13 July 2021, 10:47 | #241 | |
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Sigh... I do like to point out myself that C64 had some serious flaws (eg colour palette, BASIC) - like all the other micros - but overall it was the best choice at the time. Which is the reason it sold as much as it did. VIC was no slouch either, first computer ever to sell more than 1 mil units. And if they didn't, nobody would buy it. As it is, it sold ~as much as Amiga 500. |
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13 July 2021, 12:16 | #242 | |
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13 July 2021, 13:03 | #243 |
Puttymoon inhabitant
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13 July 2021, 13:12 | #244 | |
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Actually everything they did inhouse after the C64 was bonkers. The whole 264 range with its "TED" chip was a step backwards except the color palette. No wonder it flopped hard. And the C128 is a weirdo hybrid of 3 machines that most people use as a C64. |
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13 July 2021, 13:32 | #245 | |
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Wow, I have no words. I think someone is trying to get me angry... To give a critical look at the 8bit machines, they all had areas in each machine that sucked and areas that were brilliant. I think that is part of the charm of that era of machines. They are a product of us humans learning how to make personal computers. The 16bit machines were a leap forward in design and foresight. In hindsight, the Amiga got a huge amount right, but I am sure I could pick some holes. So here is a very picky list: No hardware synthesizer Support for flicker free high res displays A better built in basic |
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13 July 2021, 13:42 | #246 | |
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Hardware synths were on their way out at the time, with sampling based synthesis replacing the oldschool subtractive analog synths everywhere by the time. I give you the point with the displays, though. |
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13 July 2021, 13:58 | #247 | |
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A 16-bit machine should have support for many more programming languages than BASIC. Samples should be the way to go for everything in audio, I never understood the appeal of "FM synthesis" as used on consoles. The display thing, however, I also agree with both of you. Interlace may be great for TV and for displaying photographs, but anything else sucks HARD. I've seen PCs with interlaced displays, and they looked fucking HORRIBLE. |
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13 July 2021, 14:49 | #248 | |
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It was also used to great effect by companies like Lucasarts to create music which would dynamically react to the situation in the game. |
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13 July 2021, 15:32 | #249 |
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I agree Steril707, samples were the trend back in the day. But as with all these things, it is swings and round abouts. Synths have a certain charm to them. And put in the right hands, I could imagine some awesome music.
I should of worded the 'basis' things better. Yeah not built in, but bundled. I actually felt a little less capable of programming when I moved to the 16bit machines as a kid. With the 8bits, I would switch on and it was there ready to code. Now of course, basic is not great, but as Foebane says, maybe we should of had a few coding languages bundled in. I loved AREXX though, especially the way it was supported by so many applications. |
13 July 2021, 15:45 | #250 |
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As an electronic musician, I love synths AND samplers off course.
It's just that in the mid to late 80ies, samplers and PCM/sample-based synthesis were all the rage (see Art of Noise, Yello, Janet Jackson and the way her voice was sampled and cut, etc). So the Amiga was very very forefront with that. At that time, all the synth chip based solutions sounded very oldschool to me. Off course, now in hindsight Paula is a kind of shit sampler, and SID is still an amazing unique sounding synth, though.. |
13 July 2021, 16:05 | #251 |
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It certainly had. Actually from the same vendor, Microsoft. It wasn't ROM based, but ROM-based solutions were out of fashion already back then.
Anyhow, Basic was already declining as users cared less about the Basic than other system abilities. |
13 July 2021, 16:08 | #252 | ||
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Indeed. Interlace was pretty much useless, and unbearable. Ok, it came more or less "for free" without much additional hardware. |
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13 July 2021, 16:26 | #253 |
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13 July 2021, 16:27 | #254 |
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13 July 2021, 16:54 | #255 | ||
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Thank all the gods it did not have one!
We would have terrible tunes like the Atari! (Nothing you could not provide in software anyways...) Quote:
And it would have been quite possible with the technology Commodore had back then (see MOS 8563 VDC) Quote:
Metacombco's Basic showed some better preliminary system integration ... CBM should have stuck with it and keeping on developing it. But not iterating software-development to produce besser products was symptomatic for CMB back then. Textcraft and Graphicraft were not bad at all for a 1.0 Version ... but they did not update it (or only poorly) Later on Arexx was actually a good choice - in this case CBM did something right. |
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13 July 2021, 17:23 | #256 |
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OK, so originally the Amiga came with a BASIC included? Which versions and until when? I came late to the Amiga but I don't remember by neighbour who had an A500 with kick 1.2 having a BASIC floppy disk.
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13 July 2021, 17:28 | #257 | |
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https://en.wikipedia.org/wiki/AmigaBASIC And it was terrible. Sinclair BASIC on something as powerful as an Amiga would have been heavenly. |
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13 July 2021, 17:44 | #258 | |
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I'd like to know why all the hate against AmigaBasic? I remember it being pretty decent, for a Basic, just very very slow. It was of course incompatible with 32 bit addressing, but we never knew that at the time. |
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13 July 2021, 17:47 | #259 | |
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WB 1.2 and 1.3 came with Microsoft's "AmigaBASIC" here a collection of small games written in "AbasiC" http://aminet.net/package/dev/basic/ABasiC_progs and a patch to run this Basic on KS 2.0: http://aminet.net/package/dev/basic/ABasiC_patch |
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13 July 2021, 17:57 | #260 |
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Thanks guys, I didn't know that!
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