17 August 2021, 23:09 | #21 |
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So @Abu_the_monkey you've managed to get the 1x1 version of AB3D working?! Could you upload some pictures? Or better still a video of it in action?
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17 August 2021, 23:19 | #22 |
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sadly not a 1x1 version. just the original 2x2 from team17 (with issues).
but its a start. |
18 August 2021, 07:30 | #23 | |
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I know how painful it is to look at some of this old game code, most of it was just hacked together due to time constraints with no regard for readability or maintainability. |
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18 August 2021, 07:42 | #24 |
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Getting it working at all is a really impressive feat - well done!
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18 August 2021, 08:54 | #25 | |
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If I can ask for one thing, please upstream your changes so others can chime in or at least your efforts will not be lost in time. |
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19 August 2021, 20:59 | #26 |
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23 August 2021, 02:26 | #27 |
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uploaded to the zone. forgot to include an executable, most of the differences (if you do a compare) are commented ';AL' so I could find bits I was looking at and so probably should be ignored.
only changes in the 'AB3_RTG/source' directory are relevant. Last edited by abu_the_monkey; 23 August 2021 at 02:46. |
23 August 2021, 02:38 | #28 |
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most of it is ok, (that don't mean I understand what most of the code is doing) and I work in robotics and automation so I understand the 'fix the problem and move on to the next problem' only too well. so much fun
Last edited by abu_the_monkey; 23 August 2021 at 03:15. |
23 August 2021, 02:57 | #29 |
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uploaded an executable to the zone. can someone confirm it works on their setup please?
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23 August 2021, 03:27 | #30 |
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the obvious graphical issues (water and the door key indicator), however the 'exit' sign is dull also.
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23 August 2021, 11:47 | #31 |
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Good work so far! And try and give it a test this evening
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23 August 2021, 11:59 | #32 |
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I think I've read somewhere that because of certain technical issues, AB3D can not be set to 1x1, and that Team17 itself would do t, if it was possible...
Let me try to find... Ahh maybe this: http://eab.abime.net/showpost.php?p=...5&postcount=16 or this: http://eab.abime.net/showpost.php?p=808995&postcount=27 I hope someone finds above info useful... because... nothing is impossible. |
17 August 2022, 15:03 | #33 |
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Cool! I don't have any coding skills so i'm not much help unfortunately,
but there are probably some other guys here who should be able to help. Last edited by fryguy; 17 August 2022 at 15:51. |
17 August 2022, 16:18 | #34 | |
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Perhaps this might even spur a level converter. |
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20 August 2022, 14:40 | #35 |
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I just have been playing and testing Alien breed 3d OSiris and is a great game,a great conversion , excepting the levels are not exactly the same of AB3D, there are some modifications, but fantastic anyways
I think the quality of the level design of AB3D and AB3D2 are superior of any pc 3d game of the era, Today we can play AB3D2 in winuae in 1x1 very smooth at constant 39 fps and everything is fine, there is no need for conversions or remakes but AB3D is still horrible to play today due the buggy gfx in 2x2 perhaps the original author of AB3D can help to make a remake or so I think is Andrew Clitheroe https://www.mobygames.com/developer/...operId,133271/ if anyone in the UK could contact him, perhaps he can help ? |
20 August 2022, 15:23 | #36 |
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I think the main reason there's no 1x1 mode for AB3D is the fact that there's no easy way to display it natively. The game uses 12-bit RGB rendering which worked well with the copper screen mechanism. Perhaps it's possible to use a HAM C2P method but I think the way forwards would be to use an RTG mode. Then there's the issue of finding all the places in the code where the existing screen dimensions are either hard coded, assumed or in some other way depended upon.
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20 August 2022, 15:24 | #37 | |
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there are some guides in aminet to make levels for TKG ex http://aminet.net/docs/misc/BreedGuide20.lha or http://aminet.net/docs/help/tkg_edit.lha I think the advantage of using the TKG engine is that TKG' 1x1 gfx could be used for the AB3d conversion but it will never be the same unless someone designs a level converter AB3D>TKG |
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20 August 2022, 23:17 | #38 |
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Yeeeears ago check AB3D data in TKG and this sucks. First need good palette, textures with blue renders as grey in TKG. TKG source has many AB3D textures but some missing. Monster behaviour and movement too different. Last and most sucked for me is TKG no health and ammo limit.
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21 August 2022, 00:34 | #39 |
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@Doomer
all these issues could be addressed when we have a stable version of the TKG source code, which is being worked on. |
21 August 2022, 00:42 | #40 |
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Nice to hear that.
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