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#1 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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Ripping - Alien Breed - Tower Assault
Here we go
Civillian / Outdoor / Crashsite / Colony Ground - Levels Last edited by maVado; 14 August 2005 at 17:02. |
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#2 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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Engineering / Maintower - Levels
Last edited by maVado; 14 August 2005 at 17:02. |
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#3 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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Military / Sience - Levels
Last edited by maVado; 14 August 2005 at 17:02. |
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#4 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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i will add the Storage levels later, because the palette is wrong there (these are those dark levels where you run around with your flashlight on)
Let's see of i can rip more, the player sprites will be definitely a problem ... |
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#5 |
Registered User
Join Date: Jun 2005
Location: Italy
Posts: 36
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Hi folks!
After one month of work and practise with Graphics Ripper, I could ripper the Alien Breed TA Player's sprites. Unfortunately I can't remember the settings I used, as I tried all the imaginable combinations (!) ![]() I hope they are correct, perhaps I think so... ![]() For tomcat666: thanks very much for the new palette finder, it makes the work much easier. For maVado: we have done the same work because I have already ripped almost all ABTA levels, but you uploaded them first... ![]() |
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#6 |
Zone Friend
Join Date: Jul 2005
Location: London
Age: 45
Posts: 39
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thanks maVado for your efforts and time
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#7 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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oops, sorry falconfx
well can you upload the storage level files ? when i try to enter the storage area manually or with the help of the codes i get an error message, i have a snapshot and the tiles are there but i can only get them out in grayscale or with wrong palette, no chance to make a screengrab and correct the colors ... What about the other player ? |
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#8 |
Registered User
Join Date: Jun 2005
Location: Italy
Posts: 36
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And here are the Stores Tower rippings.
![]() For maVado: the tiles are almost in greyscale but there are also blue and yellow colors; now the levels are complete! ![]() For the other player I have tried to rip it but I didn't find it in the UAE snapshot. ![]() We have done a very well job! ![]() When an ABTA (similar) remake??? ![]() |
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#9 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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cool!
![]() check out off: 462200 x 32 y 33 bit 4 Mode SP do you see the second player ? |
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#10 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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falcon: you're welcome. I am glad it is usefull
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#11 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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ripping sprites is so much fun, i found a new hobby
![]() this tool is awesome! |
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#12 |
Registered User
Join Date: Jun 2005
Location: Italy
Posts: 36
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Thank you very much for the suggestion, maVado!
![]() Here are the second player's sprites and other two classic rips: the Team17 logo and the ABTA title screen. ![]() Is there anything left to rip??? |
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#13 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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yeah lets team up and try to rip everything from the intex console, i will have a look for smartcard screen this evening. Also the logo where you get the mission objectives ?!
Was there any boss on any level ? The last time i played through TA was around 2001... |
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#14 |
Registered User
Join Date: Jun 2005
Location: Italy
Posts: 36
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Well, there is boss on almost every minor tower that links to the Main Tower, such as the Military and the Security ones.
I think we should also give a look at the final sequence... maybe there is something important! ![]() See you this evening. Last edited by falconfx; 12 July 2005 at 18:44. |
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#15 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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here are the 4 bosses
![]() btw. they all suck, the last one looks kinda stupid ![]() Last edited by maVado; 14 August 2005 at 17:02. |
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#16 |
Registered User
Join Date: Jun 2005
Location: Italy
Posts: 36
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And here are the Objective Background and a rip of the Intex Console. This, though, should have a lighter palette I think. I have tried with 3 different level but it's the same. Any suggestion?
![]() Last edited by falconfx; 12 July 2005 at 19:06. |
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#17 |
Registered User
Join Date: Jun 2005
Location: Italy
Posts: 36
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Oops, I forgot to post the Smart Card Reader rip...
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#18 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
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![]() ![]() YOU GUYS RULE! NICE RIPS! |
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#19 |
Registered User
Join Date: Jun 2005
Location: Italy
Posts: 36
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Finally even the end sequence is ripped!
![]() What do you think about the Intex rips? Is the palette right? ![]() |
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#20 |
Registered User
Join Date: Jul 2005
Location: Germany
Age: 44
Posts: 179
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those are fine, check out the Alien Breed Tiles and you will see that they are darker as well
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