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Old 19 October 2016, 14:11   #1461
sandruzzo
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Now sound is added when rygar fire weapon.
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Old 25 October 2016, 11:16   #1462
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Added sfx when rygar dead by hit from enemy. Added rygar weapon hit enemy and bonuses.

I've asked to phx some change to his player in order to stop music and sfx when played
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Old 25 October 2016, 14:11   #1463
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Tried the latest version on my real 1200 and after changing to ECS chipset it ran - bit slow but looking good.

Keep up the good work!
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Old 25 October 2016, 14:15   #1464
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One thing, I know you are making extensive use of the Copper to boost colous ut I do find the extension of the bars to the side a bit distracting (and slightly STish). I guess that this is nothing you can do about it (especially as you are not using overscan to fill the screen)?

Zoom options on modern TV's help!!!
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Old 25 October 2016, 15:41   #1465
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just one thing: if you jump and use the circle weapon, the monster goes
into the red frozen mode, then they walk a bit and explode in the air.
just reporting, good work

color reduced image, but you see the situation, when the monster is frozen in the air.
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Old 25 October 2016, 15:50   #1466
sandruzzo
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Originally Posted by emufan View Post
just one thing: if you jump and use the circle weapon, the monster goes
into the red frozen mode, then they walk a bit and explode in the air.
just reporting, good work

color reduced image, but you see the situation, when the monster is frozen in the air.
I'll check that out
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Old 25 October 2016, 15:51   #1467
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Originally Posted by Havie View Post
One thing, I know you are making extensive use of the Copper to boost colous ut I do find the extension of the bars to the side a bit distracting (and slightly STish). I guess that this is nothing you can do about it (especially as you are not using overscan to fill the screen)?

Zoom options on modern TV's help!!!
When all will be solid, I'll try to get rid of it.
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Old 25 October 2016, 23:01   #1468
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Quote:
Originally Posted by Havie View Post
One thing, I know you are making extensive use of the Copper to boost colous ut I do find the extension of the bars to the side a bit distracting (and slightly STish). I guess that this is nothing you can do about it (especially as you are not using overscan to fill the screen)?

Zoom options on modern TV's help!!!


Im assuming how they have to fix it is using the background as colour black and make colour 1 as the copper colour. Will require reindexing the graphics.
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Old 26 October 2016, 10:03   #1469
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Bug weaponsì circlde should be gone, as some others. Check that out
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Old 26 October 2016, 10:44   #1470
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Hello

Is the current Rygar available somewhere as .adf ?
Not only in the Zone I hope...

Thanks
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Old 26 October 2016, 11:13   #1471
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Link on the 1st post of this thread

Sandruzzo's Google Drive
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Old 26 October 2016, 14:35   #1472
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Link on the 1st post of this thread

Sandruzzo's Google Drive
Does this ADF work for anybody?

When I try to run this with FS-UAE, nothing happens. Stuck at the KS-Screen.
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Old 26 October 2016, 14:40   #1473
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Does this ADF work for anybody?

When I try to run this with FS-UAE, nothing happens. Stuck at the KS-Screen.
The .ADF isn't bootable...

See my post here with details on how I run this.

Edit: or alternatively boot with a Workbench disk in DF0: and the Rygar disk in DF1: then double-click "Empty" --> "Rygar" --> "Executable" to start the game

Last edited by DamienD; 26 October 2016 at 15:20.
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Old 26 October 2016, 18:50   #1474
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Not only in the Zone I hope...
the Zone you can join, read the instructions.
once joined you find the link next to the logout "button".
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Old 26 October 2016, 19:04   #1475
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Just want to add, this thread is gold for anybody who wants to code an Amiga OCS game.
So many good thoughts about stuff and techniques.

Kudos to everybody involved...
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Old 27 October 2016, 15:32   #1476
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Updated Rygar with new added exe were scrolling is faster. Should I keep the oldest scrolling velocity or do you prefer this one?
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Old 27 October 2016, 16:09   #1477
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Updated Rygar with new added exe were scrolling is faster. Should I keep the oldest scrolling velocity or do you prefer this one?
The new scroll speed is awesome I vote for it
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Old 27 October 2016, 16:28   #1478
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The new scroll speed is awesome I vote for it

Sooner all enemies will be ready
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Old 28 October 2016, 00:03   #1479
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Faster scrolling looks great!
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Old 28 October 2016, 02:11   #1480
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the fast version is cool, i agree
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