07 September 2013, 17:44 | #321 |
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Frode,
From my initial testing of 2.3.7dev2, I did notice that the ability to double-click the game to start it has disappeared. Other than that, it works great as always. Bob C |
07 September 2013, 21:56 | #322 |
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After throwing additonal 42 megs of python-stuff into my system, which took ages to build, I've got it up and running now.
Thanks grimi for your PKGBUILDs. I didn't find any gui glitches, everything seems to work fine. The hdf creator writes zero-byte-files, and the size widget isn't editable. I also discovered, that the launcher writes username and password into the log file. So guys, you'd better not attaching your logs here until this is fixed. [EDIT: fixed in 2.3.8dev, password not even stored anymore] Last edited by FrodeSolheim; 23 October 2013 at 20:29. Reason: Highlighted warning. |
08 September 2013, 15:55 | #323 |
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Language Preferences doesn't effect in the Mac OS X version. The option shows always "Automatic"
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08 September 2013, 17:34 | #324 |
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Same problem here on Windows 8.
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09 September 2013, 00:29 | #325 | |||
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Quote:
Quote:
Quote:
But it is implemented properly now -And also, language detection code for FS-UAE Launcher is updated so it can detect the user's language again in OS X (that didn't work in 2.3.7 because the previous code for OS X depended on wx). |
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20 September 2013, 00:04 | #326 |
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I updated (debian) and i have no mouse control now - launcher says no host device. My bad?
EDIT: ...this should have read that i updated to 2.3.7 and lost the mouse, my OS is debian. Last edited by FrodeSolheim; 20 September 2013 at 18:29. |
20 September 2013, 19:11 | #327 |
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No, definitively my bad. I had unfortunately left some lines commented out, so fs-uae itself wasn't updated in openSUSE build service (it was still at 2.3.4, while the launcher was 2.3.7). Please try to install the latest updates now
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20 September 2013, 21:00 | #328 |
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Such modesty! Always a pleasure to see further developments of this great software
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28 September 2013, 17:46 | #329 |
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23 October 2013, 20:03 | #330 |
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FS-UAE 2.3.8dev Released
A new development version has been released. Changes in FS-UAE 2.3.8dev:
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24 October 2013, 13:45 | #331 |
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I'm not sure, as this is a problem of FS-UAE Launcher, because I use since yesterday "Mac OS X 10.9 Mavericks" and didn't startet the previews version of the Launcher, but I think the labels of the pull down menu buttons are a little bit misplaced (see scrennshot):
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24 October 2013, 14:51 | #332 | |
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Quote:
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24 October 2013, 15:05 | #333 |
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I can confirm this only for FS-UAE. If I change language to german, FS-UAE is in german. Only the Launcher is still in english. Is there no german translation for the Launcher?
(using Mac OS X 10.9) |
24 October 2013, 15:09 | #334 |
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Sorry, yes i meant the launcher too. The emulator & OSD shows indeed the selected language.
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24 October 2013, 19:28 | #335 | |
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Quote:
Thanks for the bug report. The changelog entry is correct though, but (FS-UAE Launcher) translation files were by mistake not included in the windows and mac os x builds. Build scripts fixed, so that will work again in the next dev version! |
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24 October 2013, 20:08 | #336 |
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BTW - All FS-UAE Apps works as usual in Mac OS X 10.9
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24 October 2013, 20:40 | #337 |
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Works well in OpenSUSE 13.1rc... Language selection does not work for me either.
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24 October 2013, 23:30 | #338 |
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Sure language selection does not work in OpenSUSE? (several texts are untranslated, that is known, can you check again?). I tested in Fedora 19 (built from the same RPM spec file) and it worked with both automatic language detection and manual override.
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25 October 2013, 04:53 | #339 |
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I also had a chance to try FS-UAE 2.3.8dev in OS X 10.9. It works well. You already know about the pull down labels. I also noticed that the OAGD login window was behind the launcher window so I thought I could not log into OAGD until I finally found the login window. I also was unable to use Cmd-V to paste in my password. I ended up entering it manually. I did not try to see if Ctrl-V would have worked.
I like the fact that double-clicking the game entry starts the game again. Except for the minor cosmetic issues, it is looking great as always. Bob C |
25 October 2013, 20:11 | #340 |
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There are also some other graphical glitches:
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