25 March 2011, 03:55 | #1 |
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Game loader stuck on certain track after save state restore
NOTE: the thread subject is meant to be that general. Anyone feel free to "hijack" this thread with related (!) problems so we don't get this sub-forum all cluttered up with near-identical ex. 3 game issue reports.
Toni, since I faintly remember that you fixed something with SHINOBI almost a decade ago, I began to scour my own bug reports and in fact Shinobi does make use of exception 3, so there might also occur some "old new" issues due to your recent changes in emulation core. So I decided to play it again...well it played fine ... on condition that you do NOT touch save state, that is. - Set WinUAE to Quickstart A500 *Best Compatibility* (SPS #1054 makes cycle exact mandatory, otherwise the loader will get stuck somewhere before the game is loaded up) - Loaded up game and played it - At some point, pressed SHIFT-END-0 to get a quick state save. - Died and restored my state from statefile (END-0). - Performed a crazy test: ran into an enemy and died instantly (obviously); game asked me if I wanted to continue, OK, thus pressed fire button, loader got stuck at track 32. *REBOOTED* - Did not touch state save this time, even purposely (!) died at about the same stage. - Asked me to continue, yes, .... game loader worked this time, no problems, got past track #32. Seems there's something in the "live" state that the game needs but which the save-state file does not or not correctly provide. Also, I should not conceal that I noticed some major graphics glitches once I restored the state using the hotkey. However, these vanished once the "hero" got moved by means of the controls. Save state file is attached. Last edited by andreas; 25 March 2011 at 08:28. |
26 March 2011, 12:15 | #2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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Bit too messy explanation for me tastes, sorry
Could you write step by step instructions? |
26 March 2011, 19:59 | #3 |
Zone Friend
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You call that "messy"?
Tssssk. Well, OK, so I will "PM" you about it. |
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