30 June 2020, 11:16 | #1 |
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Ftype (prototype) for Amiga
Hi everyone,
I started developing a game in Amiblitz3. It is still in early phase (stress-test) but it is very fast on the Amiga 1200 Base (and on 500 if compiled with Blitz2.1) Unfortunately I can't compile it for A500 because of an Amiblitz3 problem Regardes, Ciao! DOWNLOAD On attach, a simple demo-test in ADF Format Here a Video [ Show youtube player ] Last edited by fabbroz; 02 July 2020 at 16:54. |
30 June 2020, 11:21 | #2 |
Puttymoon inhabitant
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Hi, I heard about your game in AmigaBill's stream. Fingers crossed!
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30 June 2020, 15:55 | #3 |
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01 July 2020, 00:28 | #4 |
Zone Friend
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Great work. How do you calculate the stress test? And is that how you do the main engine, if less than max_sprites on screen, add another sprite?
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01 July 2020, 10:42 | #5 |
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hi
yes, I check how many FPS I do and add objects. If they drop too low I have reached the limit. I also add an ASM line for RASTER control to each line like this Code:
move.l #00f0,$dff180 for a=0 to 100 next move.l #0f00,$dff180 for b=0 to 100 next |
01 July 2020, 10:58 | #6 |
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Nice start. Lets hope you will not lose motivation along the way.
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01 July 2020, 11:13 | #7 |
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No at moment, i'm very motivated
and i've also write some tool for accelerate the develop i would like to make a professional game with also animations.. but it take some time, and i don't know if can. (but i'm not hurry) |
01 July 2020, 15:55 | #8 |
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It looks nice, graphics style is appealing and it's very smooth. Looking forward to seeing more
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02 July 2020, 16:32 | #9 |
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Update of logics
Sorry for Scanlines test on winuae [ Show youtube player ] |
02 July 2020, 16:45 | #10 |
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02 July 2020, 16:56 | #11 |
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02 July 2020, 17:15 | #12 |
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That looks really good and what a change from your first demo! Keep it up - this looks like one to play!
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05 July 2020, 13:00 | #13 |
Saberman
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and small gameplay:
[ Show youtube player ] |
05 July 2020, 14:35 | #14 |
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Looks like ripped graphics from Atari indie game Rox Zero.
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05 July 2020, 14:39 | #15 |
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yep, the graphics are only for tests routines.
the final graphics is still working in progress. anyway, i've not ripped from Rox Zero but taken here https://itch.io/game-assets/tag-science-fiction |
06 July 2020, 15:49 | #16 |
CD32 Fanboi
Join Date: Nov 2006
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Hello!
James from RGCD here. The backgrounds are indeed from r0x zer0 (which I paid to have drawn). They shouldn't be in any assets packs online. Please can you link me to the pack that they were from so I can request that they are removed? Thanks (Nice looking work btw!) |
06 July 2020, 17:47 | #17 | |
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hello man
i've found it here. https://www.pinterest.it/pin/1312377...oSSln03EeQDm7f Great work! i really love it!!! Quote:
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22 July 2020, 01:21 | #18 |
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22 July 2020, 09:41 | #19 |
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Possibly, though some of the extended Blitz 2 libraries also require additional specs, like KS 2.0 or a 68020+. Blitz itself has no control over that. But the best chance of it working would be to load the source into BB2.1 and compile it there instead - unless AB3-specific features have been used, it should just work once the compiler settings are adjusted to match.
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22 July 2020, 11:44 | #20 |
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There were some issues within the compiler and in some libw, that prevented fzyoe from running on A500.
The compiler used some asm-instructions that are not available on 68000. The libs used kick2.04+ functions. We fixed all this and are testing at the moment. If it is stable, I will release a new version of AmiBlitz3. |
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