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#1 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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Shadow of the Beast 2 Sprites/Tiles
Hello
![]() I wonder if anyone has any sprite sheets or tile maps of SOTB2? There is already a SOTB thread but it's mainly about 1 and 3, while the only thing available for SOTB2 are the level maps on the HOL. I would be able to create tilemaps from the maps, but my efforts to rip sprites via GFXRipper were only partially successful. |
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#2 |
CaptainM68K-SPS France
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I have started something on this game, but it's not that easy.
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#3 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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I have begun creating a tilemap from the first map, got most of the normal terrain tiles done, still need to do the special tiles like the pulleys.
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#4 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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EDIT: WARNING, OLD FILES; THE UPDATED ONES CAN BE FOUND HERE: http://eab.abime.net/showpost.php?p=...1&postcount=38
![]() ![]() ![]() ![]() ![]() ![]() Last edited by Cherno; 12 February 2022 at 01:22. |
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#5 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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I have assembled all tilemaps from the game
![]() Note that the colors differ slightly from the assembled maps that are available on the HOL. See the post above for all maps. I also added a alternative version of the hanging bridge which is supposed to be used as background and foreground layers. This version doesn't appear in the game, of course. The water tiles will be uploaded seperately because they are something of a mess to assemble ![]() Edit: I forgot the Snail Island tilemap ![]() Last edited by Cherno; 05 April 2016 at 00:30. |
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#6 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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Here are the background images.
I had to guess the position of the castle window background as there was no way of telling where exactly it begins and ends, so I just put it in the middle. Also, the post with the tilemaps has been updated and the snail island tilemap added. ![]() ![]() ![]() ![]() ![]() Last edited by Cherno; 05 April 2016 at 22:01. |
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#7 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Thanks for these 2 last backgrounds with buildings as in game it's always slightly obscured
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#8 | |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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Quote:
Also, the Castle Background 2 image looks wrong in the third row from above; the color doesn't fit with the color camp. I double-checked and it is indeed how it appears in the game. Curiously, the giant snake isn't made from maptiles like Barloom but rather a single sprite, even though it isn't animated either. |
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#9 |
Code Kitten
![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Nice effort!
The amount of repetition in the tile sets is quite high. Were the tiles with very similar content stored as-is in memory? And these backgrounds are really nice. When I played the game I kept wondering whether the game would offer the chance to visit these locales. ![]() |
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#10 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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Not sure what you mean by repetition. Besides the re-use of the rope tiles, I don't think there's any repetition between the tilesets
![]() Here are the raw images pulled via Maptapper. Last edited by Cherno; 05 April 2016 at 23:53. |
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#11 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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12345
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#12 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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With more colors, just for fun:
![]() Any chance for ripping backgrounds from Ork? |
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#13 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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I'm not interested in Ork, never played it
![]() ![]() Good job on the colorization. |
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#14 | |
Code Kitten
![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Quote:
Also many tiles contain a lot of empty space. But I am a professional nitpicker so do not mind me. ![]() |
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#15 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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Ah I see. Yes the rock edge tiles have a lot of very similar looking variations.
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#16 |
Registered User
Join Date: Jul 2009
Location: Middlesex, England
Posts: 141
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I don't know how many of the 3 Beast games made it into the leaked source codes but if 2 is in the released source codes then it's easier to rip the graphics including the unused ones from that rather than the disk itself.
http://www.crietzman.org/psy/ |
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#17 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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Just a random realization: The title screen from Nicky Boom as well as a some in-game graphics, seen here:
![]() ![]() ![]() has a tree that seems to be directly inspired by one of the two trees included in SOTB2's main tilemap. I guess I only noticed that is because I spent so much time assembling these tilemaps ![]() Dan of LemonAmiga even mentions Shadow of the Beast when talking about the still images of Nicky Boom ![]() Last edited by Cherno; 15 October 2016 at 01:43. |
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#18 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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nice find!
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#19 |
Registered User
Join Date: Jan 2017
Location: London, UK
Posts: 433
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How did the sprite ripping go?
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#20 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,059
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I got several, but no complete set.
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