20 May 2019, 23:58 | #1 |
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FS-UAE - Bezel Appreciation
Dunno how other FS-UAE users out here configure their Amigas but just thought I'd share my bezel and how I play my FS-UAE Amiga games. Its taken from a couple bezels out there along with a mixture of 80s stuff.
Last edited by Jason H; 27 May 2019 at 14:20. Reason: erratum |
21 May 2019, 00:10 | #2 |
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Cool!
Will you share the files and configurations? |
21 May 2019, 18:20 | #3 |
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File attached.
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22 May 2019, 15:54 | #4 |
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Thanks!
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22 May 2019, 17:42 | #5 |
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Awesome settings! Can't wait to try it this night...
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22 May 2019, 20:33 | #6 |
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This actually looks very cool, thanks for sharing
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23 May 2019, 22:17 | #7 |
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Bezel Updated, slightly..
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23 May 2019, 22:51 | #8 |
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I mostly like these monitor bezels. Problem: You need a bigger monitor, e.g. 32 inch, or the viewable Amiga image area is too small.
Last edited by Retro-Nerd; 25 May 2019 at 17:22. |
23 May 2019, 23:47 | #9 |
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I think the boing ball is too distracting.
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24 May 2019, 15:00 | #10 |
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Very good, congrats!
But, if I could throw an opinion... I think the "brightness" could be lowered a little, to make the blacks look less grey. |
25 May 2019, 14:31 | #11 |
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26 May 2019, 13:42 | #12 |
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To me, only the Amiga viewable screen would be enough.
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27 May 2019, 10:17 | #13 |
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@CCRider. Amended the screen brightness. Can you try this one? (Theme = Amiga_IIX)
https://drive.google.com/file/d/1oi8...ew?usp=sharing Last edited by Jason H; 27 May 2019 at 10:31. |
28 May 2019, 01:26 | #14 | |
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Quote:
I wonder if it may have something to do with me running it on macOS which, I believe, still doesn't have full shader support (a lot of those guest.r shaders doesn't work, for instance). |
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28 May 2019, 17:52 | #15 |
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@CCRider - I too am running this on a Mac. It may have something to do with the kind of monitor/TV you have, what colour profile you are running, that kind of thing.
I run FS-UAE on a second monitor which is actually a TV set, which has a greater contrast ratio that my (professional) Dell monitor, so even the greys are quit dark. |
30 May 2019, 00:02 | #16 |
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@Jason H: your theme looks fantastic! I've merged your curvature shader with FS-UAE embedded "screenlines-nonlinear-blur-hsl" shader, in order to add some scrernline and some blur.
If anyone interested it's attached. And here is a screen using your AMIGA_BEZEL_II theme and the modified shader (@1440p, click it to see it at full resolution): I have a question though: is it normal that the image is always decentered to the left with a large border to the right? Last edited by Gardhul; 30 May 2019 at 00:44. |
30 May 2019, 02:32 | #17 |
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It shouldn't be centered that way, no. Here are a couple of suggestions for settings (though subject to taste, these show a bit of overscan). Edit theme conf and - for theme with curvature shader:
Code:
[fs-uae] scale_y = -0.72 scale_x = -0.55 align_y = 0.48 align_x = 0.5 [theme] zoom = 42, 6, 704, 566 Code:
[fs-uae] scale_y = -0.67 scale_x = -0.50 align_y = 0.48 align_x = 0.5 [theme] zoom = 42, 6, 704, 566 Or this one (for curvature), I chose the zoom (crop) coordinates here to maximize the amount of border available while stile keeping the border symmetric around the common 640x512 area (should be easier to scale and align with this zoom setting, do play around with scale and align until you find your favorite setting...): Code:
[fs-uae] scale_y = -0.7 scale_x = -0.55 align_y = 0.5 align_x = 0.5 [theme] zoom = 36, 12, 716, 560 Last edited by FrodeSolheim; 30 May 2019 at 03:07. |
30 May 2019, 07:41 | #18 |
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@FrodeSolheim, thank you, I'll try your suggestions. About the [fs-uae] section, I was wondering: how that settings will conciliate with the Launcher itself? I mean, if I'd set integer scale on Launcher, for example, and scale_x and y with float values instead in the theme, which setting will be applied (they would conflict each other)?
I was thinking to use integer scale to align scanlines to actual pixels. Last edited by Gardhul; 30 May 2019 at 07:47. |
31 May 2019, 18:58 | #19 |
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@Gardhul. Glad you like it! And that shader looks great - shame it doesn't run on my Mac though...
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31 May 2019, 22:16 | #20 |
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