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Old 15 August 2014, 08:25   #1361
MagerValp
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Quote:
Originally Posted by 64greatjcb View Post
If I want many people in a building to play any game on the commodore system (Europe or US), then I need to load that game on the region specific computer.
Just use a PAL C64 - all games work on PAL.
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Old 15 August 2014, 08:42   #1362
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Originally Posted by MagerValp View Post
Just use a PAL C64 - all games work on PAL.
Uuuum, no they dont!
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Old 15 August 2014, 10:04   #1363
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Uuuum, no they dont!
Name one game that's actually worth playing that hasn't been PAL fixed?
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Old 15 August 2014, 10:54   #1364
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Name one game that's actually worth playing that hasn't been PAL fixed?
That's not what he said tho.
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Old 15 August 2014, 11:53   #1365
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Originally Posted by Hewitson View Post
Name one game that's actually worth playing that hasn't been PAL fixed?
Now your talking about personal preferences. Personally i don't find any game on the C64 worth playing, and now instantly, Jens should scrap the project?

(I'm just kidding. I have fond memories of my C-64 / 128 days. It's for the sake of the argument.)
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Old 15 August 2014, 15:42   #1366
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Hewitson is probably referring to the extremely active European scene back in the days: Sometimes it took months for a game to be released for PAL machines, and crackers often took the lead: They removed the copy-protection and fixed the game(s) for PAL within days. In some cases, these cracks were more playable than the official conversion.

I'd have to look up an example title, though. I only remember reading about this in the German 64'er magazine.

Jens
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Old 15 August 2014, 17:48   #1367
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Uuuum, no they dont!
Oh? Which don't work on PAL?
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Old 15 August 2014, 18:50   #1368
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Those that are NTSC only!!
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Old 15 August 2014, 18:50   #1369
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Originally Posted by MagerValp View Post
Just use a PAL C64 - all games work on PAL.
They'll "work".. but..
All the games will play slower.
The music would be at the wrong/slower tempo and all the notes will be off tune.
Many/most of his original NTSC games will not load.
None of his Commodore (170X/180x/108X) monitors will show a color picture if the are able to V-SYNC..

And if he's using a modern TV/LCD/Plasma, as a computer monitor, then odds are it won't sync or/and the picture will be B&W. in NA it's rare to find a TV that supports composite pal (except a few no-name cheap malmart ones)..
It's also not much fun taking a C=64 to a store so you can set it up and try each TV until you find one that can display PAL..
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Old 15 August 2014, 21:02   #1370
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Those that are NTSC only!!
Yes, and which are that?

To the best of my knowledge every NTSC C64 game either got an official PAL release or at the very least was imported and fixed by crack groups.
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Old 16 August 2014, 00:22   #1371
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Originally Posted by BarryB View Post
Those that are NTSC only!!

Exactly, I've found plenty if NTSC games in various collections that don't work on my PAL breadbin.
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Old 16 August 2014, 00:33   #1372
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That's true. But there were also many original games with NTSC/PAL hybrid versions on the same disk.

Last edited by Retro-Nerd; 16 August 2014 at 00:39.
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Old 16 August 2014, 01:39   #1373
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Yes, and which are that?

To the best of my knowledge every NTSC C64 game either got an official PAL release or at the very least was imported and fixed by crack groups.
If you're talking about 'cracked' games then they probably will work on all machines, but if your talking about originals then most definitely not! RapidLok was notorious for being locked to one format, and as Khyron explains, not all NTSC games would run on PAL hardware without fixing!

Last edited by BarryB; 16 August 2014 at 13:49.
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Old 16 August 2014, 14:30   #1374
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If you're talking about 'cracked' games then they probably will work on all machines, but if your talking about originals then most definitely not! RapidLok was notorious for being locked to one format, and as Khyron explains, not all NTSC games would run on PAL hardware without fixing!
Yes, I'm talking about cracked/fixed games when appropriate. If you only want to play originals you'll of course need a machine with the right chipset, but if you just want to enjoy C64 games with a minimum of hassle, a PAL machine is all you need.
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Old 16 August 2014, 15:21   #1375
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Or just get a PC and run WinVICE
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Old 03 September 2014, 14:13   #1376
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Just noticed an ACA 1233 030 40mhz on the site of Vesalia and on www.icomp.de.
Does anybody know if this one is any different from the ACA 1232 030 40mhz card? On www.icomp.de I can read there seems to be a difference with the older aca cards but also with the 1232?
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Old 03 September 2014, 15:28   #1377
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Looks like the only major change is that there is space to add an FPU and a crystal, instead of a 68020 socket.
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Old 03 September 2014, 16:54   #1378
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There is another major change - the 1233 has memory at 0xc00000, which none of the other ACA12xx accelerators have. This will improve compatibility with many old A500 floppy games, although it is irrelevant if you only play games using WHDLoad.
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Old 03 September 2014, 17:06   #1379
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Looks like the only major change is that there is space to add an FPU and a crystal, instead of a 68020 socket.
NICE! I thought Jens did not believe in FPUs. I should sell my 1232 now...

Quote:
There is another major change - the 1233 has memory at 0xc00000, which none of the other ACA12xx accelerators have.
Every ACA12xx has memory there. This is not new.
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Old 03 September 2014, 17:42   #1380
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Every ACA12xx has memory there. This is not new.
My 1232 does not. It has 127MB at 0x1000000 and the last MB is reserved for maprom. No memory at 0xc00000. The ACA620 has it though.
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