08 October 2022, 06:47 | #1 |
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I think this video and Chase HQ Amiga sums up how I feel nowadays
[ Show youtube player ]
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08 October 2022, 07:18 | #2 |
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It must be a real drag, to live with this perpetual "wu wuz robbed" mindset.
Protip: try concentrating on the sheer brilliance of numerous awesome Amiga games, and also understanding that no other platform in the history of computing/gaming had only highs and no lows. |
08 October 2022, 12:49 | #3 |
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I really enjoyed Chase HQ on the Amiga bitd. Loved it on the Speccy too.
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08 October 2022, 14:29 | #4 |
Going nowhere
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Jesus, was my version of Chase HQ Turbo really that poorly spread?
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08 October 2022, 15:05 | #5 |
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08 October 2022, 17:07 | #6 |
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08 October 2022, 17:11 | #7 |
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We grew up playing the Amiga port of Street Fighter 2 which routinely gets panned but nobody gave a shit because we had a great time.
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08 October 2022, 17:22 | #8 |
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the real crap was the second chapter, apart the gameplay also for something like this :
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08 October 2022, 17:24 | #9 |
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Why did nobody else do a Chase HQ clone for the Amiga? Imagine the same gameplay concept using the basic engine of Lotus or Crazy Cars 3 or Jaguar, or by someone who really 'got' the Amiga's hardware? We did eventually get a couple of decent enough one-on-one beat 'em ups, but no ram-the-bad-guys-off-the-road game of any quality. The Spectrum version of Chase HQ was amazing, the Amiga one fell well short.
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08 October 2022, 18:10 | #10 |
CaptainM68K-SPS France
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Crazy cars III is very good, exactly what Outrun would have been, never mind Chase HQ.
Ah damn it |
08 October 2022, 20:48 | #11 |
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11 October 2022, 05:50 | #12 |
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I always enjoyed Chase HQ on my 500
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11 October 2022, 07:42 | #13 | |
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Quote:
Make it become a 64px 16 color sprite, so to free some pens for better palette colors? [ Show youtube player ] Last edited by saimon69; 11 October 2022 at 07:50. |
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11 October 2022, 13:17 | #14 |
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What I miss the most about the golden years is the fact that it was not popular to make a stink out of bad games existing. Everyone was capable to move on. You could actually have fun discussing games with each other.
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11 October 2022, 17:05 | #15 |
I've got a new byline
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I can identify with that. We'd be too busy playing the great games to care about the failures... especially if nothing had been invested in purchasing them in the first place. Disks were overwritten and the junk faded into obscurity.
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11 October 2022, 17:51 | #16 |
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indeed. It was fun to head over to a friend and... exchange backup copies just to check the games and keep those that you liked. You'd play a bad game for 10 minutes and then just put it on the 'backup copy disks' pile
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11 October 2022, 18:53 | #17 |
J.M.D - Bedroom Musician
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Well it seems to me like a bit more of love would have produced a decent game: seeds are there, so i wonder if deadlines were once again the main culprit
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11 October 2022, 23:52 | #18 |
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Well the disrespectful Western software publishers got screwed in the end, the reason the Megadrive sold like hot cakes as soon as it came out was because most Amiga arcade conversions would be shit for a 520STFM. Listening to those saps moaning about the death of the home computer scene and getting shafted by cartridge manufacture costs up front and draconian Nintendo contracts etc.....if they produced arcade conversions that needed a lot of talent with carefully selected (zero payment for crap developments) by very talented developers tasked to do them they might not have had to put up with that or choose to go stack shelves in super markets
Nothing to do with we was robbed, I ALWAYS got a crack disk of an interesting game I might buy first to make sure the people tasked with the conversion had a clue what they were doing I never wasted a single penny of my wages on a shit game but it's sad that the only decent version of Chase HQ for home users is on Japanese Sega Saturn (1996?) and FM Towns (again Japan only!). You couldn't even play Chase HQ at home worth a crap outside Japan to boot. Chase HQ is an iconic game, really needed to be ripped off by Magnetic Fields or the developers of F-17 Challenge. That video clearly shows that the Amiga 500 was capable of something like the FM Towns version, the Amiga version is utter bollox and would be shit on the 520STFM (and it is) if you check out the companion Atari ST OutRun should have been better video on that channel |
11 October 2022, 23:56 | #19 | |
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Quote:
The worst version by far is the C64 port, Gary Bracey might as well have just done a shit in your mouth and taken 10 quid out of your pocket. Scum. Amstrad CPC port is easily the best, same speed as ZX port but without the naff ZX Spectrum graphics it has to use. |
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11 October 2022, 23:58 | #20 |
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Still using the same shit game engine from Continental Circus, speed isn't the issue, the fact it looks bugger all like the arcade/FM Towns port IS the issue
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