01 October 2019, 18:13 | #1 |
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[FOUND] Tool to run WHDLoad from CLI with tooltypes?
Is there a tool which allows me to run WHDLoad from the command-line, but apply the configuration from the tool types inside the .info file?
I remember there was such a tool. Basically, I want to use the command line to "execute" a .info file the same way as if I double-clicked on it, applying tooltypes config and all. Commodore seems to really have shot themselves in the foot with tooltypes. I still hate them until today, and I think it was a bad idea for WHDLoad devs to adopt them so heavily. EDIT: The tool is kgiconload http://eab.abime.net/showpost.php?p=584390&postcount=72 Last edited by rsn8887; 02 October 2019 at 03:28. |
01 October 2019, 19:10 | #3 |
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If you have OS 3.9, it has its own WBRun as standard, and I think it's called RunWB or OpenWB in 3.1.4.
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01 October 2019, 19:57 | #4 | ||
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Quote:
Quote:
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01 October 2019, 20:55 | #5 |
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01 October 2019, 22:36 | #6 | ||
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Quote:
Quote:
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02 October 2019, 02:06 | #7 |
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Of course you can do that via commandline. There is no need for the WB or any commandline tools.
Code:
WHDLoad PRELOAD Game.slave Custom1=1 ButtonWait Last edited by Retro-Nerd; 02 October 2019 at 02:38. |
02 October 2019, 03:11 | #8 |
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Yes I know, but the all the WHDLoad slaves use tooltypes to specify their default options. That's what I meant by "adopted them so heavily".
@DamienD : Are you sure WBRun can be used to start a .info file with tooltypes etc.? I thought there was a different program that does that. |
02 October 2019, 03:22 | #9 |
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I think the tool was "kgiconload", wbrun doesn't do what I want.
http://eab.abime.net/showpost.php?p=584390&postcount=72 |
02 October 2019, 03:27 | #10 |
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LOL I myself asked this question and found an answer about 3 years ago
http://eab.abime.net/showpost.php?p=1062326&postcount=1 Mah memory. |
02 October 2019, 12:07 | #11 | |
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...can't test / verify ATM as I'm on a train from London to Preston visiting a friend. Won't be back at a computer until late Saturday night. |
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02 October 2019, 13:53 | #12 | |
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WBRun works. I start WHLoad installs with WBRun. Read the guide for more information. For example: Code:
BugBomber.info BugBomber.slave WBRun BugBomberwill start it like a double click on the icon. |
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02 October 2019, 18:05 | #13 |
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Does WBrun apply the tooltypes from the icon?
Does WBRun load an .info if there's no corresponding .slave (slave specified in tool type instead)? Why would KG make kgiconload if WBRun already does it all? |
02 October 2019, 18:26 | #14 |
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Haven't read everything, but have you seen this ?
https://github.com/solarmon/WHDLoad-Game-Launcher |
02 October 2019, 20:08 | #15 |
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@rsn8887:
Please read the documentation or just try it. WBRun has nothing to do with .slave files. I know nothing about kgiconload. |
02 October 2019, 20:14 | #16 | |
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But WHDLoad-Game-Launcher is meant to be a standalone WHDLoad startup-sequence solution, mainly for UAE environments but I suppose it could/should work in hardware too. In its various releases/versions it has made use of kgiconload, WBRun and rexxtricks.library to deal with tooltypes in the .info files. In the latest version it should be mainly using rexxtricks.library to allow for better flexibility. For example, setting additional WHDLoad options such as the save directory location. You can get some hints from the source code of the start-sequence and arexx scripts to see how I've made use of those various solutions. |
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03 October 2019, 01:33 | #17 |
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Why is your GitHub repo empty apart from a readme and two pictures, yet you have the files in the release .zip? So now there's no commit history apart from "updating README" commits lol.
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03 October 2019, 07:02 | #18 |
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