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Old 13 September 2012, 12:30   #1
twenty90seven
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PS VITA Amiga UAE

Anybody got PSPUAE working on the PS VITA through VHBL (Vita Half Byte Loader)?

There seems to be heaps of SNES and Mega Drive emulators but no real talk about whether PSPUAE is working on it yet.

The Vita has a beautiful screen, would love to play some Nitro on it.
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Old 13 September 2012, 14:16   #2
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Quote:
Originally Posted by twenty90seven View Post
Anybody got PSPUAE working on the PS VITA through VHBL (Vita Half Byte Loader)?

There seems to be heaps of SNES and Mega Drive emulators but no real talk about whether PSPUAE is working on it yet.

The Vita has a beautiful screen, would love to play some Nitro on it.
It should work as its a usermode app, I dont have a vita to try it on.
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Old 13 September 2012, 14:57   #3
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Would it take advantage of teh Vita's extended capabilities, though? For example, overclocking.
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Old 13 September 2012, 23:01   #4
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Quote:
Originally Posted by Akira View Post
Would it take advantage of teh Vita's extended capabilities, though? For example, overclocking.
With out looking, i would hazard a guess at it would need to be ported to work natively on vita.

So using hbl which uses the psp emulator on vita would give same results.
As the psp emulator runs exactly like original psp.

As I said though, I never got a psp vita, Doubt I will now.
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Old 15 September 2012, 02:38   #5
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Hi guys, so I was able to install PSPUAE on the PS Vita using VHBL, but I can't select an ADF to insert into the drive. Same probelm as this guy

http://www.ultimateamiga.co.uk/index.php?topic=9478.0

So in short:
PSPUAE 0.72 installs using VHBL
PSPUAE boots up and you can get to the PSPUAE 0.72 menu's
You can view/scroll adf files in disks.
Thats where things end, unable to insert adf in either drive
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Old 15 September 2012, 07:43   #6
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The Atari St emulator works on the PS Vita (caSTaway) - I was playing Nitro, and it has a different level design on the Atari ST, with people that can be run over, and traffic to dodge!
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Old 15 September 2012, 18:31   #7
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Quote:
Originally Posted by twenty90seven View Post
Hi guys, so I was able to install PSPUAE on the PS Vita using VHBL, but I can't select an ADF to insert into the drive. Same probelm as this guy

http://www.ultimateamiga.co.uk/index.php?topic=9478.0

So in short:
PSPUAE 0.72 installs using VHBL
PSPUAE boots up and you can get to the PSPUAE 0.72 menu's
You can view/scroll adf files in disks.
Thats where things end, unable to insert adf in either drive
As I said I dont have a vita, something has obviously changed.
Dont know when I will get time to finish v0.80. If I do I will take a look.
It proberly just needs updated libs released with vhbl.
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Old 17 September 2012, 13:51   #8
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Quote:
Originally Posted by FOL View Post
As I said I dont have a vita, something has obviously changed.
Dont know when I will get time to finish v0.80. If I do I will take a look.
It proberly just needs updated libs released with vhbl.
Thanks FOL :-)
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Old 16 May 2013, 15:40   #9
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To update.

I need some people with Vita's to try and find out whether CMA / Vita makes all files READ ONLY. It appears that PSPUAE freaks out with files are READ ONLY. Im guessing when extracting to Vita, its making all files READONLY (or deleting file attributes).

I need this confirmed, So I can then decide what to do.
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Old 18 May 2013, 00:06   #10
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Hi FOL, how can I assist? I could hook my Vita up to the PC via the FTPloader and then right click on the files in Windows Explorer and see if they say they are read only?
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Old 18 May 2013, 13:40   #11
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Quote:
Originally Posted by twenty90seven View Post
Hi FOL, how can I assist? I could hook my Vita up to the PC via the FTPloader and then right click on the files in Windows Explorer and see if they say they are read only?
Yep, im guessing it makes all files read only.
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Old 22 June 2013, 08:04   #12
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Hi FOL, sorry for the delay in getting back to you.

I tried to ascertain the attributes for the ADF files within the PSPUAE folder on the PS Vita, by using a FTP client on the PS Vita. However because it is FTP, it would not show the attributes.

The only other method for getting files on the PS Vita is Open CMA (Open Content Manager Assistant) but it does not have a file browser. The way it works is that you package the PSPUAE emulator and the Adf files into a Zip Folder, select transfer from PC to PS Vita.

Once you are in the PSP emulator on the PS Vita, the PSP emulator unpacks the Zip folder and installs the PSPUAE emulator.

I see from the Ultimate Amiga board you have been working on PSPUAE 0.83 but presume this is still a sticking point. I think you can probably assume that the files on PS Vita are read only, but I am not sure how to change this, as I have described above the only two methods I know for getting files on to the Vita, and as it stands the Vita FTP client is the only method that lets you browse the files once they are on the Vita.

Hope this helps to some extent.

Quote:
Originally Posted by FOL View Post
Yep, im guessing it makes all files read only.
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Old 22 June 2013, 10:56   #13
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I have been working on solving this.
I have added code to force opening files as writable but it ignores the code.
Not sure why at the moment, next I will add some debug code, to see what its doing. Your able to select ks files as it looks at the file, not the dir.

Still trying to fix hdd support, after speaking to Toni, he has confirmed what I thought. Its selecting the hdf correctly, but mounts it with a minus value.
Its possible the source doesn't allow 64bit, but it could also be the toolchain.

I have added z3 Fast Ram support for newer psp's, I have sucessfully got up to 26MB RAM uasable. Just need to fix the savestate saving and loading correctly.
Need to also get it to disable when not using 020.

I have also spent a good 3 days, tweaking compile flags to squeeze as much speed as possible. Since last official release we have got atleast another 4 to 7 FPS. However it depends on what you run, I have stuck to the same adf to be sure of any improvements.

I managed to fix the famec build, so I want to add that to current PSPUAE, so there is no need for seperate releases.


EDIT:- horace has managed to get around problem on ViTA.
http://www.ultimateamiga.co.uk/index....html#msg45531

Last edited by FOL; 22 June 2013 at 11:05.
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Old 22 June 2013, 12:14   #14
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I have.... [ Show youtube player ]

But I still think a long term fix is needed (there is no reason it should not work on ARK and other vita exploits)
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Old 22 June 2013, 12:51   #15
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Originally Posted by Hungry Horace View Post
I have.... [ Show youtube player ]

But I still think a long term fix is needed (there is no reason it should not work on ARK and other vita exploits)
I agree.
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Old 22 June 2013, 15:23   #16
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Thanks FOL and Horace. I have posted a reply over on the Ultimate Amiga boards. I am running the Urbanix exploit, with TN-V (not the newer TN-V 3) and have tried PSPUAE 0.72 and 0.80 beta 2 and I can't click on the adfs (ie I can scroll through the menu but can't select the adfs). I have posted video up on youtube:

[ Show youtube player ]

Quote:
Originally Posted by FOL View Post
I agree.
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Old 22 June 2013, 15:44   #17
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OK - I can now confirm that PSPUAE is also working for me on TNV-3! Thanks very much! also using v0.72. But I think that the magic ingredient is TNV-3.
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