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Old 22 September 2020, 01:42   #161
NovaCoder
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Hi Estrayk,

Okay I think I fixed the problem with ZDOOM, can you test this for MIDI now thanks

Last edited by NovaCoder; 27 September 2020 at 09:11.
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Old 22 September 2020, 12:41   #162
utri007
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Would ZBlood compile easy to Amiga? It uses ZDoom engine.

https://blood-wiki.org/index.php?title=ZBlood

Of course original source port would be best, but these are too hard I ques.

https://blood-wiki.org/index.php?title=BloodGDX
https://blood-wiki.org/index.php?title=NBlood (though there is already eduke port?)
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Old 22 September 2020, 13:31   #163
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Quote:
Originally Posted by utri007 View Post
Would ZBlood compile easy to Amiga? It uses ZDoom engine.

https://blood-wiki.org/index.php?title=ZBlood

Of course original source port would be best, but these are too hard I ques.

https://blood-wiki.org/index.php?title=BloodGDX
https://blood-wiki.org/index.php?title=NBlood (though there is already eduke port?)
Looks like ZBlood is just a WAD so it only needs ZDOOM to run.

Not sure if this old Amiga port would run it though...

zdoom -file zBLUDv41.WAD BludSP1.WAD
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Old 22 September 2020, 14:07   #164
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ZBlood is awesome idea.
A whole new game for Amiga.

Slowly, but surely, we will play Far Cry, Skyrim, Elite Dangerous, Flight Simulator 2020.
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Old 22 September 2020, 14:58   #165
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NovaCoder uploaded an update to Aminet there recently, version 1.22.8, and I'm having difficulties on my system (Apoll0 1260 64mb@80mhz), so just checking if anyone else is having similar issues or if it's just my setup. The previous version from a few years back runs great with no probs.

Anyway, it loads to the title screen, but it is completely corrupted and eventually crashes. Have extracted on PC and amiga, and used different WADs, same result. Like I say, I'm having great fun with the previous version, just having a bit of FOMO
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Old 22 September 2020, 22:53   #166
utri007
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Quote:
Originally Posted by NovaCoder View Post
Looks like ZBlood is just a WAD so it only needs ZDOOM to run.

Not sure if this old Amiga port would run it though...

zdoom -file zBLUDv41.WAD BludSP1.WAD
zdoom -file zBLUDv41.WAD BludSP1.WAD just freezes Amiga and after few seconds reboot. Tried both AGA and RTG. Also checked that stack should be 300000

Last edited by utri007; 23 September 2020 at 08:42.
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Old 27 September 2020, 02:16   #167
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This is a shot on the dark. I updated CAMDoomSound to take the library name as commandline parameter. Provide hereticsound.library and see if it works.
Tried this with the version I downloaded from the Zone - added hereticsound.library to the command line, but it just reports that doomsound.library is patched...
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Old 27 September 2020, 02:18   #168
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Try snoopdos to confirm which (and where from) library CAMDoomSound opens.
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Old 27 September 2020, 02:41   #169
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It's opening LIBS:doomsound.library. Tried removing doomsound.library and it just failed.
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Old 27 September 2020, 02:55   #170
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Mhhhm, odd. Guess I’ll have to get my hands on Hertic and try myself.
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Old 27 September 2020, 08:30   #171
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Well, bad news. Heretic’s hereticsound.library is incompatible with CAMDoomSound. Nothing I can do without source.
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Old 27 September 2020, 11:56   #172
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Well, bad news. Heretic’s hereticsound.library is incompatible with CAMDoomSound. Nothing I can do without source.
Shame.
Thanks for trying!
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Old 27 September 2020, 20:14   #173
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You may try Chocolate-Heretic (also one of Lantus’ ports) from Aminet. That could work.
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Old 01 October 2020, 01:21   #174
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Originally Posted by NovaCoder View Post
Hi Estrayk,

Okay I think I fixed the problem with ZDOOM, can you test this for MIDI now thanks
Hi Novacoder, sorry but I cant nowadays... I have a lot of work at job.

a big sorry, in few days.
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Old 03 October 2020, 01:15   #175
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A big sorry for the delay. last ZDOOM it works with pipper patch. (sound a bit low, maybe any config problem?) I select max MOD Music Volume that I can. Just 20% of the whole bar.


thanks a lot.

Last edited by Estrayk; 03 October 2020 at 01:21.
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Old 03 October 2020, 01:26   #176
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A big sorry for the delay. last ZDOOM it works with pipper patch. (sound a bit low, maybe any config problem?) I select max MOD Music Volume that I can. Just 20% of the whole bar.


thanks a lot.
No worries, glad it works now
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Old 03 October 2020, 01:45   #177
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No worries, glad it works now
sure!
Btw, I have heard many times that Doom engines are limited to 35fps. It is true?
This ZDOOM engine too? not possible to get 50 or 60fps? I think that with vampire it would have enough power for try a better framerate. Its just curiosity, it is totally playlable rightnow.
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Old 03 October 2020, 03:17   #178
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Originally Posted by Estrayk View Post
sure!
Btw, I have heard many times that Doom engines are limited to 35fps. It is true?
This ZDOOM engine too? not possible to get 50 or 60fps? I think that with vampire it would have enough power for try a better framerate. Its just curiosity, it is totally playlable rightnow.
Yep the old DOOM ports DoomAttack and ADoom had frame rate limits but my new ports ZDOOM/ODAMEX support much higher frame rates.

https://amitopia.com/zdoom-1-22-9-ou...-users-is-out/


Last edited by NovaCoder; 04 October 2020 at 05:11.
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Old 08 October 2020, 00:54   #179
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Just for fun I tried ZDOOM in 640x480!

[ Show youtube player ]
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Old 08 October 2020, 02:03   #180
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Thanks for the video, looks and sounds fantastic

Seems to run pretty well @ 640x480 too
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