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Old 03 April 2011, 18:34   #1
Vollldo
 
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Z-Out small gfx corruption

Hiii, i just tried to transfer Z-Out. The adf are taken from the EAB file server, there are no CRC32 errors, i prefer to tell before someone asks.

Everything seems to work perfectly except one little thing : there is a gfx corruption in the level 5 during a few seconds at almost the beginning (all colours are totally wrongs). It lasts 5 seconds maximum, after all is ok again. So is this a wellknow bug of the SKR cracked versions ? Did anyone experience this ? I can upload a video if it helps.

For now, since all the ADF i transfered have the same problem, i choosed the most complete trained version.

Thanks for your help !
 
Old 03 April 2011, 20:16   #2
Harry
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Location: Hamburg/Germany
Posts: 1,081
That is a problem of the original Z-Out itself, and has been fixed in the WHDLoad install.
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Old 04 April 2011, 02:14   #3
jimmy2x2x
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I didnt want to start a new thread, so I will ask my Z-Out question here:

Any idea why Z-Out doesn't advance past loading the logo?

It displays the starfield (constantly moving) the Z-out and advantec logo and thats it, nothing else happens.

Using WHDLoad version with WinUAE.

It was working fine, not sure what has happened.

Thanks

EDIT: SOLVED!

If I use this WHDLoad.prefs, Z-Out will not start:


;
; global configuration file for WHDLoad
; searched as "S:whdload.prefs"
;
; CLI-Arguments and ToolTypes will overwrite these !
;

;ButtonWait ;wait for button pressed (slave must support this)
;ChipNoCache ;disable cachebility of Chip-Memory
;CoreDumpPath=T: ;path for coredump files
;DebugKey=$5b ;rawkey code to quit with coredump (debug)
;ExecuteStartup=rx offline.rexx ;command to execute on WHDLoad startup
;ExecuteCleanup=rx online.rexx ;command to execute on WHDLoad exit
;Expert ;selects expert mode
;FreezeKey=$5d ;rawkey code to enter HrtMon/TK
;MMU ;use MMU (for 68030)
;NoAutoVec ;ignore unwanted autovector interrupts
;NoFilter ;disable audio filter
;NoFlushMem ;do not flush memory
;NoMemReverse ;do not allocate memory reverse
;NoWriteCache ;disable the disk write cache
QuitKey=$19
;ReadDelay=150 ;wait after reading from disk (1/50 seconds)
;RestartKey=$5c ;rawkey code to restart
;ShowRegs=SYS:Utilities/MuchMore W WL=80 WT=80 WW=582 WH=700 ;command for Show Regs
SplashDelay=0 ;time to display splash window (1/50 seconds)
;WriteDelay=150 ;wait after saving something to disk (1/50 seconds)

If I use this file, it works fine:


;
; global configuration file for WHDLoad
; searched as "S:whdload.prefs"
;
; CLI-Arguments and ToolTypes will overwrite these !
;

;ButtonWait ;wait for button pressed (slave must support this)
;ChipNoCache ;disable cachebility of Chip-Memory
;CoreDumpPath=T: ;path for coredump files
;DebugKey=$5b ;rawkey code to quit with coredump (debug)
;ExecuteStartup=SYS:Rexxc/rx offline.rexx ;command to execute on WHDLoad startup
;ExecuteCleanup=SYS:Rexxc/rx online.rexx ;command to execute on WHDLoad exit
;Expert ;selects expert mode
;FreezeKey=$5d ;rawkey code to enter HrtMon/TK
;MMU ;use MMU (for 68030)
;NoAutoVec ;ignore unwanted autovector interrupts
;NoFilter ;disable audio filter
;NoFlushMem ;do not flush memory
;NoMemReverse ;do not allocate memory reverse
;NoWriteCache ;disable the disk write cache
;QuitKey=$5a ;rawkey code to quit
;ReadDelay=150 ;wait after reading from disk (1/50 seconds)
;RestartKey=$5c ;rawkey code to restart
;SavePath=SYS:WHDSaves ;base directory for all saves
;ShowRegs=SYS:Utilities/MuchMore W WL=80 WT=80 WW=582 WH=700 ;command for Show Regs
;SplashDelay=200 ;time to display splash window (1/50 seconds)
;WriteDelay=150 ;wait after saving something to disk (1/50 seconds)

Not sure why that happens, but its working now.

Could someone confirm or explain this please?

Many thanks!

Last edited by jimmy2x2x; 04 April 2011 at 03:12.
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Old 05 April 2011, 12:50   #4
Vollldo
 
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Thanks a lot for your answer Harry.

But i don't use WHDLoad at all so

I think it would be nice to have a 100% clean floppy version. For all users that don't use WHDLoad or those with a basic A500 or A1200 too. And because this game is wonderfull and deserves it.

So i ask the question, since this fix had already been done for the WHDLOAD version (i suppose it won't be difficult to do so) : can anyone fix the floppy versions ? A trained one , normal and "f AGA", would be wonderfull.

I am waiting for your answers.

Thanks a lot for your help !

P.S : i must say that i am very surprise that the game was released with a such bug ! How couldn't they see this really !?
 
Old 11 April 2011, 12:13   #5
Vollldo
 
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Anyone interested about patching the disk version ??? No ?
 
 


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