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Old 01 December 2022, 01:01   #961
abu_the_monkey
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oh I understand now. yes that would be nice also.
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Old 01 December 2022, 01:19   #962
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Expanding kn this, I don’t think it’ll easily possible to fully capture the state of the game in the saves - it’ll likely always be just the player state (inventory, health), but not the enemy states.
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Old 01 December 2022, 08:59   #963
utri007
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No I meant, when you press ESC, you leave the game to the main menu, but when you return via the “Play game” option, you’ll be as you were and your progress will not be lost.
Good point! When you press ESC it will always restart current game and does save game actuallu do something, if there is already save game for that level?
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Old 01 December 2022, 11:34   #964
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In the Zone AB3DTKG-Blitz1260.lha is a working installation. You can add any new .exes to it.
Thanks, however it appears I don't have access to the zone. How does one gain access to this part of the site?
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Old 01 December 2022, 11:39   #965
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Thanks, however it appears I don't have access to the zone. How does one gain access to this part of the site?
Have a look here: https://eab.abime.net/faq.php?faq=vb...ezone_faq_item
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Old 01 December 2022, 11:54   #966
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Thanks - I don't have the option visible for group memberships under miscellaneous in my User CP, should I?

Edit: found it under "Networking" thanks!
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Old 01 December 2022, 23:05   #967
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just a quick question, could someone post some information as to how the new builds perform on say a 50mhz 030.
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Old 01 December 2022, 23:11   #968
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just a quick question, could someone post some information as to how the new builds perform on say a 50mhz 030.
I will give it a try tomorrow night or over the weekend.
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Old 01 December 2022, 23:14   #969
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@Weasel Fierce

thanks
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Old 02 December 2022, 11:03   #970
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just a quick question, could someone post some information as to how the new builds perform on say a 50mhz 030.
will give it a spin on my 40mhz 030
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Old 02 December 2022, 12:31   #971
Karlos
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I have solved part of the floor texture drift mystery. The code used to project the map points into screen space for walls still has a 2/3 factor (192/288) in it. I've changed it for 3/5 and floor textures remain aligned with walls as you rotate. TLDR, the floor perspective was correct, the walls weren't.

It seems there's a separate version of the code for when the automap is turned on which needs the same fix. As a bonus the replacement code doesn't need any division operations either.
(fixed)

Last edited by Karlos; 02 December 2022 at 13:22.
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Old 02 December 2022, 16:03   #972
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Good find!
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Old 02 December 2022, 16:39   #973
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Good find!
Now I just need to figure out the other two issues. Firstly, it seems like either the walls and flats either have a slightly different horizon or some other manifestation of the 2/3 -> 3/5 issue. Secondly, there's a horizontal translation bug in the walking animation. The floor seems to move left and right but the walls only bob vertically
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Old 02 December 2022, 16:48   #974
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Now I just need to figure out the other two issues. Firstly, it seems like either the walls and flats either have a slightly different horizon or some other manifestation of the 2/3 -> 3/5 issue. Secondly, there's a horizontal translation bug in the walking animation. The floor seems to move left and right but the walls only bob vertically
Is there some specific code section to look at (projection)? I could imagine the two issues are caused by the same root cause.
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Old 02 December 2022, 16:50   #975
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Is there some specific code section to look at (projection)? I could imagine the two issues are caused by the same root cause.
It's not especially unified. Hence the reason I had to fix the same issue in at least 6 places since I started looking into it
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Old 02 December 2022, 20:02   #976
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something I hadn't noticed before was the colour in the original was darker.
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Old 02 December 2022, 20:06   #977
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something I hadn't noticed before was the colour in the original was darker.
Different shade/palette include maybe?
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Old 02 December 2022, 20:19   #978
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probably, the new build looks better IMO.
here is side by side for comparison.
Attached Thumbnails
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Old 02 December 2022, 20:23   #979
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Now I just need to figure out the other two issues. Firstly, it seems like either the walls and flats either have a slightly different horizon or some other manifestation of the 2/3 -> 3/5 issue. Secondly, there's a horizontal translation bug in the walking animation. The floor seems to move left and right but the walls only bob vertically
And there's also all the objects. They still live in a 2/3 rather than 3/5 scaled world.
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Old 02 December 2022, 20:30   #980
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just compiled from your last changes and 'they all float down here' lol, the objects on the walls are 'interesting' now.
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