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Old 15 December 2003, 22:18   #1
Amiga1992
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Looking for some routine code

I am looking for some code for typical demo/intro effects. (Tunnels, sinescrollers, bob stuff,etc.)

I would preffer the algorithms to be in pseudo-code, or anything but assembler, since I can read all that but assembler I cannot (yet). I just need the logic behind the routines, then I can convert the algorithm to any language I will use.

Any help apreciated!!!

edit] found this, a good starter maybe:
http://www.amigau.com/c-programming/...semblertut.htm
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Old 15 December 2003, 23:19   #2
kriz
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at least some tutorials and some sources:

http://membres.lycos.fr/amycoders/

enjoy
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Old 16 December 2003, 05:37   #3
Amiga1992
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The ASM source kills me, because I'm definitely not going to learn ASM for this Friday, but I'll have a look-see anyway, thanks Kriz for the advice.
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Old 17 December 2003, 23:14   #4
Frazor
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Some sources and tutorials (not specific to Amiga) :
http://www.democoding.fr.st/
http://mlab.uiah.fi/~eye/demos/ (some good links)
http://skal.planet-d.net/
http://www.cfxweb.net/ (game and demo dev)
http://bcz.emu-france.com/java.htm (all in java 2 with source : great)
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Old 17 December 2003, 23:51   #5
Amiga1992
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Thanks! let's see what I can come up with
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