30 October 2005, 18:07 | #1 |
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Dynablaster five player joystick adaptor
Last night I was playing Dynablaster with a couple of friends and it seemed to have a five player option. So there must be some kind of adaptor to get all five players simultaneously? Where can I get such an adaptor or could I solder it myself?
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30 October 2005, 18:25 | #2 |
Oh noes!
Join Date: Mar 2003
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I think It was a 4p adapter + keyboard
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30 October 2005, 18:44 | #4 |
What?? Who?? DoctorQ!!
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I have one here for sale. See attached picture. Attach it to the Amiga, and you can plug in two extra joysticks. PM me if interested.
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30 October 2005, 22:55 | #5 |
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DoctorQ, i PM'ed you.
Does someone know what other games support 4 players via this extension? |
30 October 2005, 23:23 | #6 |
What?? Who?? DoctorQ!!
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KickOff 2, Hired Guns, Super Skidmarks, Pro Tennis Tour 2 and some others.
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31 October 2005, 06:19 | #7 |
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Just a word of warning, the 5th player is a bit unplayable, as it suffers from keyboard clash a lot.
Sometimes the keys get "stuck" and the player runs straight towards a bomb without you being able to stop him. |
31 October 2005, 09:03 | #8 |
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TV Sports Basketball too I think...
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31 October 2005, 09:24 | #9 |
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Oh, I just noticed that the original question was never fully answered!
Making your own is very simple.. I remember selling these for 100% profit at school when I was twelve. :-D http://www.hardwarebook.net/adapter/...joysticks.html |
01 November 2005, 09:19 | #10 |
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I think that it is better to follow the instructions from this link. This adds 2nd fire support so you can use this on the PC as well with PPJoy drivers and play several Amiga games that support 2 buttons. I have made several of those interfaces for people who emulate or play Kick Off 2 with 4 players.
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30 April 2019, 10:04 | #11 |
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So pin 9 (2nd button) doesn't work through the parallel port?
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30 April 2019, 12:09 | #12 |
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It looks like it can be made to work, there's a diagrom showing the 2nd fire buttons connected.
https://github.com/elitak/PPJoy/raw/...iga4Player.gif This thread is from 2005 btw, that's 14 years ago! |
30 April 2019, 12:11 | #13 |
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You could probably also just ask AmigaStore.eu if theirs supports the 2nd fire button.
https://amigastore.eu/en/41-4-player...for-amiga.html |
30 April 2019, 12:44 | #14 |
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"Connections in BLUE are PPJoy specific additional fire buttons"
Still, I appreciate trying to find an answer for me. I just might have to wait for Jope to confirm. |
30 April 2019, 12:48 | #15 |
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It won't break anything, but it's quite certain that amiga games will not read that extra button.
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30 April 2019, 13:05 | #16 |
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So in theory I could write a game to read inputs from these pins 10 & 12.
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30 April 2019, 14:38 | #17 |
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You can fire up your development environment and start writing.
Pin 10 connected to _FLAG on CIA A, generates an interrupt: http://amigadev.elowar.com/read/ADCD.../node0132.html http://amigadev.elowar.com/read/ADCD.../node0142.html Pin 12 connected to bit 1 on port A of CIA B: http://amigadev.elowar.com/read/ADCD.../node012E.html BFD000 pra /DTR /RTS /CD /CTS /DSR SEL POUT BUSY |
01 May 2019, 10:46 | #18 | |
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Quote:
http://aminet.net/search?query=fourplayergames If Dynablaster sucks from keyboard, there are other clones too. I think we didn't have any problems with Masterblaster with 5 players once we played it at some party. Blitz Bombers allows you to play with 8 joysticks if you have two Amigas linked and both have 4-player adapters... and max 16 players in that game if you find enough space around the keyboard For other types of games, Bratwurst is pretty fun with four players. And of course Super Skidmarks with two Amigas linked and 8 simultaneous joystick players. |
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01 May 2019, 11:19 | #19 | |
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Quote:
http://eab.abime.net/showthread.php?t=3062 |
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01 May 2019, 11:34 | #20 |
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