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#21 | |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 148
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Quote:
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#22 |
Registered User
Join Date: Aug 2022
Location: UK
Posts: 2,902
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#23 | |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 644
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Quote:
Anyway, the transpiler would work at source level, so it would require the sources of the programs in first place and more work also to use it, while this little tool works at executable level, so it simply requires launching it from shell (of course, the cost of such simplicity and universality is the modest improvements it produces). |
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#24 | |
Registered User
Join Date: Aug 2022
Location: UK
Posts: 2,902
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#25 |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 644
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#26 |
Registered User
Join Date: Oct 2006
Location: Poznan/Poland
Age: 46
Posts: 115
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hi there!
What we really need is a new Amos Compiler, but i guess anyone can't do this. Amos Compiler suxx badly. ![]() So... more usefull, would be to create detailed text document "How to optimising amos instructions" ofcourse if someone know how AMOS compiler works. ![]() for example in 90% Amos games people using If instruction like this: IF A=1 and B=5 and C=10 Then ..... but is so slow and should be used like this IF A=1 IF B=5 IF C=10 ... Endif Endif Endif What we need is knowledge, how to write instructions with variables to gain more speed... ![]() |
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