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Old 09 December 2019, 10:29   #21
malko
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There is a real big difference since you first post
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Old 09 December 2019, 18:06   #22
commodorejohn
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Well this looks like a fun little puzzle-platformer thing I like the wall-crawling mechanics - reminds me of the one backup character in Castlevania 3.

But of course, what I'm really here for is to remind everyone of the immortal truth that LEOPARD SLUGS MATE IN MID-AIR - DANGLING FROM A ROPE OF MUCUS!
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Old 18 December 2019, 18:42   #23
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Quote:
Originally Posted by commodorejohn View Post
Well this looks like a fun little puzzle-platformer thing I like the wall-crawling mechanics - reminds me of the one backup character in Castlevania 3.

But of course, what I'm really here for is to remind everyone of the immortal truth that LEOPARD SLUGS MATE IN MID-AIR - DANGLING FROM A ROPE OF MUCUS!
The love of leopard slugs might the most complex one out there.

Our team is currently looking for beta testers. Is someone here interested in playtesting?

But of course there are rules:
  • Must be performed on a real Amiga. A500 floppy, A1200 HD installation or CD32. Please address in advance which platform is preferred.
  • The tester must not spread the game to the public.
  • It would be nice if the tester actually completes the game.
  • Problems with the game must be addressed back to me. (Well of course)
So If there is interest, just PM me.
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Old 18 December 2019, 19:03   #24
Bren McGuire
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This game looks amazing, can't wait to play it!!
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Old 18 December 2019, 20:15   #25
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Quote:
Originally Posted by Slamy View Post
Our team is currently looking for beta testers. Is someone here interested in playtesting?

But of course there are rules:
  • Must be performed on a real Amiga. A500 floppy, A1200 HD installation or CD32. Please address in advance which platform is preferred.
  • The tester must not spread the game to the public.
  • It would be nice if the tester actually completes the game.
  • Problems with the game must be addressed back to me. (Well of course)
So If there is interest, just PM me.
Well, the first rule counts me out...

...and I'm a good beta tester

So can I ask what's wrong with having people also test via WinUAE as well as real hardware?
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Old 18 December 2019, 22:34   #26
malko
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If you don't mind tests done under WinUAE, you can count with me as well.
And nothing can escape my HD , so no worries
Just let me know by PM.
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Old 19 December 2019, 06:56   #27
TjLaZer
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Very nice work! Looks great!
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Old 19 December 2019, 16:50   #28
Slamy
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Originally Posted by DamienD View Post
Well, the first rule counts me out...

...and I'm a good beta tester

So can I ask what's wrong with having people also test via WinUAE as well as real hardware?
I'll think about it.
The issue is that I currently have 6 beta testers for the current test build.
Only one of them was willing to play on a real Amiga. So I clearly have an imbalance here. During testing phases I got some bugs only happening on real hardware: Sound issues on my A1200 and problems with the blitter because the blitter state machine wasn't correctly implemented in fs-uae.
The real hardware is the targeted platform. If the emulated hardware doesn't work, it's the fault of the emulator and thus the emulator has to adapt to be more like the real thing.

But of course when it comes to testing the gameplay you are surely right.

Compared to yesterday some new small game design issues came up from quite a few of the current testers. I therefore will first adapt so the next testers from EAB don't have the same issues to run into. I guess that makes more sense than handing out the same version again to you all.

Thank you for your interest so far. I will write here again when I've finished fixing it.
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Old 19 December 2019, 17:25   #29
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Quote:
Originally Posted by Slamy View Post
Sound issues on my A1200 and problems with the blitter because the blitter state machine wasn't correctly implemented in fs-uae.
The real hardware is the targeted platform. If the emulated hardware doesn't work, it's the fault of the emulator and thus the emulator has to adapt to be more like the real thing.
I would be testing via WinUAE and not FS-UAE.

FS-UAE is constantly playing catch up. I mean, only recently did it get updated to WinUAE's v4 code; which is years old now.

Anyway, if / when you need WinUAE testers then let me know
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Old 20 December 2019, 14:56   #30
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This game looks amazing
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Old 20 December 2019, 15:34   #31
Bren McGuire
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Quote:
Originally Posted by DamienD View Post
I would be testing via WinUAE and not FS-UAE.

FS-UAE is constantly playing catch up. I mean, only recently did it get updated to WinUAE's v4 code; which is years old now.
WinUAE is amazing but there's a lot of stuff that can go wrong with so many different Amiga configurations. Testing on hardware is a must and basically anyone can have WinUAE so the dev can test with it already.

But not everyone can have a whole collection of super different Amigas to test stuff in.

I guess this is why they're asking for this!
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Old 20 December 2019, 17:52   #32
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Quote:
Originally Posted by Bren McGuire View Post
WinUAE is amazing but there's a lot of stuff that can go wrong with so many different Amiga configurations.
Only if you don't know what you are doing

As mentioned in another thread, WinUAE is sooooo realistic and given how advanced it is these days thanks to Toni Wilen's awesome knowledge / skills / continued efforts; it's very rare for things not to work just like on a real Amiga.

Quote:
Originally Posted by Bren McGuire View Post
Testing on hardware is a must
Sure, but why not include testers with WinUAE also?

This seems a little silly; let's not forget that most coders use WinUAE first and then also test on real hardware
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Old 23 December 2019, 21:35   #33
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Originally Posted by DamienD View Post
let's not forget that most coders use WinUAE first and then also test on real hardware
Firing up the real machine after every code change would take just too much time.
I don't know how many projects nowadays are developed on the real thing. But I kinda like my cross development environment. The resolution is big, the compiling is fast and I like my keyboard.

Also I don't believe that fs-uae is behind. It might be true that linux distributions like Debian ship only older releases. For my development I've compiled fs-uae by myself and the differences to WinUAE are now gone. At least the ones I've observed.
fs-uae doesn't rely on Wine and I'm now a linux guy for years.
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Old 23 December 2019, 21:47   #34
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Originally Posted by gimbal View Post
This game looks amazing
You have to thank XplrA for that. He is the graphics artist of this game.
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Old 11 January 2020, 02:03   #35
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nice gfx
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Old 11 March 2020, 14:05   #36
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I guess I should quote the below here also:

Quote:
Originally Posted by AndreasM View Post
Tiny little Slug released by APC&TCP

Tiny little Slug is released today for the Amiga and can now be ordered in the Online Shop at APC&TCP.

This Classic Amiga game is available either on CD, floppy disks or as a download file.
A basic Amiga 500 is sufficient to enjoy playing it, though more expanded 68k Amiga systems or a CD32 are also supported.

Climb like a snail on walls and ceilings to find the strawberry.
As well as the standard difficulty level there's also a slightly easier playing option.
For true snail veterans you can play in 'Salty' mode.
The game is based on the Metroidvania genre. Find artifacts in four thematically diverse worlds and gain new skills to overcome obstacles.

However, Tiny Little Slug takes a different approach to its opponents, as you can't harm them, so you have to work out how to outwit them.
Three big end bosses are waiting for you. Redirect their own power against them.

Tiny Little Slug even has its own homepage which can be accessed at http://tls.apc-tcp.de.
The game supports storing high scores on floppy disk, on the NVRAM of the CD32, on your hard disk and also online.

Compete with other players worldwide.

Tiny Little Slug was created by André Zeps, XplrA and Thomas Boisse and is released worldwide through APC&TCP.

http://tls.apc-tcp.de
https:www.amigashop.org
I've also changed the thread title to reflect [released]
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Old 11 March 2020, 14:47   #37
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There is a bug in the shop - if I add the game to the cart, no matter if floppy or CD, it always adds CD version.

EDIT: fixed now

Last edited by Predseda; 11 March 2020 at 15:36.
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Old 11 March 2020, 16:26   #38
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Cool, and my order has now been processed:



Thank you for the quick turn around AndreasM
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Old 12 March 2020, 16:37   #39
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Little gameplay
[ Show youtube player ]
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Old 12 March 2020, 16:50   #40
Slamy
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Little gameplay
[ Show youtube player ]

Ah, it was only a matter of time, the first gameplay footage of the release version was uploaded to YouTube.
I hope you all enjoy the game so far. I'm looking forward for the first review. Please don't be too hard on us.
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