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#1 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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New Game: Love Dungeon V1.0 is out, Merry Xmas!
Love Dungeon is a simple arcade game about collecting Hearts against the clock
there is NO ADULT CONTENT in this game, just a suggestive title! You can unlock Monsters to fight and extra game modes by beating the World Records there are quite a few hidden features and easter eggs too ![]() X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X× 3/1/2015 NEW video showing how to beat world records, different game modes etc.. Have a look if you want to find out about the game! [ Show youtube player ] X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X× Love Dungeon on the web http://www.indieretronews.com/2014/1...-on-bruce.html http://www.retrocollect.com/News/bra...-released.html http://oldschoolgameblog.com/2014/12...-love-dungeon/ http://retrogamingmagazine.com/2014/...mmodore-amiga/ http://n4g.com/news/1645593/love-dun...ommodore-amiga http://www.amiga.org/forums/showthread.php?t=68583 http://www.retrovideogamer.co.uk/index.php?topic=5014.0 http://www.amigaforum.de/index.php?topic=101.0 http://www.reddit.com/r/amiga/commen...or_all_amigas/ http://amigaworld.net/modules/newbb/...=39709&forum=9 http://16bitworld.com/new-amiga-game-love-dungeon/ http://www.nowgamer.com/bruce-lee-st...a-arcade-game/ http://www.ntgamer.de/2014/12/28/neu...-love-dungeon/ X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X× DOWNLOADS NOTE: The game is single filed and will work from hard drive etc, just copy it over! Standard v1.0 Build ADF http://aminet.net/package/game/actio...ngeon_1.0_disk LHA http://aminet.net/package/game/actio...ungeon_1.0_exe ADF mirror http://s000.tinyupload.com/index.php...61002899048517 SPECIAL BUILD (Made for a forum members 4 year old daughter) Timer slowed down to 5 minutes per level All Secrets Unlocked All High Scores set to 0 Little greeting to her on title screen ADF + EXE [zipped] http://s000.tinyupload.com/index.php...06032451046536 X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X× Works on all Amigas, Real, Emulated, PAL or NTSC. Please read the .txt included within the archives for further information. X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X×X× If you have ANY comments, good, bad or ugly please post them here ![]() Last edited by jimmy2x2x; 03 January 2015 at 14:42. |
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#2 |
Cd32+Fdd User (CFU)
Join Date: Dec 2011
Location: Japan
Posts: 133
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Hi,
I am surprised after click that video URL, and really interesting... Does it have something to do with "Kagesan" 's SMS homebrew project,"Bruce Lee"? http://www.smspower.org/forums/viewtopic.php?t=15009 Or you are Kagesan himself? (lol |
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#3 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Yes, he is credited in game!
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#4 |
Cd32+Fdd User (CFU)
Join Date: Dec 2011
Location: Japan
Posts: 133
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I am reading your readme txt.
So original game is your C64 version(1984), and arranged for SMS by him in 2014, then this game made by you for this xmas gift, right? I realized that now. Very impressed. Thank you very much! |
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#5 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Hope you like it
Merry Christmas! |
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#6 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
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Can you launch "setclock load" when you restore the system?
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#7 |
Puttymoon inhabitant
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Very nice Christmas gift!! Will the standart (non-love) version follow as well?
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#8 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,033
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Good job. Game works OK on my A4000 68040 25 MHz.
If you want, you can adapt next code for keyboard handling. It works OK on all CPU's. Code:
;============================================================================ ; callback/hook which gets executed on each keypress _SetupKeyboard ;set the interrupt vector pea (.int,pc) move.l (a7)+,($68.W) ; plus VBR ;allow interrupts from the keyboard move.b #CIAICRF_SETCLR!CIAICRF_SP,(ciaicr+_ciaa) ;clear all ciaa-interrupts tst.b (ciaicr+_ciaa) ;set input mode and.b #~(CIACRAF_SPMODE),(ciacra+_ciaa) ;clear ports interrupt move.w #INTF_PORTS,(intreq+_custom) ;allow ports interrupt move.w #INTF_SETCLR!INTF_INTEN!INTF_PORTS,(intena+_custom) rts .int movem.l d0-d1/a0-a1,-(a7) lea (_custom),a0 lea (_ciaa),a1 ;check if keyboard has caused interrupt btst #INTB_PORTS,(intreqr+1,a0) beq .end btst #CIAICRB_SP,(ciaicr,a1) beq .end ;read keycode move.b (ciasdr,a1),d0 ;set output mode (handshake) or.b #CIACRAF_SPMODE,(ciacra,a1) ;calculate rawkeycode not.b D0 ror.b #1,D0 btst #7,D0 beq.b .pushed cmp.b #$D0,D0 ; F1 bne.b .endplayer1 bset #3,gl_portB ; gl_portB bra .back .endplayer1 cmp.b #$D1,D0 ; F2 bne.b .endplayer2 bset #2,gl_portB ; gl_portB bra .back .endplayer2 cmp.b #$D2,D0 ; F3 bne.b .endcoin1 bclr #4,gl_portB ; gl_portB bra .back .endcoin1 cmp.b #$D3,D0 ; F4 bne.b .endcoin2 bclr #6,gl_portB ; gl_portB bra .back .endcoin2 cmp.b #$D4,D0 ; F5 bne.b .endconfig bset #1,gl_portB ; gl_portB bra .back .endconfig cmp.b #$E0,D0 ; Left Shift bne.b .endfire1 bset #2,gl_potgo ; gl_potgo bra .back .endfire1 cmp.b #$E1,D0 ; Right Shift bne .back bset #6,gl_potgo ; gl_potgo bra .back .pushed cmp.b #$D9,D0 ; F10 bne.b .noexit st QuitFlag ; handled from main interrupt bra.b .back .noexit cmp.b #$50,D0 ; F1 bne.b .noplayer1 bclr #3,gl_portB ; gl_portB bra.b .back .noplayer1 cmp.b #$51,D0 ; F2 bne.b .noplayer2 bclr #2,gl_portB ; gl_portB bra.b .back .noplayer2 cmp.b #$52,D0 ; F3 bne.b .nocoin1 bset #4,gl_portB ; gl_portB bra.b .back .nocoin1 cmp.b #$53,D0 ; F4 bne.b .nocoin2 bset #6,gl_portB ; gl_portB bra.b .back .nocoin2 cmp.b #$54,D0 ; F5 bne.b .noconfig bclr #1,gl_portB ; gl_portB bra.b .back .noconfig cmp.b #$60,D0 ; Left Shift bne.b .nofire1 bclr #2,gl_potgo ; gl_potgo bra.b .back .nofire1 cmp.b #$61,D0 ; Right Shift bne.b .back bclr #6,gl_potgo ; gl_potgo .back ;better would be to use the cia-timer to wait, but we arn't know if ;they are otherwise used, so using the rasterbeam ;required minimum waiting is 75 µs, one rasterline is 63.5 µs ;a loop of 3 results in min=127µs max=190.5µs moveq #3-1,d1 .wait1 move.b (vhposr,a0),d0 .wait2 cmp.b (vhposr,a0),d0 beq.b .wait2 dbf d1,.wait1 ;set input mode and.b #~(CIACRAF_SPMODE),(ciacra,a1) .end move.w #INTF_PORTS,(intreq,a0) ;to avoid timing problems on very fast machines we do another ;custom access tst.w (intreqr,a0) movem.l (a7)+,d0-d1/a0-a1 rte |
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#9 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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It's a shame that you didn't have time to add the code to save scores... it just means I need to beat the WR's again
![]() I LOVE hide and seek mode, that is insane and so hard to get anywhere near the WR's for normal mode ![]() Heart attack mode, is also fun ![]() Thanks for mentioning me in the textfile, that was a welcome surprise. |
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#10 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Thanks everyone, keep the comments coming. When I get a little more time I can iron out all these little problems, the earlier I know about them, the more time I can think about solutions!
Glad you all like it, merry xmas ![]() |
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#11 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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#12 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Awesome! thanks for the coverage
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#13 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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#14 |
Pixel Blender!
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a fantastic xmas gift, many thanks , will really enjoy this, as I loved the original game
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#15 |
Registered User
Join Date: May 2014
Location: England
Posts: 46
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Great stuff will spread the word..
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#16 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,927
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Thank you, nice little game. Is there a full Bruce Lee port in the works?
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#17 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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Thanks mate,
I'll have a look. ![]() |
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#18 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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That looks amazing, I loved Bruce Lee. I'm going to see if I can get it to run in a CD32 environment.
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#19 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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Thanks everyone, a full version of Bruce Lee is in the works and will start early in the new year
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#20 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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