24 May 2011, 20:24 | #1 |
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Unassign df0: in WB1.3
I know it can be easily done in WB 3.x and even 2.x, but... is it possible to unassing df0: in wb 1.3?
In case you're wondering why would I want to do souch a thing, it's because ISHAR still wants to save in DF0 when copied to HD. I have this problem solved in 3.x systems, but I would like to have it fixed for 1.x systems, too |
24 May 2011, 20:32 | #2 |
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unassing df0:???
Maybe you can assign another drive or folder to df0: but DF0: is always "there" (if no drive connected, DF0: ???" will appear except. gehtjanx |
24 May 2011, 20:46 | #3 |
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Er.. of course you can do that.
Code:
assign df0: dismount |
24 May 2011, 21:57 | #4 |
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24 May 2011, 22:05 | #5 |
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24 May 2011, 23:29 | #6 |
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Thanks, thanks! Ishar now happily saving in HD, and running from HD on my 1.3 system!!
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24 May 2011, 23:43 | #7 |
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Glad to hear it worked I used it the same way a while back and assigning DF0 to HD works for some, but not all games
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25 May 2011, 08:29 | #8 |
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yeah... Moonstone resists: it works until the intro sequence ends, then asks for disk B, even if I copied disk B contents too.
Dungeon Master resists too. |
25 May 2011, 09:14 | #9 |
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Add this to you startup-sequence:
assign <name of disk B>: <path where files from disk B are> example: assign Moonstone_disk_b: work:games/moonstone (I'm just guessing, you need to use the real volume name of disk B!) |
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