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View Poll Results: What game do you want to see ported to the Amiga? | |||
Rolling Thunder (Arcade) | 21 | 6.58% | |
Gauntlet (Arcade) | 29 | 9.09% | |
Shinobi (Arcade) | 49 | 15.36% | |
Pacman (Arcade) | 7 | 2.19% | |
Final Fight (Arcade) | 35 | 10.97% | |
Rastan (Arcade) | 30 | 9.40% | |
Side Arms (Arcade) | 1 | 0.31% | |
Nemesis/Gradius (Arcade) | 13 | 4.08% | |
Raiden (Arcade) | 10 | 3.13% | |
Raiden II (Arcade) | 11 | 3.45% | |
Space Invaders (Arcade) | 2 | 0.63% | |
Bad Dudes vs Dragon Ninja (Arcade) | 6 | 1.88% | |
Wonder Boy (Arcade) | 46 | 14.42% | |
Axelay (SNES) | 9 | 2.82% | |
Double Dragon (Arcade) | 13 | 4.08% | |
None - Do my own game! | 37 | 11.60% | |
Voters: 319. You may not vote on this poll |
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25 May 2021, 09:47 | #641 |
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Personally, I see no reason for games with good conversions on the 16-bit consoles of the era to target anything else than a base A500(1mb)/A1200.
Last edited by vulture; 25 May 2021 at 11:30. |
25 May 2021, 09:49 | #642 | ||
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25 May 2021, 10:01 | #643 |
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How many people today own vanilla A500/A1200?
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25 May 2021, 10:14 | #644 |
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Most. For example, I have 3 unexpanded A1200s and just one 030
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25 May 2021, 10:21 | #645 | |
old bearded fool
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25 May 2021, 10:21 | #646 | |
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*) I had typed a great deal more here with the details of what I mean, but I do think we're going off topic here. More than willing to discuss it elsewhere though, if you want to |
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25 May 2021, 10:21 | #647 |
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Although it's a very nice debate, I think it's a little bit pointless, because both sides have valid points.
Amiga deserves to have both Final Fight ports (one aiming A500 1MB, and doing necessary compromises, and one aiming A1200 with 4 or 8MB, that would be almost arcade perfect port)... same for Street Fighter 2, and some other games. It's enormous amount of job though, so we can only dream to have something like that, even in far future, but in ideal world, we would enjoy both versions. |
25 May 2021, 10:38 | #648 | ||
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25 May 2021, 10:39 | #649 |
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Please understand that I'm definitely not trying to say that no ports to expanded A1200's should be made. I'm just trying to say that I'm personally only really interested in ports to base model 'keyboard' Amiga's (A1000/unexpanded A2000/CD32 too of course, and the A500 with 1MB, which was so common it kind of became a base model).
As I said earlier, I respect peoples opinions may differ IMHO the OS is part of the architecture - more so on the Amiga as it's quite literally part of the hardware for most machines. Also, I only pointed to some SW limitations here, but there's plenty to say about hardware limitations as well. But anyway, I think it's best we agree to disagree or move this to another thread Last edited by roondar; 25 May 2021 at 11:05. |
25 May 2021, 13:07 | #650 | |
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Don't get me wrong. I love the A500, and I think it's cool as hell. It has some perfect ports, like Pang. I wouldn't ask for anything more with Pang. But let's not massacre a wonderful game just so we can say "yeah we have a port". Actually, we already have an abomination like that. Basic A500 is way out of its league when it comes to Final Fight. And maybe it was wrong to even mention colours. It's more about the complexity of the game. I don't know how many people here have played the arcade version of Final Fight extensively, and came to know the game in-depth. If you tried to recreate it faithfully on the A500 you would hit the RAM wall and then the CPU wall, way before the colour wall. You could make a game that resembles Final Fight, but has a greatly simplified gameplay. This is the official port we have now. It resembles Final Fight, but when you start playing it you see that it is some unrelated beat-em-up, with Final Fight skin. People who have never played the arcade version, or have played it a couple of times, might think that it is an OK game. But Final Fight it ain't. My point is, yes, let's do good A500 ports where it's possible. Let's not massacre games where it isn't possible. Last edited by Lord Aga; 25 May 2021 at 13:16. |
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25 May 2021, 13:20 | #651 | |
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(citat: petao Sofronije). translation: I respectfully disagree. Imagine you create only a stick figures for the characters (both players and enemy), no BG, and I think that A500 version could be arcade perfect (in gameplay terms)... then you just see how much memory is left for the rest of the stuff (graphics.. music). Of course, it's much easier said then done. And yeah, I've played a lot of Arcade version (mostly through Mame), and nearly got to the end of the game with one credit. |
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25 May 2021, 14:34 | #652 | |
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Obviously the 060 AGA and A500 1meg get all the love, it would be nice if the base 1200 or A1200+fast got some love too. |
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25 May 2021, 14:50 | #653 |
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I'd rather consider a little bit of fastmem as target machine, since Amiga isn't pure console, but computer.I feel that Amiga,should had have some fast ram since begining.
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25 May 2021, 14:53 | #654 |
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The beauty of Final Fight on Amiga is gameplay: a lot close to coin-op. But, Could it be better as gfx? Maybe. Maybe, with shorter bobs', maybe with shorter screen area. Maybe...
is it worth doing it another time? |
25 May 2021, 15:24 | #655 | |
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The gameplay is biggest issue in Amiga version (I could lilve with these graphics), and it's totally NOT Final Fight. Apologies if I misunderstood. |
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25 May 2021, 15:36 | #656 |
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Besides some slow down, I liked it. You've got right. Maybe the real issue was to try to have the same big sprites on screen. I found Street Fight real shit about game play. It is a mess!
Last edited by sandruzzo; 25 May 2021 at 15:42. |
25 May 2021, 15:44 | #657 | |
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I could EVEN live with huge slowdowns, if the gameplay was anywhere near the arcade. But it's not. Not even close. Lack of grab and throw, is the first thing that bothers me. Lack of combos is second. Then, the enemy crazy behavior when they get you in a corner, where you can't do anything then die, ruins the experience completely. The way that game starts, and you just get hit without time to react. Richard Aplin did an amazing job, considering it's working on unexpanded A500 (only 500kb), and he said that he even left space for music (but nobody provided). And he admit that he never liked the game, and it was boring to him. That makes me think, that with his engine, it was totally possible that we get much closer FF in gameplay as arcade, and if the emgine could use full 1MB, all extra missing moves could be added. I would be perfectly happy with version like that (even with slowdowns, or choppy scrolling). |
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25 May 2021, 15:46 | #658 |
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Considering how few time He had to do that game, that after all, I'm still thinking that after all, game play is good.
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25 May 2021, 15:50 | #659 |
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Since FF is there, why don't dare to port FF2?
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25 May 2021, 16:26 | #660 | |
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He even had to remove the elevator level. Final Fight Game logic is huge, and would be very complicated to port on A500, never mind the fact that the CPU would not cope (7mhz vs 10mhz). Note also that the Final Fight Arcade Code is very tight and clean already, so there's not really space for improvement. |
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