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Old 12 January 2023, 09:30   #1
sokolovic
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Colonization WHD some bugs

Hello, I have some bugs playing this wonderful game with WHD.
After saving, the game doesn't recognize the keyboard anymore. I have to reboot and restart from the last save to resume playing.

After a while the game quits suddenly with some message "illegal exception etc...). A bit annoying since saving regularly to prevent brutal quits is made uncomfortable due to the kb problem.



I'm using the latest ColonizationAGA WHD version.


That makes me ask : why is there a ColonizationAGA WHD version ? The game is OCS. Is there some differences with the other WHD build of Colonization ?


Extra question : would it be possible in a future build to add HiRes support in the WHD boot menu ? Being very WB friendly, the game support any WB resolution with the WORKBENCH command (see this thread).
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Old 12 January 2023, 10:00   #2
Octopus66
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I would only use a WHDLoad HD version if you have a good reason to. Colonization has a native installer - why not use this?
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Old 12 January 2023, 10:19   #3
sokolovic
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I may since I have the original game in box/floppies (but no floppy drive on my 1200 ) but I like to have my game library homogeneous. Plus launchers like TinyLauncher use WHD versions. Also WHD version are generally much improved VS original HD versions, with quitkey, boot menu, better ram management, copy protection removed etc...

Anyway, since the game have a WHD version, I think reporting bugs isn't a bad idea.
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Old 12 January 2023, 11:58   #4
Torti-the-Smurf
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I am totally agree with Octopus66

Why using a 100% system friendly software with WHDLoad for the risk
of introducing new Bugs and even possible crashes ?

Just for TinyLauncher ?
Hmmm

I am a very big of LazyBench.

Once again; 100% System friendly, super tiny and super fast and it just looks
for the .info names, so no weird names in the list. DonĀ“t like that.

It even let me use the Mousewheel to scroll down/up the list.
(ahhh, the benefits of a system friendly software )

In the Time TinyLauncher aehhmm.. launches; i have already picked my game in Lazybench.

Sure, WHDLoad is essential, but not for everything.

Just saying
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Old 12 January 2023, 13:12   #5
sokolovic
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Quote:
Originally Posted by Torti-the-Smurf View Post
I am totally agree with Octopus66

Why using a 100% system friendly software with WHDLoad for the risk
of introducing new Bugs and even possible crashes ?
This version exists, so I'm reporting some bugs I had. Reporting a bug isn't a bad thing is it ?
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Old 12 January 2023, 13:18   #6
Torti-the-Smurf
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Quote:
Originally Posted by sokolovic View Post
This version exists, so I'm reporting some bugs I had. Reporting a bug isn't a bad thing is it ?
That is a good thing
Please report them here; thats the place for it.
http://mantis.whdload.de/my_view_page.php

I tested almost 700 games in the last 2 Month... going slightly crazy here


Anyway, what ever works for you ; was just my take on it

Greetings,
Torti
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Old 12 January 2023, 14:31   #7
jotd
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this slave could benefit from a rebuild with newer kickstart and it could be enough to fix the bugs. But reporting through Mantis is always more efficient.

Of course I'm with running everything with whdload even if the game runs from DOS. Sorry that's a biased advice...

But also... some games may trash your system on exit or don't free memory correctly or whatever... whdload never does that. Plus the fact that you can generate your TinyLauncher or AGS2 or whatever launch scripts using whdload slavename.slave PRELOAD for each script makes adding a game to your collection a very easy task (for instance with my "compilation maker" tool)
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Old 12 January 2023, 17:46   #8
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Yupp, 96% of all my games (780games) are WHDload and a few JST

You had made a Compilation tool ? Never knew that

Nice!

I still use *Lazybench until the End

Last edited by Torti-the-Smurf; 12 January 2023 at 17:48. Reason: I use a modified version of Lazybench; that one is not on Aminet ;)
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