23 January 2021, 16:50 | #501 | |
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No offense, but I've decided to stop replying further to technical points. I was typing up a full reply to your points, one by one.
But, I don't see it leading anywhere, as every time I answer/counter things you just come up with new comparisons that are equally invalid or lopsided. Quite often you end up reusing points I (or others) have already refuted and act as if the previous discussion just never happened. I just don't think it's worth the time to keep making these replies as a result. Note that I'm not saying you're doing this on purpose, but be aware you do actually do this. Quote:
But even so, I do remember that my overall position regarding AGA hasn't really changed. Since restarting my Amiga hobby in the 2010's, I've always felt that AGA is somewhat underrated and that AGA can (if well programmed) get fairly close, but not completely reach, what the MD can do. The SNES is usually completely out of range, with a few rare exceptions. Furthermore, I do feel that AGA does offer some things the consoles don't. But, at the same time I don't think these advantages mean that AGA is better than the MD/SNES overall or even most of the time. Rather, I feel it's different enough to be it's own thing with its own pro's and con's, which is (sadly) usually notably weaker for the style of action games you tend to see on consoles. Last edited by roondar; 23 January 2021 at 16:53. Reason: Removed off-topic stuff |
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23 January 2021, 18:59 | #502 | ||
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I think it was a bit like the Interface 1 and Interface 2 on ZX Spectrum. One adds Sinclair Joystick ports and I think the other added a microdrive and game cartridge slot (too lazy to look it up). But you can also add a joystick interface for Kemptson or another joystick type without the interface. So a successful system breeds add-ons that are needed and they get supported. No one ever says now "the ZX Spectrum has no joystick ports, that's disgraceful!" - for good reason. Quote:
I just think if you look at something like Zool on CD32. It was a very early game for the CD32 but looks way better than the Megadrive game. The Megadrive game looks like it plays better but that's just poor coding for the CD32 version and a better understanding of gameplay mechanics from the console team. I don't see how they can make the MD game look better than the CD32 version. It's always going to be lacking colours. And you're right you haven't changed your position but I just thought you would find it interesting that you were once defending the Amiga 500 against my Megadrive championing. I was the guy saying that Amiga coders didn't know how to hardware scroll using the best method in the early days. You were right about a lot of things but I stick by that still |
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23 January 2021, 19:04 | #503 | |
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No, it has nothing to do with you having fair points. I stopped replying because you won't accept the truth. You consistently refuse to listen to what people who do know how the Amiga works are telling you and I'm not going to spend any more effort trying to explain to you why you're wrong. |
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23 January 2021, 19:23 | #504 | |
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That confirms it's because I CORRECTED some of your points and you don't want to admit you were wrong. There is no truth when there are errors - like saying the MD can display twice the width of screen in sprites when it's half that. That's a pretty big discrepancy in the truth. Nothing wrong with making an error (I make lots) but not admitting it and pretending it's the truth is strange. But that does explain now why so many MD games use the control panel overlay... The Genesis VDP has strict limits on how many sprites and sprite pixels it can draw per scanline. For a game running at the 320 wide resolution there is a limit of 80 sprites, or 320 pixels of data. Those 320 pixels include both transparent pixels, and off-screen pixels. Once the limit is hit no more sprite data is drawn on the current scanline. Sonic the Hedgehog uses these limits (the 320 pixel limit) to mask the bottom of the Sonic sprite on the title screen (making Sonic appear below the banner, not above it as seen in MAME now). Adding emulation of the sprite limits also causes missing graphics in places when too many sprites are being processed, this is very noticable in Sonic when you have the invulnerable stars and stand on a bridge |
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23 January 2021, 19:30 | #505 | |
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Especially as the 1200 board have a PCMIA slot so we can infer that the necessary logic is on the CD32 board too! |
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23 January 2021, 19:36 | #506 | |
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23 January 2021, 19:54 | #507 |
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23 January 2021, 21:37 | #508 | ||||||||||||||
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My reply has nothing to do with the tone of what you wrote, but rather the contents. In case you missed it, you implied (and now do it again this post) that I know that I'm wrong and leave the thread so I don't have to admit it. The not-so-nice way of putting this is that you were essentially calling me a liar. That's why I reacted that way.
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So one last time: Commodore made the CPU in the CD32 seem twice as fast as it actually is, fudged the sprite/object capabilities by not pointing out how limited the Blitter really is and made it seem like the CD32 could display over 1000x as many colours in games than it actually did in reality by not pointing out the 262.144 colour mode wasn't actually, you know, useful. Quote:
What is relevant however, is that games like MUSHA are usually more visually impressive than CD32 shooter I've seen (MD shooters are certainly not any worse than CD32 shooters). Also, the 60Hz videos I could find of MUSHA don't actually show this large amount of sprite flicker you're talking about. Also relevant is how the amount of objects & effects shown in MUSHA even in the parts of the game I saw are clearly beyond what the Blitter or Amiga Sprites could normally handle. Remember, I already pointed out the Blitter can only do around 20 objects in total of the same size as MD sprites. Oh and... Rainbow Islands on the MD has no flicker. I checked a bunch of videos (incl 60 Hz ones) and there is no sprite flicker in any of them. Quote:
And on a side note, there's far more Amiga games (AGA or not) with a non-full screen for gameplay than MD games. Use of score banners (some of which were impressively large) and/or borders is extremely common on the Amiga. I don't see how you can seriously claim the Amiga has the advantage here. Quote:
Just a small example then:
More importantly, the consoles can and do (as you show) quite easily stream cartridge data "instantly" from anywhere in the ROM. This is not something that the CD-ROM drive of the CD32 can actually replicate because CD's are not good at fast random access, the seek times of the CD32 are quite high. Quote:
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If that isn't your intention, perhaps try not phrasing this point like you do. Quote:
The conclusion was that the CD32 could, in most cases, probably create a graphically cut down version of CPS1 games that play well. Not that it could create close versions. As for the cart size: again, you can't compare carts sizes to Amiga storage sizes, the systems work differently and store data differently. Cartridges and Arcade ROM sizes are almost always (much) smaller than their Amiga equivalents. Quote:
This is exactly why I have issues taking your posts seriously. Zool on AGA runs in Dual Playfield mode. That is to say, it runs using about 48 colours, plus a few for the Copper gradient. It lacks the graphics line scrolling effects the MD uses. The main reason it looks more colourful is not because the MD can't display the colours (the foreground is almost identical and when you look at the shared background elements in the two version they also look almost exactly the same), but rather that the MD designers chose to use a different style of background that could be easily scrolled in layers. This gives it a different look. But they both use roughly the same number of colours. Quote:
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In other words: your implication that I'm essentially lying couldn't be further from the truth as I merely repeated what I had seen you and other sources say. However (and this needs to be pointed out): even if the MD could only display 320 pixels of sprites rather than 640 pixels of sprites per scanline with an 80 object maximum, that would still give it much more sprite pushing power than the AGA Amiga's sprites+Blitter. The conclusion here is that even if you are fully correct about the sprite limits and I was fully wrong, it still doesn't change that my actual point here (the MD can normally display significantly more objects in a frame than the CD32) remains true. Anyway, I do hope to end this discussion soon. I find it not to be very productive. Last edited by roondar; 24 January 2021 at 16:27. |
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23 January 2021, 21:39 | #509 |
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24 January 2021, 00:07 | #510 |
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Gilbert,
the title of this thread, "What Makes The Amiga CD32 The Best Amiga?", is based on an implied (but very clear) statement: "the Amiga CD32 is the best Amiga". The way you put it makes it even stronger, as you present it as a given. For that statement to be true, from an objective point of view, the Amiga CD32 should at least offer technically everything that all the other Amiga models offer and be as good in all the related areas. Now, the Amiga CD32 doesn't have: * a keyboard, unlike all the other Amigas; * an RGB out, unlike all the other Amigas; * floppy drives, unlike all the other Amigas; * a parallel port, unlike all the other Amigas; * a 68030 or 68040, unlike the A3000 and the A4000; * FAST RAM, unlike the A3000 and the A4000; * an IDE controller, unlike the A600, A1200 and A4000; * a SCSI-II controller, unlike the A3000; * a hard drive, unlike the A3000 and the A4000; * a scan doubler + flicker fixer, unlike the A3000; * as many expansion slots as the A2000/A3000/A4000; * a PCMCIA slot, unlike the A600 and the A1200. Note that the Amiga CD32 could still be arguably considered the best Amiga even if it missed a little something or was slightly worse at something, but, as you can see from the (probably incomplete) list above, it comes short in many, many areas. Conclusion: the Amiga CD32 is not objectively the best Amiga. From a subjective point of view, the fact that some people here prefer other Amiga models proves that the statement is not true. In other words, if the statement had been true, nobody would have found other Amiga models better. For example, the fact alone that the Amiga CD32 doesn't have a keyboard does not make it an attractive Amiga to me, as the Amiga is a computer to me, not a games console. To avoid the accusation that I'm dismissing the strong points of the Amiga CD32, here are its unique features: * built-in CD-ROM drive; * NVRAM (well, for completeness, it must be said that also the A3000 has an NVRAM); * basic hardware chunky-to-planar capability; * a multi-button joypad; * headphone jack. Although nice to have, such features are not related to the shortcoming and thus don't make up for them. Moreover, the NVRAM and the chunky-to-planar capability are just too poor (for the reasons that others explained already). So, does the above mean that the Amiga CD32 is rubbish? Certainly not: it just means that the Amiga CD32 isn't the best Amiga. Does the above mean that I hate the Amiga CD32? Certainly not: I'm just pointing out that it isn't the best Amiga (for the record, I'm glad the Amiga CD32 exists). The same goes for the many others here who tried to show you the fallacy of your statement/arguments. Does the above mean that the Amiga CD32 should not be considered the best Amiga by you (or any other Amiga CD32 enthusiast)? Certainly not: you're perfectly entitled to consider it the best Amiga... for you Finally, please keep in mind that you're discussing here with people who have deep knowledge of the Amiga hardware, whereas your words show that you don't have a good technical understanding of the capabilities of the machine and of hardware in general. To substantiate this last claim of mine, here are a couple of very simple thing you said: * CD32 also has better 3D capabilities too. (from post #406) * Don't forget CD32 has 128 sprites really. (from post #446) Quick answers: * the Amiga CD32 has no 3D capabilities whatsoever; * the Amiga CD32 has 8 sprites just like any other Amiga. This is only meant to say that when it comes to technical matters what you write tends to be wrong/false, and that when you get answers from knowledeable people you should rather try to understand them instead of countering them with more meaningless babble. At first, you looked to me like a genuine Amiga CD32 lover who just happened to discover that his belief was just that, a belief, not a universal truth. But that was just my impression: I have no idea of who you really are, what you really think and what you really are after. But I can safely say that, in this thread, your behaviour: has been disrespectful towards those who patiently tried to have a conversation with you; is the same behaviour of blind fanatics who just won't listen to reason; is trying hard and slyly to hammer into everybody's head your personal truth. Please, for your own good first of all, cool down and: * accept that the Amiga CD32 isn't the best Amiga for everyone; * there's nothing wrong with the Amiga CD32 not being the best Amiga for everyone; * users of other Amiga models don't hate the Amiga CD32; * enjoy your Amiga CD32 as much as you want and be happy! Last edited by saimo; 24 January 2021 at 13:39. |
24 January 2021, 01:23 | #511 |
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I really considered a lot about posting this, given my role as a moderator, but I keep seeing people trying to reason with Gilbert and decided to post it anyway. So here goes:
I really don't understand why you guys keep trying... The worse kind of blindness is the one that springs from the unwillingness to see. And Gilbert just doesn't want to see. In earnest, it appears to me as if he has a delusion. Delusions (a fixed, false belief that conflicts with reality and that, despite contrary evidence, the affected person cannot let go of their convictions and those convictions are reinforced by the misinterpretation of events or situations) are often 'created' by the minds of people to deal with a very large emotional trauma (or derive from other psychiatric conditions, like psychosis or paranoia). The delusion serves as a "protective cushion" for the ego to spare it from grave pain that the harsh reality would bring them. Deluded people like Gilbert would more often rather kill themselves than to face the harsh truth. They're the "Cyphers" of this world, who would rather take the red pill than the blue one. He will always resist to waking up. There's no point in throwing reality, logic and reasoning towards him, because he will always dismiss them in order to further his delusion. Therefore: there is no point to this thread. Better to just let it die... |
24 January 2021, 07:44 | #512 | ||
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The argument seems to be that since the CD32 is (purportedly) inferior to all other consoles it cannot qualify as the best Amiga. But it certainly is the best Amiga console. So if you prefer consoles to desktops then the CD32 has to be best Amiga for you. Various people here have continued the Amiga community's tradition of belittling Commodore and their creations, to the point of spouting easily disproved lies or 'just asking questions' when they have nothing to criticize. I'm not sure why they do this, but it suggests a deep-seated emotional trauma caused by false beliefs that conflict with reality. Whenever a question asks what is 'best', you know the answer will be subjective - and when the subject is Amiga there will always be a pile-on by self-loathing users who feel it let them down in one way or another. Then there are those genius armchair engineers who are quick to point out supposed failings and confident they would have done a better job. Commodore should have done this, Commodore should have done that, it's basically a giant mess! Whereas those of us living in the real world are constantly amazed by what they managed to achieve. Having said that, I don't mind the off topic discussions and 'robust' debate. Not only does it bring back fond memories of the banter we used to engage in, but I have learned a bit about subjects I would not otherwise have bothered to research, and it's entertaining! Quote:
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24 January 2021, 08:22 | #513 | |
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The storage capacity could have been a bit larger (and I'm sure the next model out would have done so, if Commodore had survived) but it had enough space for the title I developed so it wasn't an issue for me. Of course during development I used a floppy drive, and that wasn't a problem either because it was handled seamlessly. But I would not have been happy if Commodore had required me to offer that option. As for being a 'giant mess', how does it compare to games consoles that had no nonvolatile storage at all and had to include battery backed RAM in the cartridge? Every such game you bought was costing you more money to make up for the console's limitations. But nobody complains about that 'giant mess'. Instead of denigrating the CD32's capabilities we should be thinking about what we could do to improve it. My solution was to add a floppy drive using a cheap DIY interface, but if game save storage was all you needed a simple EEPROM upgrade could easily be applied. I would love to try that myself, but for some reason CD32 prices have skyrocketed recently - and since Covid killed my income... |
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24 January 2021, 12:49 | #514 | |
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* 68020 but 68EC020 Can be added to the CD32 unique features section: * the ability to handle from scratch 6 buttons paddle (correct me if I'm wrong) I hope you will find a way to compensate |
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24 January 2021, 13:57 | #515 |
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Few posts later replies with an essay
You are wasting your time trying to engage with him on the subject as others have also pointed out as he dismisses any and all evidence put forth that go against his fairy tale. I don't even waste my time reading his replies on this thread anymore as it's the same set of bs revised in each post. |
24 January 2021, 15:11 | #516 |
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Oh lord, it's like ST vs. 500, but over a jumped up CD player.
We all know the best Amiga ever was the 500. It ushered in mass acceptance of the Amiga and it was never bettered in a substantial way. AGA was no more than a tweak and a slight evolution. |
24 January 2021, 15:33 | #517 | ||||
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The CD32 however, does offer NVRAM and does claim it can save your games. But it's such a small amount that many games on the system defaulted to using passwords and codes anyway, didn't offer any save-game ability or just didn't save all relevant data. And if you do want to save your game, you often could only save progress for one or two games - which is completely underwhelming. Quote:
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Last edited by roondar; 24 January 2021 at 16:15. |
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24 January 2021, 16:12 | #518 |
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24 January 2021, 16:28 | #519 | |||
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But, you're right about one thing: seeing as CD32 is the only Amiga console it certainly is the best Amiga console. Can't argue with that Quote:
In my book, saying that some Amigas were perhaps better than CD32 is certainly the former, and denying a possibility of holding such position an exercise in zealotry. If only OP was willing to accept that some people might have different opinion and would agree to disagree, this thread would have finished around page 5. I wouldn't say he chose "spouting easily disproved lies" instead, but we have certainly been treated to a heap of dodgy and unfair arguments, comparisons, and misdirections. So, if there's one fault in this thread, it's people (me included) actually continuing to reply instead of bailing out early. |
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24 January 2021, 16:37 | #520 |
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isn't the CDTV a console too? it would compete with CD32 then, so unclear which one is the best
I think this thread had some pretty informative parts. The opinion based parts should be ignored, enjoy the rest. |
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