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Old 18 March 2021, 16:22   #21
DamienD
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Quote:
Originally Posted by saimo View Post
Released! Just go get it from https://www.retream.com/ArtPazz - it's free
Nice one, thank you kindly saimo

Edit: just downloaded and supported you:

Last edited by DamienD; 18 March 2021 at 19:27.
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Old 18 March 2021, 19:59   #22
saimo
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WOW!!! That's a seriously generous donation
Thank you so much!
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Old 18 March 2021, 20:48   #23
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Quote:
Originally Posted by saimo View Post
Released! Just go get it from https://www.retream.com/ArtPazz - it's free
I downloaded now with a little support for you

Looking forward to try it out.
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Old 18 March 2021, 21:06   #24
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nikosidis, your generosity is much appreciated!
Enjoy!
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Old 18 March 2021, 21:17   #25
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Tried it now. I like it Good music. Nice rhythm changes in that tune.
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Old 19 March 2021, 13:15   #26
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I'm happy you noticed and liked that The tune is rather short (about 3 minutes before it loops), but I tried to make it very varied (always changing melody and bass line, many different drum patterns and, yes, a couple of rhythm changes).
BTW, when you're tired of it, don't forget that you can add your favourite modules, too
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Old 19 March 2021, 14:40   #27
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Congrats ! Yet another very polished & unique game :-)
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Old 19 March 2021, 19:41   #28
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Quote:
Originally Posted by saimo View Post
I'm happy you noticed and liked that The tune is rather short (about 3 minutes before it loops), but I tried to make it very varied (always changing melody and bass line, many different drum patterns and, yes, a couple of rhythm changes).
BTW, when you're tired of it, don't forget that you can add your favourite modules, too
I added the Everyway module from Hoffman but it did not play correct. Seams like missing one channel or something. The same mod plays correct with EaglePlayer.
We have great fun with this game today. Me my daughter and a friend of her, 7 years
I added many pictures. We took 3 pictures at home we used and I took some pictures of movies etc. and converted them.
First I just downloaded them on my Linux laptop. Then FTP to my A1200/030. From there I used ImageFX to scale the images to 320x256 and PPaint to convert the images to 64 colors. Looks great I'm thinking of making a video of the progress. I tried to do this with GIMP but it was difficult and the result converting to 64 colours is nothing near of how PPaint do it
It is also nice to use PPaint for some small pixel corrections when needed after converting. Mostly it is not needed.
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Old 19 March 2021, 21:07   #29
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Originally Posted by torturedutopian View Post
Congrats ! Yet another very polished & unique game :-)
Thank you
(To be honest, I don't see it that unique, though!)
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Old 19 March 2021, 21:13   #30
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Quote:
Originally Posted by nikosidis View Post
I added the Everyway module from Hoffman but it did not play correct. Seams like missing one channel or something. The same mod plays correct with EaglePlayer.
Yes, that can happen: it's due to the AMOS Professional replay routine, which is not as good as those that followed.


Quote:
We have great fun with this game today. Me my daughter and a friend of her, 7 years
Hearing that kids have fun with my game really makes me happy!!! (In fact, I have suggested the same idea to some other friends.) Thanks for sharing.


Quote:
I added many pictures. We took 3 pictures at home we used and I took some pictures of movies etc. and converted them.
First I just downloaded them on my Linux laptop. Then FTP to my A1200/030. From there I used ImageFX to scale the images to 320x256 and PPaint to convert the images to 64 colors. Looks great I'm thinking of making a video of the progress. I tried to do this with GIMP but it was difficult and the result converting to 64 colours is nothing near of how PPaint do it
Very nice to hear this, too!


Quote:
It is also nice to use PPaint for some small pixel corrections when needed after converting. Mostly it is not needed.
For the record, I use PP a lot, too.
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Old 21 March 2021, 12:56   #31
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and small gameplay: [ Show youtube player ]
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Old 21 March 2021, 14:21   #32
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Thank you!
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Old 23 March 2021, 18:07   #33
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@admins


Could you change the thread title to "ArtPazz - new game for AGA Amigas [released]", please? Thanks in advance.
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Old 09 July 2021, 15:05   #34
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Working on Follix inspired me some changes also for its brother ArtPazz. While waiting for Follix to be released, enjoy this updated version of ArtPazz!

v1.1 (09.07.2021)
· Changed keyboard handling so that the system keyboard speed is not altered after quitting the game.
· Improved font handling.
· Recompiled against ALS v2.0.
· Touched up music (in particular, removed the A#3 and B3 notes crackling, and lots of pops).
· Improved icons.
· Revised manual.
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Old 18 July 2021, 17:31   #35
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Just released a new version of ArtPazz - it's "just" a minor maintenance release, but, still, go grab it from https://www.retream.com/ArtPazz

v1.2 (18.07.2021)
* Fixed writes to POTGO: OUTLX and DATLX were set instead of OUTLY and DATLY; POTGO is now managed properly by means of potgo.resource.
* Fixed bug that could cause a graphical glitch in the menus.
* Made a tiny optimization.
* Made minor changes to the directories/files tree.
* Improved manual.
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Old 21 February 2023, 13:34   #36
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A quick heads-up to let you know that I released a couple of littles updates.

v1.4 (20.02.2023)
* Changed the conditions of many If, Until and While statements and turned For ... Next loops into Repeat ... Until loops to have the AMOS Professional Compiler produce shorter and faster code.
* Recompiled against ALS v2.3.

v1.3 (19.02.2023)
* Fixed endless floppy drive motor spinning
* Recompiled against ALS v2.2.
* Optimized executable with custom tool.
* Touched up manual.

https://www.retream.com/ArtPazz
https://retream.itch.io/artpazz
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Old 21 February 2023, 13:49   #37
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Thank you saimo !
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Old 19 March 2023, 00:31   #38
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New version of ArtPazz released. It benefits from the recent improvements to ALS and to the AMOS executables optimizer originally developed for Ring around the World.

v1.7 (18.03.2023)
* Fixed 'I' and ']' of big font.
* Removed involuntary dependency on AMCAF (the cleanup code included an Open Workbench command).
* Saved some memory by tweaking the AMOS Professional Interpreter configuration.
* Recompiled against ALS v2.4 (which eliminates the dependency on mathtrans.library).
* Reprocessed executable with improved optimizer tool that optimizes also Exit If ... and While ... Wend.
* Embedded version string in executable.

v1.6 (02.03.2023)
* Fixed 24 bytes memory leak due to the AMOS function Dir First$() by replacing it (and Dir Next$()) with direct calls to dos.library.
* Fixed 24 bytes memory leak due to the new font handling code.

v1.5 (28.02.2023)
* Changed font handling so that diskfont.library is no longer needed.
* Made minimal changes to the startup and cleanup code.
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Old 07 June 2023, 15:08   #39
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Just released a minor update.

https://retream.itch.io/artpazz

v1.8 (07.06.2023)
* Recompiled against ALS v2.5.
* Reprocessed executable with improved optimizer tool that optimizes also multiplications and divisions of variables by powers of 2.
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