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Old 17 August 2021, 23:09   #21
trixster
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So @Abu_the_monkey you've managed to get the 1x1 version of AB3D working?! Could you upload some pictures? Or better still a video of it in action?
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Old 17 August 2021, 23:19   #22
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sadly not a 1x1 version. just the original 2x2 from team17 (with issues).
but its a start.
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Old 18 August 2021, 07:30   #23
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Originally Posted by abu_the_monkey View Post
sadly not a 1x1 version. just the original 2x2 from team17 (with issues).
but its a start.
Good effort though, well done

I know how painful it is to look at some of this old game code, most of it was just hacked together due to time constraints with no regard for readability or maintainability.
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Old 18 August 2021, 07:42   #24
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Getting it working at all is a really impressive feat - well done!
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Old 18 August 2021, 08:54   #25
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so I managed to get the original to compile and play without crashing on entering water or finishing a level, however still have a couple of graphic glitches (this may be due to using the .vec files from the RTG version as the originals are missing) and the pause/settings screen does not display when paused but is still functional.
my knowledge of assembler is not good enough.

If I can ask for one thing, please upstream your changes so others can chime in or at least your efforts will not be lost in time.
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Old 19 August 2021, 20:59   #26
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If I can ask for one thing, please upstream your changes so others can chime in or at least your efforts will not be lost in time.
Like tears...in rain
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Old 23 August 2021, 02:26   #27
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uploaded to the zone. forgot to include an executable, most of the differences (if you do a compare) are commented ';AL' so I could find bits I was looking at and so probably should be ignored.

only changes in the 'AB3_RTG/source' directory are relevant.

Last edited by abu_the_monkey; 23 August 2021 at 02:46.
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Old 23 August 2021, 02:38   #28
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Good effort though, well done

I know how painful it is to look at some of this old game code, most of it was just hacked together due to time constraints with no regard for readability or maintainability.
most of it is ok, (that don't mean I understand what most of the code is doing) and I work in robotics and automation so I understand the 'fix the problem and move on to the next problem' only too well. so much fun

Last edited by abu_the_monkey; 23 August 2021 at 03:15.
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Old 23 August 2021, 02:57   #29
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uploaded an executable to the zone. can someone confirm it works on their setup please?
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Old 23 August 2021, 03:27   #30
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the obvious graphical issues (water and the door key indicator), however the 'exit' sign is dull also.
Attached Thumbnails
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Old 23 August 2021, 11:47   #31
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Good work so far! And try and give it a test this evening
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Old 23 August 2021, 11:59   #32
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I think I've read somewhere that because of certain technical issues, AB3D can not be set to 1x1, and that Team17 itself would do t, if it was possible...

Let me try to find...

Ahh maybe this:
http://eab.abime.net/showpost.php?p=...5&postcount=16

or this:
http://eab.abime.net/showpost.php?p=808995&postcount=27

I hope someone finds above info useful... because... nothing is impossible.
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Old 17 August 2022, 15:03   #33
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Cool! I don't have any coding skills so i'm not much help unfortunately,
but there are probably some other guys here who should be able to help.

Last edited by fryguy; 17 August 2022 at 15:51.
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Old 17 August 2022, 16:18   #34
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Cool! I don't have any coding skills so i'm not much help unfortunately,
but there are probably some other guys here who should be able to help.
Perhaps if the AB3DII engine could be used, as it's being updated/compiled properly in the other thread on EAB.

Perhaps this might even spur a level converter.
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Old 20 August 2022, 14:40   #35
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I just have been playing and testing Alien breed 3d OSiris and is a great game,a great conversion , excepting the levels are not exactly the same of AB3D, there are some modifications, but fantastic anyways

I think the quality of the level design of AB3D and AB3D2 are superior of any pc 3d game of the era,

Today we can play AB3D2 in winuae in 1x1 very smooth at constant 39 fps and everything is fine, there is no need for conversions or remakes

but AB3D is still horrible to play today due the buggy gfx in 2x2

perhaps the original author of AB3D can help to make a remake or so
I think is Andrew Clitheroe

https://www.mobygames.com/developer/...operId,133271/

if anyone in the UK could contact him, perhaps he can help ?
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Old 20 August 2022, 15:23   #36
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I think the main reason there's no 1x1 mode for AB3D is the fact that there's no easy way to display it natively. The game uses 12-bit RGB rendering which worked well with the copper screen mechanism. Perhaps it's possible to use a HAM C2P method but I think the way forwards would be to use an RTG mode. Then there's the issue of finding all the places in the code where the existing screen dimensions are either hard coded, assumed or in some other way depended upon.
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Old 20 August 2022, 15:24   #37
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Perhaps if the AB3DII engine could be used, as it's being updated/compiled properly in the other thread on EAB.

Perhaps this might even spur a level converter.
yes the TKG engine could be used to transform this game

there are some guides in aminet to make levels for TKG

ex

http://aminet.net/docs/misc/BreedGuide20.lha
or
http://aminet.net/docs/help/tkg_edit.lha


I think the advantage of using the TKG engine is that TKG' 1x1 gfx could be used for the AB3d conversion
but it will never be the same unless someone designs a level converter AB3D>TKG
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Old 20 August 2022, 23:17   #38
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Yeeeears ago check AB3D data in TKG and this sucks. First need good palette, textures with blue renders as grey in TKG. TKG source has many AB3D textures but some missing. Monster behaviour and movement too different. Last and most sucked for me is TKG no health and ammo limit.
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Old 21 August 2022, 00:34   #39
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@Doomer
all these issues could be addressed when we have a stable version of the TKG source code, which is being worked on.
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Old 21 August 2022, 00:42   #40
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Nice to hear that.
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