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Old Today, 07:44   #1361
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Join Date: Jun 2020
Location: Leeds, UK
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^^ That is very strange, I don't think I've had that problem. I just set my coins to give me 25 score and they work as usual.

Edit: Thinking about it.. How are you displaying the boss health? Do you print the variable to a panel? That’s how I keep track of variables, could it be that it’s actually your attack inflicting a variable number of damage instead or something odd like that?

Earok: One thing ive noticed about the CPU_follow_direct type is it turns to use the left/right animation when it's accelerating left/right, rather than when it's actually moving left/right.. [ Show youtube player ] - which works great on a spaceship or car or something but looks odd on some things. Could there be a way to get it to switch to the direction when it's actually moving that direction? Not sure how easy that is to implement. (for now I guess I'll bake a bunch of left frames into the start of the right animation and a bunch of right into the start of the left)

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