English Amiga Board


Go Back   English Amiga Board > Coders > Coders. General

 
 
Thread Tools
Old 16 December 2019, 11:45   #561
invent
pixels
 
invent's Avatar
 
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
I just caught wind of this thread... Sandruzzo great, keep going, just use placeholders to build your engine, don't wait for graphics (It'll only slow you down waiting) )

Looks like your getting lots of good advice here... ok back to work..
invent is offline  
Old 16 December 2019, 14:35   #562
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
@invent

For sure
sandruzzo is offline  
Old 17 December 2019, 10:25   #563
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
things going well. Just one small bug about scrolling.

sandruzzo is offline  
Old 20 December 2019, 22:15   #564
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
Scrolling with left-right and up-down limits done. Still some visual bugs, but all seems good.


image upload
sandruzzo is offline  
Old 20 December 2019, 23:20   #565
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by sandruzzo View Post
Scrolling with left-right and up-down limits done. Still some visual bugs, but all seems good.


image upload
Is it a tilemap you are scrolling?
mcgeezer is offline  
Old 20 December 2019, 23:26   #566
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
@mcgeezer

So Far, I'm emulating it. I just have to use my already done source code and Voilà!. Just checking that all is in place and works well!
sandruzzo is offline  
Old 27 December 2019, 19:11   #567
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
No more scroll bugs. Little stuff to polish, and after player. So far I just brute force convert 16 colors background, so nothing special


sandruzzo is offline  
Old 28 December 2019, 17:52   #568
Reynolds
Alien Breeder
 
Reynolds's Avatar
 
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,096
Great effort. Can't wait to see this in action!
Reynolds is offline  
Old 29 December 2019, 09:01   #569
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
@Reynolds

Me too. The Big problem to me is gfx: Not good at it! Any helps will be appreciated: a lot!

Last edited by sandruzzo; 29 December 2019 at 09:15.
sandruzzo is offline  
Old 08 January 2020, 14:25   #570
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Now that our mouths are watering, any update @sandruzzo ?
malko is offline  
Old 08 January 2020, 14:48   #571
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
@malko

Just think if It worth to switch to full 8 way scrolling, but I need a lot more ram, since to go at full speed, I need 3 buffer. Or, just left As it is, with a limited 8 way scroll. Or maybe use my engine for a beat them up project. Just thinking
sandruzzo is offline  
Old 08 January 2020, 21:22   #572
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
I did not play too much on Metal Slug but seems to remember game maps were rarely more than two screens high, you could reduce to 1.5 and make transition screens between areas (like simulating elevators and such)
saimon69 is offline  
Old 09 January 2020, 12:10   #573
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
Currently I'm looking into this players' sheet, and try to figure out, how to go on. The idea is to have all by bob, but only 8 colors for each kind. 4 colors per explosion. This, will left HW Sprite to use them us Parallax.

With players' We could split it into 2 bobs' and having 16 total colors. Just some ideas.


sandruzzo is offline  
Old 09 January 2020, 17:44   #574
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
I'm gonna use one file for one frame. I know it'll be a pain in the ass, but, by doing so, I can further optimeze blitter setup and cpu usage
sandruzzo is offline  
Old 15 January 2020, 14:30   #575
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
Sorry for the late, but I hade to change Windows os, and was a NightMare!! Btw still some trouble with keyboard mapping, and working whitout copy and paste is even worse!

I had to change scrollings' tiles blit, since before, i was done all into one shot, and this way could have kill performance when was time to do so. Now, I'm spreading them throughout shift register change.
sandruzzo is offline  
Old 09 October 2020, 17:41   #576
skan
Dream Merchant
 
skan's Avatar
 
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
Meanwhile...
[ Show youtube player ]
skan is offline  
Old 09 October 2020, 17:59   #577
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Lol
Tigerskunk is offline  
Old 09 October 2020, 19:23   #578
d4rk3lf
Registered User
 
d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
That directory structure on Atari is amazing.
d4rk3lf is offline  
Old 09 October 2020, 19:58   #579
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
Awesome! It can be done!
sandruzzo is offline  
Old 09 October 2020, 20:45   #580
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
No fiat 500 to blow up there?
saimon69 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Amiga 500 Rev.6A VS Amiga 500 Plus with 2MB chip and ACA 500 turrican9 support.Hardware 0 24 December 2016 02:16
Amiga 500 + slow to chip conversion green screen Nekoniaow support.Hardware 8 06 February 2015 06:04
NOT AMIGA (but 68k!) Art of Fighting Source Code for Neogeo [044] jimmy2x2x Coders. Asm / Hardware 1 24 January 2014 15:34
EAB Multi Platform League - Round 10 - Metal Slug (NeoGeo) TCD EAB's competition 33 26 July 2009 20:57
Steg the slug HOL error dlfrsilver HOL data problems 8 12 February 2008 06:41

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:37.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.25865 seconds with 16 queries