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#181 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,753
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Quote:
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#182 |
Registered User
Join Date: Apr 2023
Location: Sesimbra
Posts: 103
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I like chip sound music and have played to my hears, literally thousands of musics from SID collections, AY, Pokey, etc and like the vast majority of them. But for me the FM sound chip of the Megadrive sounds strange and I cannot engage on the musics of the console. That's why I bought a Snes over a Megadrive back in those days I compared the two in the shop and was the sound that put me away from the console.
With this I'm not saying that don't exist good tunes on the Megadrive, but the sound! |
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#183 | |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,040
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Quote:
Amiga has the best instrument quality also today, but if you heard better you notice 2 things: usually main tunes are very low volume while accompaniment are very high volume and sometime i have difficult to understand what a music want to say. Generally main tuens should high volume because is the theme of the game, while accompantims should be low volume. Mega Drive for example is this case, but many other consoles, also PC and also ATari ST made the same. Why in many Amiga games there is so high volume accompaniment sound? Me too when i play my music keyboard i love high accompaniment volume, but someone ask me: "low volume, i don't understand the main tune, the melodie, the theme". And i have the same sensation when i listen to many Amiga games musics. Amiga play very well "Styles" with very high volume, but "voices" not always so good and often is very low volume. Last edited by Seiya; 09 June 2023 at 12:46. |
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#184 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,629
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Quote:
T'was the decade I was born in, and computers bleeped a lot. I don't prefer it, I just don't treat it as something lesser. |
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#185 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,615
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on the Paula vs MD soundchip debate:
My problem with the MD is, that every game sounds a bit the same. As shown here: [ Show youtube player ] Paula can sound however you want it to sound. [ Show youtube player ] |
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#186 | ||
Registered User
Join Date: Dec 2017
Location: france
Posts: 163
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Quote:
Quote:
[ Show youtube player ] |
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#187 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 948
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Yep. I know. I was just saying that considering Huelsbeck and Factor 5 works on the Amiga, I was pretty sure that the Amiga version of Turrican 3 beneficied from a kind expertise/attention. Not a quick and dirty port.
I still can't believe that this game run on a 1985 A1000 with just 512Kb and fits on one disk. This fact is rarely mentionned when comparing both versions. And it may prove that an A1200 specific version would have been much better, at least on par with the original MD one. |
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#188 |
Registered User
Join Date: Aug 2022
Location: UK
Posts: 2,902
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Erm, in which way did the Amiga beat the Megadrive? Well, it was an actual computer you could do useful things with instead of an entertainment device being for playing games only.
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#189 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,108
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Quote:
A little history. In 1983 Sega released the SC-3000 home computer, which was only sold in Japan, Australia, New Zealand, France, Italy and Finland. It had a Z80 CPU and Texas Instruments TMS9928 video display processor with 16K video RAM (same as MSX). BASIC was supplied on a cartridge which included 16k or 32k RAM. The sound chip was a Ti SN76489 (same as used in the BBC micro). It had 2 joystick ports, composite video, serial printer and cassette ports. It was very easy to program with the full-screen editor and separate cursor keys, and hex numbers for easy entry of graphics and machine code. In New Zealand it only cost NZ$399, $100 cheaper than a 16k ZX Spectrum. At the same time Sega released the SG-1000, which was the same hardware except without the keyboard etc., made as cheaply as possible with a nasty hardwired joystick. Understandably it was a poor seller compared to the full computer. The second version of the SC-3000 replaced the rubber keys with a 'hard' keyboard, and a 'Super Control Station' expansion was produced for it with a 3" disk drive and extra ports. Things were looking good, then Sega dropped the computer line and just produced the slightly updated SG-1000 II, followed by the Sega Master System. At this point interest from hobbyists evaporated. Sega could have competed against other home computer makers by marketing the SC-3000 more widely, but instead they chose to only make dumb consoles for dumb users. One could argue that this was a winning strategy. However they lost their loyal computer users who were forced onto other platforms such as Sinclair, Amstrad or Commodore. Many of us would not touch a Sega product after that. |
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#190 | ||
Registered User
Join Date: Dec 2017
Location: france
Posts: 163
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Quote:
Quote:
Last edited by touko; 10 June 2023 at 12:15. |
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#191 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 948
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Quote:
![]() Check the Hol entry : https://hol.abime.net/1537 Note that pirated versions were 2 disks unlike the original. |
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#192 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,753
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Quote:
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#193 |
Zone Friend
Join Date: Jan 2006
Location: Kent
Age: 50
Posts: 1,003
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I thinks the fact a lot of people had both a console and the Amiga is because there were experiences you just couldn't get on both. I adore the Amiga and that feel you just wont get on a MD or SNES from PD games to adventures and the workbench etc, it's the environment itself that is so good but I can't play Gunstar Heroes, Thunder Force, Contra or Zelda on it
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#194 | |
Registered User
Join Date: Dec 2017
Location: france
Posts: 163
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Quote:
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