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Old 30 June 2020, 11:16   #1
fabbroz
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Ftype (prototype) for Amiga

Hi everyone,

I started developing a game in Amiblitz3.
It is still in early phase (stress-test) but it is very fast on the Amiga 1200 Base (and on 500 if compiled with Blitz2.1)

Unfortunately I can't compile it for A500 because of an Amiblitz3 problem

Regardes,
Ciao!

DOWNLOAD
On attach, a simple demo-test in ADF Format

Here a Video
[ Show youtube player ]
Attached Files
File Type: zip ftype.zip (155.5 KB, 1115 views)

Last edited by fabbroz; 02 July 2020 at 16:54.
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Old 30 June 2020, 11:21   #2
Predseda
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Hi, I heard about your game in AmigaBill's stream. Fingers crossed!
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Old 30 June 2020, 15:55   #3
Honitos
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Happy

Quote:
Originally Posted by fabbroz View Post
Hi everyone,
Unfortunately I can't compile it for A500 because of an Amiblitz3 problem

You motivated me to look further into that problem.
It is fixed, please look at the other thread.
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Old 01 July 2020, 00:28   #4
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Great work. How do you calculate the stress test? And is that how you do the main engine, if less than max_sprites on screen, add another sprite?
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Old 01 July 2020, 10:42   #5
fabbroz
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hi

yes, I check how many FPS I do and add objects.
If they drop too low I have reached the limit.

I also add an ASM line for RASTER control to each line


like this
Code:
move.l #00f0,$dff180
for a=0 to 100
next



move.l #0f00,$dff180
for b=0 to 100
next


Quote:
Originally Posted by redblade View Post
Great work. How do you calculate the stress test? And is that how you do the main engine, if less than max_sprites on screen, add another sprite?
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Old 01 July 2020, 10:58   #6
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Nice start. Lets hope you will not lose motivation along the way.
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Old 01 July 2020, 11:13   #7
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No at moment, i'm very motivated
and i've also write some tool for accelerate the develop


i would like to make a professional game with also animations.. but it take some time, and i don't know if can. (but i'm not hurry)



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Nice start. Lets hope you will not lose motivation along the way.
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Old 01 July 2020, 15:55   #8
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It looks nice, graphics style is appealing and it's very smooth. Looking forward to seeing more
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Old 02 July 2020, 16:32   #9
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Update of logics

Sorry for Scanlines test on winuae

[ Show youtube player ]
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Old 02 July 2020, 16:45   #10
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Quote:
Originally Posted by fabbroz View Post
Update of logics

Sorry for Scanlines test on winuae

[ Show youtube player ]
Haha great! If you want me to do a real test on a CRT let me know lol.
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Old 02 July 2020, 16:56   #11
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Hey mate
you can now download a demo on first post

Let me know

Ciao!



Quote:
Originally Posted by lesta_smsc View Post
Haha great! If you want me to do a real test on a CRT let me know lol.
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Old 02 July 2020, 17:15   #12
Havie
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That looks really good and what a change from your first demo! Keep it up - this looks like one to play!
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Old 05 July 2020, 13:00   #13
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and small gameplay:
[ Show youtube player ]
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Old 05 July 2020, 14:35   #14
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Looks like ripped graphics from Atari indie game Rox Zero.
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Old 05 July 2020, 14:39   #15
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Quote:
Originally Posted by Gzegzolka View Post
Looks like ripped graphics from Atari indie game Rox Zero.
yep, the graphics are only for tests routines.
the final graphics is still working in progress.

anyway, i've not ripped from Rox Zero but taken here

https://itch.io/game-assets/tag-science-fiction
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Old 06 July 2020, 15:49   #16
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Hello!

James from RGCD here. The backgrounds are indeed from r0x zer0 (which I paid to have drawn). They shouldn't be in any assets packs online.

Please can you link me to the pack that they were from so I can request that they are removed?

Thanks

(Nice looking work btw!)
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Old 06 July 2020, 17:47   #17
fabbroz
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hello man
i've found it here.
https://www.pinterest.it/pin/1312377...oSSln03EeQDm7f

Great work! i really love it!!!



Quote:
Originally Posted by Heavy Stylus View Post
Hello!

James from RGCD here. The backgrounds are indeed from r0x zer0 (which I paid to have drawn). They shouldn't be in any assets packs online.

Please can you link me to the pack that they were from so I can request that they are removed?

Thanks

(Nice looking work btw!)
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Old 22 July 2020, 01:21   #18
trydowave
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Quote:
Originally Posted by fabbroz View Post
Unfortunately I can't compile it for A500 because of an Amiblitz3 problem
just curious... could it run on an A500 if it wasnt for the Amiblitz3 problem?
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Old 22 July 2020, 09:41   #19
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Possibly, though some of the extended Blitz 2 libraries also require additional specs, like KS 2.0 or a 68020+. Blitz itself has no control over that. But the best chance of it working would be to load the source into BB2.1 and compile it there instead - unless AB3-specific features have been used, it should just work once the compiler settings are adjusted to match.
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Old 22 July 2020, 11:44   #20
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There were some issues within the compiler and in some libw, that prevented fzyoe from running on A500.

The compiler used some asm-instructions that are not available on 68000.
The libs used kick2.04+ functions.

We fixed all this and are testing at the moment.
If it is stable, I will release a new version of AmiBlitz3.
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