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Old 24 May 2011, 20:24   #1
Gaula92
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Unassign df0: in WB1.3

I know it can be easily done in WB 3.x and even 2.x, but... is it possible to unassing df0: in wb 1.3?

In case you're wondering why would I want to do souch a thing, it's because ISHAR still wants to save in DF0 when copied to HD. I have this problem solved in 3.x systems, but I would like to have it fixed for 1.x systems, too
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Old 24 May 2011, 20:32   #2
gehtjanx
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unassing df0:???

Maybe you can assign another drive or folder to df0: but DF0: is always "there" (if no drive connected, DF0: ???" will appear except.

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Old 24 May 2011, 20:46   #3
TCD
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Er.. of course you can do that.
Code:
assign df0: dismount
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Old 24 May 2011, 21:57   #4
thomas
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Quote:
Originally Posted by TheCyberDruid View Post
Er.. of course you can do that.
Code:
assign df0: dismount
Did you actually read the question? He was asking about OS version 1.3. Dismount only exists in 2.0 and above.
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Old 24 May 2011, 22:05   #5
TCD
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Quote:
Originally Posted by thomas View Post
Did you actually read the question? He was asking about OS version 1.3. Dismount only exists in 2.0 and above.
Sorry, thought it was the same command in 1.3, since I've done it before. You're right it's 'assign df0: remove' in 1.3.
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Old 24 May 2011, 23:29   #6
Gaula92
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Thanks, thanks! Ishar now happily saving in HD, and running from HD on my 1.3 system!!
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Old 24 May 2011, 23:43   #7
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Glad to hear it worked I used it the same way a while back and assigning DF0 to HD works for some, but not all games
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Old 25 May 2011, 08:29   #8
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yeah... Moonstone resists: it works until the intro sequence ends, then asks for disk B, even if I copied disk B contents too.
Dungeon Master resists too.
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Old 25 May 2011, 09:14   #9
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Add this to you startup-sequence:

assign <name of disk B>: <path where files from disk B are>

example:

assign Moonstone_disk_b: work:games/moonstone

(I'm just guessing, you need to use the real volume name of disk B!)
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