've put the Pagan site up online again, it's been down as I was managing some of the domains on my web server and accidentially killed it a few months back
![]() Bloodline stuff here: http://www.pagan-games.com/bloodline/index.htm PDA projects and the e2140 demo and patches are back online too. I am missing something though, I used to have a large 1280x1024 screen shot of Dafel in full Manga glory buy the guy in the US who designed the look for Dafel (Womb - Henrik and another 3d who's name slips by me at the moment did excellent work on the ingame baddies and level designs - well done guys) but I lost it in a hard drive crash many years ago. It used to live on the server as download to the previous version of this site - if anyone by any slim chance reading this has it, let me know! Cheers. |
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#11 |
Posts: n/a
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Hi everyone,
Yeah, the road for Dafel has been long and hard indeed. I just figured I'd point out one thing regarding the speculation above. The other projects (Earth 2140, Mission packs, Blobula) were not what slowed Dafel down as they were run by themselves. Sadly there were also other projects that collapsed as people disappeared, said byebye or were just too busy. We have more projects than just Dafel that we've done work on, but Dafel is the furthest along. Anyway, if any of you are interested in trying to help us bring some of these titles out, give us a shout. What's most important is the will to finish a project once it's been started on as well as keeping a reasonable flow of communication going. It's good to see that there's still some interest - and while there are playable bits of Dafel, we've discussed it and we'd like to at least put a bit more in there for everyone to play with as the level in its current form is more akin to a tech demo than an actual gameplay demo. If we were to release it in its current form I'm afraid people would get the wrong impression of where the game was/is headed. |
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#12 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,258
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Thanks for putting back the site!
OT: Do you still sell Earth 2140 ? |
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#13 | |
Posts: n/a
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Quote:
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#14 |
Registered User
Join Date: May 2006
Location: Italy
Age: 50
Posts: 38
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Very good news indeed!
Warm wellcome from me also, to both Trez and Caradog! |
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#15 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,042
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Hey Trez and Caradog:
What about connecting the Dafel project with this idea? => http://eab.abime.net/showthread.php?t=28790 |
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#16 |
Zone Friend
Join Date: Apr 2005
Location: Leipzig/Germany
Age: 50
Posts: 459
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Very good idea viddi.
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#17 | |
Registered User
Join Date: Apr 2011
Location: Manchester, United Kingdom
Posts: 20
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Quote:
![]() Bye for now |
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#18 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,692
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First screenshots looked much better than latters.
Last edited by utri007; 22 July 2012 at 01:27. |
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#19 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,692
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Demo could help you to gain some interest and that way help to found coder to finish game
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#20 | |
BlizzardPPC'less
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Quote:
![]() they can also be found here. Last edited by Bamiga2002; 22 July 2012 at 10:50. Reason: added info |
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