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Old 28 March 2010, 16:14   #1
Evore
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Gods Trainer request (have source)

I have a source code for Gods trainer with a lot of functions, like giant jump, shield (we even removed the sound from shield because after a while it gets annoying), getting different items to your pocket, getting a pet dragon, weapons, move with mouse... my brothers and I made this trainer ages ago and used with ARIII to load up, but is there anyone who would make this into a real trainer, with an intro selection etc? Like a Flashtro release?

I wonder... well I saw the Flashtro release for Magic Pockets and it has become my favourite.

If there is a volunteer (or more), I'll upload the pack to the Zone.
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Old 28 March 2010, 17:03   #2
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Might be better to contact the author of the WHDLoad slave and see if it can be incorporated that way

I'd be interested in seeing some of this stuff
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Old 28 March 2010, 18:06   #3
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Quote:
Originally Posted by Evore
is there anyone who would make this into a real trainer, with an intro selection etc?
Hmmmm.... I wouldn't mind coding a trainer selector, although, bippym might be onto a better solution with his suggestion.

Quote:
Originally Posted by Evore
I wonder... well I saw the Flashtro release for Magic Pockets and it has become my favourite.
Can you point me at this so I can see what you mean...? I had a quick look on flashtro.com but couldn't find it.
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Old 28 March 2010, 18:15   #4
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Quote:
Originally Posted by Evore View Post
but is there anyone who would make this into a real trainer, with an intro selection etc? Like a Flashtro release?
I have a working trainer menu I made for Flashtro once (if you want to see it check this thread). I'm not sure if this is required though since there was a +55 trainer for Gods released by Energy back in the day. Does your trainer have different/better/more options than that one?
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Old 28 March 2010, 18:26   #5
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Quote:
Originally Posted by StingRay
I'm not sure if this is required though since there was a +55 trainer for Gods released by Energy back in the day.
+55

Are there that many things to train in that game...!?

LOL - looks like no trainer selector required after all.
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Old 28 March 2010, 18:30   #6
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+55

Are there that many things to train in that game...!?
You can check the Energy trainer here. Lots of in-game keys.

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LOL - looks like no trainer selector required after all.
I won't stop you from coding one anyway. =)
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Old 28 March 2010, 18:34   #7
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You can check the Energy trainer here. Lots of in-game keys.
Thanks Stinger - I checked the screenshot but I get a 404 on the download link...

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I won't stop you from coding one anyway. =)
Yeah, why not - might be fun.
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Old 28 March 2010, 18:39   #8
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Gods WHDLoad package contains the slave sourcecode also....

http://www.whdload.de/games/Gods.html
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Old 28 March 2010, 18:43   #9
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Thanks Stinger - I checked the screenshot but I get a 404 on the download link...
Try again, I fixed the link.
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Old 28 March 2010, 18:57   #10
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Might be better to contact the author of the WHDLoad slave and see if it can be incorporated that way

I'd be interested in seeing some of this stuff
I'll see if I can find his contacts somewhere.....
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Old 28 March 2010, 19:01   #11
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I'll see if I can find his contacts somewhere.....
http://whdload.de/games/Gods.html

I don't think Wepl has time for that though. But since the source is available someone else can do it easily.
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Old 28 March 2010, 20:07   #12
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Quote:
Originally Posted by StingRay View Post
I have a working trainer menu I made for Flashtro once (if you want to see it check this thread). I'm not sure if this is required though since there was a +55 trainer for Gods released by Energy back in the day. Does your trainer have different/better/more options than that one?
Well I'll let you be the judge. Compare our options to the Alcohol +55... I think you'll be positively surprised to find that our trainer has more useful options than the +55. I mean, who really needs to choose separtately between 1 throwing knife, 2 throwing knives and 3 throwing knives... in our trainer you can get 3 throwing knives by pressing 1, and turn them off by pressing 1 again. Get the timebomb by pressing 2, it is the maximum strenght ... turn the timebomb off by pressing 2 again.... Not to speak of the familiar, giant jump and arrow + mouse movement which we have but the +55 does not have...

Trainer options and ingame keys:

Basic options:
F1 - Shield on/off
F2 - Get Familiar
F3 - Continue game (if pressed during start menu adds a third option)
CAPS ON - Giant jump on
CAPS OFF - Giant jump off

Good for gettings items behind walls:
Arrow UP
Arrow DOWN
Arrow LEFT
Arrow RIGHT

Weapon keys:
1 - Knife
2 - Timebomb (maxed out)
3 - Fireball
4 - Flame
5 - Lightning Bolt
6 - Throwing Star
7 - Spear
8 - Axe
9 - Hunter Mace
0 - Magic axe
- - Mace

NumPad look:
numpad 8
numpad 2
numpad 4
numpad 6
numpad 5

Change item in pocket:
numpad -
numpad +

Mouse:
Mouse and left button moves character. Alternate to arrow keys.

And unlimited money and lives.

Last edited by Evore; 29 March 2010 at 21:55.
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Old 28 March 2010, 20:14   #13
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Hmmmm.... I wouldn't mind coding a trainer selector, although, bippym might be onto a better solution with his suggestion.

Well, I'm open to any suggestions, help and offers. I can't code.. I was somewhat a trainer buff 16 years ago, but i have forgotten almost everything. Well, anyone who had a ARIII could do the same as us, but we were 3 brothers and one Amiga, I mean the machine was on 24/7.... and if we could not find a trainer we liked, we made our own. Too bad we could not code so we had to load the compiled asm patch by ARIII every time....
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Old 28 March 2010, 21:06   #14
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Quote:
Originally Posted by StingRay
Try again, I fixed the link.
Thanks Sting - I checked it out, nice - simple selector but good music.

Quote:
Originally Posted by Evore
Well, I'm open to any suggestions, help and offers. I can't code..
Coding a selector should be pretty easy - where I've got no experience is with linking everything in with the game code but you never know if you don't try as they say

Stinger says it's easy which probably means for me it's not but I could definitely give it a go.

One thing I can't promise is when I might have it finished as I'm working on some other things too at the moment but hey, upload what you have and I'll take a look.
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Old 28 March 2010, 22:17   #15
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Quote:
Originally Posted by Evore View Post
I have a source code for Gods trainer with a lot of functions, like giant jump, shield (we even removed the sound from shield because after a while it gets annoying), getting different items to your pocket, getting a pet dragon, weapons, move with mouse... my brothers and I made this trainer ages ago and used with ARIII to load up, but is there anyone who would make this into a real trainer, with an intro selection etc? Like a Flashtro release?

I wonder... well I saw the Flashtro release for Magic Pockets and it has become my favourite.

If there is a volunteer (or more), I'll upload the pack to the Zone.
Gods +58 Flashtro version zoned, if you don't allready have it. It got some other functions, not mentined here.
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Old 28 March 2010, 22:36   #16
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i might be willing to attempt adding those listed above to the WHDload slave.
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Old 29 March 2010, 00:51   #17
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Gods +58 Flashtro version zoned, if you don't allready have it. It got some other functions, not mentined here.
I didn't have it... well its different, and it does not have arrow keys and mouse movement. Thanks anyway.
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Old 29 March 2010, 01:28   #18
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Coding a selector should be pretty easy - where I've got no experience is with linking everything in with the game code but you never know if you don't try as they say

Stinger says it's easy which probably means for me it's not but I could definitely give it a go.

One thing I can't promise is when I might have it finished as I'm working on some other things too at the moment but hey, upload what you have and I'll take a look.
Zoned. If you have any questions, let me know.
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Old 29 March 2010, 09:46   #19
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Zoned. If you have any questions, let me know.
OK - I'll have a look.

Quote:
Originally Posted by HungryHorace
i might be willing to attempt adding those listed above to the WHDload slave.
Maybe we could help each other out doing this stuff...?
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Old 29 March 2010, 10:53   #20
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Thanks Sting - I checked it out, nice - simple selector but good music.
mod.aerodynamisk neger rocks!

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Coding a selector should be pretty easy - where I've got no experience is with linking everything in with the game code but you never know if you don't try as they say
I can help you with that. Just some hints: you need to find space for the trainer patch in memory and you need to patch the game to call the trainer code of course. If you get stuck let me know.
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