19 January 2021, 12:17 | #441 |
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The MD does not have any special abilities for moving or scaling/rotating sprites.
In fact, on both machines rotation of sprites is generally done by either pre-rendering (in which case neither really has an advantage) or by using the CPU to rotate the sprite (in which case the much faster CPU of the A1200/CD32 will be an advantage for sure). It can normally display more sprites though, this is certainly true. |
19 January 2021, 13:23 | #442 |
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Yeah.
And, once again the fact that the Amiga had 8 hardware sprites doesn't means it is limitated to only 8 moving object on screen at once. Of course the MD have many more HW sprites but TFIV isn't a maniac shooter with gazillions of sprites and bullets covering the whole screen at once and neither is particularly colorful nor huge (game rom is 700Kb). BTW, saying that this game "could maybe" be doable on an AGA Amiga doesn't make it a bad game or reduce its qualities. Last edited by sokolovic; 19 January 2021 at 13:33. |
19 January 2021, 16:38 | #443 | |||
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My point about Shadow of the Beast and Rainbow Islands was purely technical - is that if the Megadrive can't beat those old A500 games - how can it beat a machine 3-4 times as powerful with 32 bit power, 4096 color FMV and CD quality music? The Megadrive might as well give up and bury itself in the desert next to those ET carts... I think we actually agree here- that the Megadrive and SNES have better games but that the CD32 is technically superior. I have NEVER said the CD32 has better games than the Megadrive or SNES. All my points have been technical. The CD32 never got started - so there is no way it could have better games than any successful system. It is worth noting it is the only Amiga that can play every Amiga game (without expansion) because of it's powerful Akiko chip and CD Drive As for the Jaguar it would have been easily outclassed by the CD64. It's a good system though if you like Amiga because a lot of the 3D games (Cybermorph, Iron Soldier) play like enhanced versions of Amiga-style 3D games. This style of gameplay was lost on Playstation and Saturn. Quote:
[ Show youtube player ] I don't see anything in Thunderforce 4 that the CD32 can't do. What do you see that I don't? You are coming across like a CD32-hater here dude. Quote:
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19 January 2021, 16:44 | #444 |
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19 January 2021, 16:53 | #445 | ||
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I'm sure the guys will try though Quote:
No, I'm just a realist, not a fanboy and love the A500 or A1200 much more than the mediocre, flimsy, lack of original / good games CD32. There are a handful, maybe 10 if lucky games that are ok... but nothing like anything on a MD or SNES. |
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19 January 2021, 17:11 | #446 |
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Is it the part where all the music and sound effects stop so it can play speech samples? ----------------------------------------------------------------------------------------------------------------- This is from CD32 Developer Manual from Commodore and shows comparison with MegaCD. Don't forget CD32 has 128 sprites really. The MegaCD + Megadrive may be more powerful in some areas but the standard Megadrive would get crushed. |
19 January 2021, 17:20 | #447 |
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Here you go again with silly stats... stats don't really the show the capabilities of systems
I'm sooooo bored of this stupid / pointless thread and your overwhelming fanboyism for the worst, cheapest Amiga of all time. I'm out |
19 January 2021, 17:36 | #448 |
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I love Amiga's and have 25+ different consoles, the CD32 is just not as good as you think Gilbert
Next you will say that going by your post above, it has better texture mapped 3D than the 3DO I'm sure more could have been done with it but there's a reason the MD and SNES sold so many..... |
19 January 2021, 18:21 | #449 |
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That spec comparison is ludicrously misleading. It's plainly wrong in many areas.
So just to help you out (and others who might think it's correct), here's a small list of the inaccuracies in the spec sheet above. It's a bit harsh perhaps, but I think it's long overdue to add some truth and accuracy to this discussion rather than keeping up wishful thinking. Understand, this is not meant to be personal. It's just that these kind of nonsense spec sheets are a pet peeve of mine.
I program the Amiga for fun and try out all kinds of hardware banging stuff. It's a really rewarding environment to code for. But please, don't make all these weird claims. It's not the 1990's any more, we know what the CD32 can and can't do and these spec sheets are frankly not accurate. They're clearly meant to make uninformed individuals/consumers think their system is better than it actually is. Last edited by roondar; 19 January 2021 at 18:26. Reason: Fixed some spelling errors, clarified a sentence or two |
19 January 2021, 18:27 | #450 | |||
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Following your logic, Xbox X "crushes" PS4. Who'd've thunk? But even disregarding these absurdisms, I think MD holds up fairly well against A1200/CD32 (and whatever it was allegedly capable of...*eyeroll*) It is well known A1200 wasn't exactly cutting edge at the time of release, so that probably helped. And to cap it off, CD32 was/is not a best Amiga. It takes much more than a dry spec sheet to take this crown, which, as somebody pointed out many pages ago, belongs to A500. Quote:
I know MD/ SNES were superior when you consider all the factors, and that includes price, ergonomics, software library, release year etc. Specs -wise, relevant to gamedev? Over to you. Perhaps it'd make more sense/fairness to compare CD32 to some of its contemporaries, such as Neo Geo CD or Jaguar. SNES...okay, but MD? It's a machine from previous decade. I think if this thread was started as "What CD32 was really capable of?", without the fallacious title and desperate neediness, it'd be much more interesting, as were some of the more technical posts so far. |
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19 January 2021, 18:53 | #451 |
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Love the DSP "planned" for the CD32
Also it doesn't have 8kb of non volatile RAM |
19 January 2021, 18:55 | #452 | |||
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Even the SNES has better specs for gaming in almost all areas that are relevant. I suppose the Sega MDCD would be viable though, as it's from the same year. It kind of echoes how I've always felt that comparing the OCS Amiga to the MD/SNES wasn't really fair as those machines were released much later and crucially came after some technologies that the Amiga lacks (mainly dual port VRAM, which makes a huge difference) had become feasible for use in the home market. Quote:
As is, this thread is a bit too much for me to be comfortable with (hence my 'rant' just now ). I'd prefer an honest look at systems and not one that is fanboy based. Which, incidentally, goes both ways so I'm often not too keen on posts/threads that seemingly go out of their way to make the Amiga seem as bad as they possible can. |
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19 January 2021, 19:08 | #453 |
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The CD32 is a stunted 1200, fight me.
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19 January 2021, 19:17 | #454 | |
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But shows how OCS's Amigas are awesome. I think it's because you get to choose any of 32 colors, from the impressive palette of 4096 colors. This is HUUUGEEEEEE. Correct me if I am wrong but Sega and Snes had much more colors (number on screen), but they are all predefined. You don't get to choose from wider palette. Right? So, a very skilled artist can use this to advantage, and with carefully color planning, can make awesome designs and look. Very unique, and very different look, in every new project. In the eyes of someone who uses 8-bit machines before (me included), difference between A500, Sega or Snes was not drastic in terms of what you see on the screen. They all were very colorful and nice. I said it before, and I'll say this again. The likes of Ruff'n'Tumble would be (and should be), if done for Sega or SNES considered as top title, that both consoles could be proud of. So, "it's not fair comparison", I'll change to a: "OCS Amiga deserves comparison, because how awesome it is". |
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19 January 2021, 20:50 | #455 | |
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The Mega Drive has a 512 colour palette, just like the Atari ST it allows you to select colours using a 9 bits palette (= 3 bits per channel = R,G,B range between 0 and 7). The OCS Amiga has a 4096 colour palette, this is a 12 bit palette (=4 bits per channel = R,G,B range between 0 and 15). The SNES has a 32768 colour palette. This is a 15 bit palette (=5 bits per channel = R,G,B range between 0 and 31). So the OCS Amiga's can display more shades of colours than the MD, which allows for more subtle grades of colours. But the SNES can display more shades of colours than OCS Amiga's, so it allows for even more subtle grades of colours. |
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19 January 2021, 21:29 | #456 |
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Thanks for clarification.
Snes is so more advanced then MD, yet, you don't see visually that much on screen. Probably on gradient scenes is most noticeable, but on everything else, they look similar. I feel OCS is right there on the edge... 32 colors (16+16) are barely enough to show powerful palette. But it shows often. But with double the colors on screen (64), I guess it would be much more closer to Aga looks. I don't think you can see much difference between 64VS128, or even less 128VS256, as you can see in 32VS64, or even more extremely 16vs32. So.. 32 colors are right there... on the very edge |
19 January 2021, 21:35 | #457 |
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I don't have time to write a proper reply tonight but feel everyone is skirting round the fact that Megadrive and SNES both have a 16 color limit per tile.... so the specs about how many colors both machines can display onscreen are very misleading. Because you can't put those colors where you want.
Why only pick on the CD32? |
19 January 2021, 22:05 | #458 |
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LOL.
As mentioned million times already - nobody is picking on CD32, and many people (including me) love that console as an Amiga part, and legacy. It's just, we can't claim is the best stuff ever invented, or best Amiga, 'cos it isn't. Now I really think you're just trolling us. Joking with us. |
19 January 2021, 22:28 | #459 | ||
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AGA can display photorealistic images in Hires Ham8. The consoles can't. So of course you never saw such imagery in Megadrive games, both because it couldn't do it and the images would take up too much ROM space. Add a MegaCD and you had the storage capacity, but then you had to spend another £270 (almost the the price of a CD32) on top of the console itself. But of course areas where the CD32 is better will be dismissed because the standard is defined as what the consoles are best at - moving lots of sprites and tiles around quickly - and the games are defined as best when they are tuned to that hardware. Only problem is, some us don't think that is what makes good games. I got to play with the Megadrive when we sold them in my shop, but quickly got bored with it. I never would have bought one for myself as it was far too limiting and the games were boring. Quote:
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19 January 2021, 22:34 | #460 |
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What gets me is why would the CD32 be considered the best Amiga by Gilbert and others if even the physical design feels cheap and even rushed?
Unlike consoles like the NES, SNES and MegaDrive, the CD32 has its power switch on the back. It's a step-up from the Amiga computers like the A500 and A1200 that don't even HAVE power switches on the machines themselves, but they sill could've put the button on the top or otherwise easily accessible like the consoles mentioned. The CD32 CD tray mechanism is another problem: The base and the LID clamp onto the disc and enable it to spin, which is not very reliable compared to the original PlayStation that lets the user clip the disc onto the base, and shut the lid afterwards, and the lid has no physical contact with the disc. Fine if the lid on the CD32 fits well, but is prone to slipping, resulting in users having to place a fairly heavy object on top of the CD32 lid to allow for better grip of the disc, as demonstrated by the Angry Video Game Nerd with a paint can. Humiliating for a cheap option. There are probably other problems, too, like how reliable is the edge connector for the FMV expansion module or other expansion modules? |
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