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Old 12 December 2020, 19:10   #21
zambot3
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How can I save frame to frame for make an animation?
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Old 23 December 2020, 00:51   #22
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I don't think you can, unless you use some external tools like fraps or kkapture.
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Old 09 April 2021, 12:49   #23
zambot3
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The program stops when you have to click OK to start the game. It's weird ... it always worked before.
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Old 13 July 2021, 18:00   #24
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Don't works with Win10!
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Old 15 July 2021, 02:03   #25
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Yeah i noticed it doesn't work on Windows 10, i don't know why.
Someone contacted me and want to adapt my modifications to the latest version of Mame.
Wait & see.
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Old 20 July 2021, 13:41   #26
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I wrote something similar for MAME a few years back. It allows you to save the palette data and write all the tile data to PNG files. It does generate one large image per palette so it can get a little unwieldy on large tilesets.



If anyone is intereseted I can update it to the latest version of MAME so there shouldn't be any issues with Windows 10.
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Old 01 August 2021, 10:59   #27
Raislin77it
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Quote:
Originally Posted by SteveMoody View Post
I wrote something similar for MAME a few years back. It allows you to save the palette data and write all the tile data to PNG files. It does generate one large image per palette so it can get a little unwieldy on large tilesets.



If anyone is intereseted I can update it to the latest version of MAME so there shouldn't be any issues with Windows 10.



yes pls
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Old 01 August 2021, 23:18   #28
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Great, now to find a site to get ROMS which are compatible with the latest MAME.
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Old 06 August 2021, 14:04   #29
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Sorry for the delay, haven't had much time to look at this recently and then the MAME code has changed again since I last looked at this so it had to be updatde.

Here's a link to a Windows 64-bit build of mame.
https://mega.nz/file/PTIUhJbT#XVHRPL...PoqohawaDBSVEg

To save from this, use F4 to get to the viewer, then press F12 to save the data for the current display. It will save the palette, tilesets and even the tilemap views. The data is saved to a gfxsave/<romname> folder within the mame folder.

I have not done any extensive testing with this version, so if there's any problems then let me know.

Attached are a couple of example files from commando.



Steve
Attached Thumbnails
Click image for larger version

Name:	palette0 256_0000.png
Views:	182
Size:	909 Bytes
ID:	72772   Click image for larger version

Name:	gfxset0 tiles 8x8 colors 16 set 8_0000.png
Views:	201
Size:	8.1 KB
ID:	72774   Click image for larger version

Name:	gfxset1 tiles 16x16 colors 16 set 0_0000.png
Views:	202
Size:	75.5 KB
ID:	72775   Click image for larger version

Name:	gfxset2 tiles 16x16 colors 4 set 0_0000.png
Views:	791
Size:	48.6 KB
ID:	72776  
Attached Files
File Type: txt palette0 256_0000.txt (3.6 KB, 176 views)
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Old 06 August 2021, 15:57   #30
Raislin77it
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Quote:
Originally Posted by SteveMoody View Post
Sorry for the delay, haven't had much time to look at this recently and then the MAME code has changed again since I last looked at this so it had to be updatde.

Here's a link to a Windows 64-bit build of mame.
https://mega.nz/file/PTIUhJbT#XVHRPL...PoqohawaDBSVEg

To save from this, use F4 to get to the viewer, then press F12 to save the data for the current display. It will save the palette, tilesets and even the tilemap views. The data is saved to a gfxsave/<romname> folder within the mame folder.

I have not done any extensive testing with this version, so if there's any problems then let me know.

Attached are a couple of example files from commando.



Steve

thanks a lot
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Old 06 August 2021, 16:22   #31
dlfrsilver
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Quote:
Originally Posted by SteveMoody View Post
Sorry for the delay, haven't had much time to look at this recently and then the MAME code has changed again since I last looked at this so it had to be updatde.

Here's a link to a Windows 64-bit build of mame.
https://mega.nz/file/PTIUhJbT#XVHRPL...PoqohawaDBSVEg

To save from this, use F4 to get to the viewer, then press F12 to save the data for the current display. It will save the palette, tilesets and even the tilemap views. The data is saved to a gfxsave/<romname> folder within the mame folder.

I have not done any extensive testing with this version, so if there's any problems then let me know.

Attached are a couple of example files from commando.



Steve
Hi Steve, Can you also do a windows 32 bits version ? thanks !
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Old 06 August 2021, 17:05   #32
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Hi Steve, Can you also do a windows 32 bits version ? thanks !

I can. I'll try to get it done later today for you.
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Old 06 August 2021, 20:29   #33
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Originally Posted by SteveMoody View Post
I can. I'll try to get it done later today for you.
Thanks a lot Steve, your help is appreciated
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Old 07 August 2021, 11:13   #34
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Here's the 32-bit version

https://mega.nz/file/HSJ3xKbK#JSxTTi...ioIsaZ0cF0Rrqc
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Old 07 August 2021, 15:11   #35
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The old CPU in my system thanks you
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Old 08 August 2021, 05:29   #36
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Thanks a tons Steve !
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Old 17 October 2021, 03:10   #37
Deedolith
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Quote:
Originally Posted by SteveMoody View Post
Sorry for the delay, haven't had much time to look at this recently and then the MAME code has changed again since I last looked at this so it had to be updatde.

Here's a link to a Windows 64-bit build of mame.
https://mega.nz/file/PTIUhJbT#XVHRPL...PoqohawaDBSVEg

To save from this, use F4 to get to the viewer, then press F12 to save the data for the current display. It will save the palette, tilesets and even the tilemap views. The data is saved to a gfxsave/<romname> folder within the mame folder.

I have not done any extensive testing with this version, so if there's any problems then let me know.

Attached are a couple of example files from commando.



Steve
Hello,

Would you mind releasing the source code ?
And if possible, explanations about your changes ?

Thanks in advance.
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Old 17 October 2021, 09:59   #38
dlfrsilver
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@Deedolith, what do you exactly want to know ?
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Old 17 October 2021, 22:53   #39
Deedolith
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Pure developper curiosity.

As for the source code, it will be usefull to integrate this feature into future custom mame releases.
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Old 18 October 2021, 08:34   #40
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Pure developper curiosity.

As for the source code, it will be usefull to integrate this feature into future custom mame releases.
I'm not sure they want to do that.
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