07 November 2020, 09:14 | #21 | |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,910
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I've always been fascinated by Ambermoon, but I've always thought of it (from what I have been reading around) like a mass of bugs waiting to wreck your game and put you in an unwinnable state. Kinda off-putting when you have limited time for gaming |
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07 November 2020, 09:26 | #22 |
CaptainM68K-SPS France
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This game would need either to be fixed or reprogrammed.
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07 November 2020, 10:06 | #23 | ||
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,330
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Almost all of the bugs do not spoil the enjoyment of Ambermoon v1.05 (German) or v1.07 (English). Both can be played to completion with the original files. The original v1.07 has more issues, after all it is an unpublished beta.
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But as dlfrsilver scaremongering says both v1.05 and v1.07 have some sort of memory allocation bug in the exe which can cause crashes under extreme conditions and has not been fixed. But they are rare, I've never experienced one, but they are also predictable and with the multiple save game feature you can save regularly, e.g before using the eagle, broomstick, or flying disc, just in case. Last edited by alexh; 07 November 2020 at 13:06. |
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08 November 2020, 14:48 | #24 |
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Location: Germany
Age: 44
Posts: 210
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Wow, this is really cool and great progress already.
OT: The only thing I really wished was, that it was coded in c++. Otherwise this would have been a nice addition to scummvm once finished. |
09 November 2020, 00:51 | #25 | |
Italian Amiga Zealot
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Location: Italy
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02 December 2020, 08:01 | #26 |
Registered User
Join Date: Jan 2018
Location: japan
Posts: 23
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Ambermoon Remake !?
my blood's starting to boil |
02 December 2020, 08:56 | #27 |
Registered User
Join Date: Oct 2018
Location: Poland
Posts: 40
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02 December 2020, 11:45 | #28 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,340
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Wow. i waiting to see how good it will be
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04 December 2020, 02:18 | #29 |
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Location: Black Forest / Germany
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Amberworld was my baby. I started it almost 20 years ago, with a hex editor and some rudimentary disassemblers available at that time. It's been a great experience and it told me a lot about "open source" in general. If you're making progress, you're getting lots of positive and motivating feedback. You might even find someone to help you out for a brief period and then disappear forever. There were two or three guys and I'm grateful they even bothered. But if you're having a problem, you are on your own. You might get messages asking "is this project dead?" "when will this be playable?" "are you even working on this anymore?". There will be people that are more interested in creating new graphics at higher resolutions, porting the 3D stuff to OpenGL, build an editor to create new content than there are people interested in making the thing playable at all. I have seen parts of my code being used many times in all those years. People created maps and avatars to fill their websites with my tools. That's great and it always made me happy to have the Amberworld project credited. But that is not what "open source" is about. It's not about getting things for free that someone else put a lot of work into. It's about helping each other. It's about progress and enhancement by each other's knowledge. That concept doesn't work anymore, if it ever did. Not in the open source software, nor the hardware scene. Many attempts on porting Ambermoon, Amberstar and Albion have come and gone, I've seen them all. Some of them started by forking parts of my Amberworld project. Great ambitions have come and gone in almost 20 years. Not one of those developers ever contacted me to ask for cooperation. They all failed to reinvent the wheel and have disappeared within a few months period, leaving abandoned ambitions, but not a single line of code. That is the lesson that Amberworld taught me about "open source". Never do that again. Well, I did, but that is a story for another time. |
04 December 2020, 13:29 | #30 |
Amiga Collector
Join Date: Jan 2005
Location: Germany
Age: 41
Posts: 679
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Well this project is definately different. The Author has made significant progress already and has successfully created similar projects in the past. Just to mention freeserv. So I'm pretty sure this will get finished too.
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04 December 2020, 15:00 | #31 | |
cheeky scoundrel
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It may have worked out better if you had not waited to be contacted but reached out to the lone rangers. |
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12 December 2020, 07:20 | #32 |
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@Jield
umm ? don't you even see the word "remake" in thread title ? and your definition as well sure fits in the same expression as many other similar projects went by. anyway, im looking forward to it. |
12 December 2020, 11:09 | #33 | |
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Location: Beeston, Nottinghamshire, UK
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People often reimplement things because they:
It can be difficult the manage the contributors who come along, some of them have... erm, difficult personalities at times but if people know about it, and you can get along wiht them and build your community then it works great. We've had our project forked and commercialised but that's not a bad thing. We got a lot back from their process of doing that, even if we did have to demand at times to get them to open the code according to the license. Open source is the only way forward for small communities especially, all of the newer TF stuff like the 1230 and 1260 being closed source means that they're dead ends now. Open projects would just need other contributors, it's a huge loss to us all. |
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14 December 2020, 15:08 | #34 | ||
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,330
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It can be quite hard to see work you did go in a direction that you don't like or approve of, without any input or appreciation. Being an open-source developer I imagine you have to be good at breaking emotional ties with the work and letting it loose to see what it might transform into. I couldn't do it, contribute to other projects yes, publish my own project no, my work is too much like my children. |
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14 December 2020, 16:11 | #35 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,330
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1Map_data.amb - Subfiles 00D.amb and 094.amb both need the 2nd byte in the file changing to $3A These two maps (which cover an area of 50x50 tiles) have the "Map flags" "indoor" bit set but should have the "outdoor" bit set. As such they are not illuminated by sunlight, based on time of day, instead they are permanently dark. Here is a description of the Map file format https://github.com/Pyrdacor/Ambermoo...eSpecs/Maps.md Unfortunately I can't find the discussion Pyrdacor had on this so I cannot confirm the location of these two areas using the Lyramion world map coordinates but I think I can work it out for the future. |
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14 December 2020, 22:16 | #36 | |
CaptainM68K-SPS France
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14 December 2020, 22:18 | #37 | |
CaptainM68K-SPS France
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15 December 2020, 01:12 | #38 | ||
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,330
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(For some reason Meynaf also shortens textblock 10, removing a space at the end. Why I have no idea. I assume this is a cosmetic text layout fix that was not recorded) This fixes the issue you you reported in 2013 9 years after the patch. Last edited by alexh; 15 December 2020 at 15:31. |
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15 December 2020, 16:37 | #39 |
CaptainM68K-SPS France
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ok good !
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14 January 2021, 11:18 | #40 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,330
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https://github.com/Pyrdacor/Ambermoo...tag/v0.1.6beta |
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