01 December 2022, 01:01 | #961 |
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oh I understand now. yes that would be nice also.
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01 December 2022, 01:19 | #962 |
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Expanding kn this, I don’t think it’ll easily possible to fully capture the state of the game in the saves - it’ll likely always be just the player state (inventory, health), but not the enemy states.
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01 December 2022, 08:59 | #963 |
mä vaan
Join Date: Nov 2001
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Good point! When you press ESC it will always restart current game and does save game actuallu do something, if there is already save game for that level?
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01 December 2022, 11:34 | #964 |
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01 December 2022, 11:39 | #965 | |
HOL/FTP busy bee
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Quote:
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01 December 2022, 11:54 | #966 |
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Thanks - I don't have the option visible for group memberships under miscellaneous in my User CP, should I?
Edit: found it under "Networking" thanks! |
01 December 2022, 23:05 | #967 |
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just a quick question, could someone post some information as to how the new builds perform on say a 50mhz 030.
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01 December 2022, 23:11 | #968 |
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01 December 2022, 23:14 | #969 |
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@Weasel Fierce
thanks |
02 December 2022, 11:03 | #970 |
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02 December 2022, 12:31 | #971 |
Alien Bleed
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I have solved part of the floor texture drift mystery. The code used to project the map points into screen space for walls still has a 2/3 factor (192/288) in it. I've changed it for 3/5 and floor textures remain aligned with walls as you rotate. TLDR, the floor perspective was correct, the walls weren't.
It seems there's a separate version of the code for when the automap is turned on which needs the same fix. As a bonus the replacement code doesn't need any division operations either. (fixed) Last edited by Karlos; 02 December 2022 at 13:22. |
02 December 2022, 16:03 | #972 |
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Good find!
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02 December 2022, 16:39 | #973 |
Alien Bleed
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Now I just need to figure out the other two issues. Firstly, it seems like either the walls and flats either have a slightly different horizon or some other manifestation of the 2/3 -> 3/5 issue. Secondly, there's a horizontal translation bug in the walking animation. The floor seems to move left and right but the walls only bob vertically
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02 December 2022, 16:48 | #974 | |
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Quote:
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02 December 2022, 16:50 | #975 |
Alien Bleed
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02 December 2022, 20:02 | #976 |
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something I hadn't noticed before was the colour in the original was darker.
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02 December 2022, 20:06 | #977 |
Alien Bleed
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02 December 2022, 20:19 | #978 |
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probably, the new build looks better IMO.
here is side by side for comparison. |
02 December 2022, 20:23 | #979 | |
Alien Bleed
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Quote:
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02 December 2022, 20:30 | #980 |
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just compiled from your last changes and 'they all float down here' lol, the objects on the walls are 'interesting' now.
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