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#1 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,068
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GRIND : a Doom-like, first person shooter for a500!
Grind is a first person shooter, set in a dark and foreboding Steampunk/Lovecraftian world. The game is a continuation (and spiritual successor) of the Dread project, powered by the amazing Dread-engine and offers unparalleled visuals and performance, even on vanilla 1mb a500 machines! ![]() Grind is currently in its second year of development, is planned for a commercial release and hopes to feature :
And here's a list of some of the planned features (from day 1) and their current status:
Footage: The following video capture is from the latest released "Darkward east v0.3" Patreon-only binary, running on a1200+4mb fast (recommended for max performance): [ Show youtube player ] And here is footage running on a real 1mb a500 (minimum required): [ Show youtube player ] The current active team: -John Tsakiris (Tsak): managing this project and also responsible for the gfx, sfx, Amiga music, game and level design. -Coder Temisu is currently looking at dynamic assets loading and also doing maintenance on the complete base, engine and tools. -Amiga coder Remz (author of 'Hamulet') has brought to the game Music support and is currently working on extra engine features, bugfixing and additional engine optimizations. -Amiga coder Bszili has given valuable help with the game's logic and maintenance of the ST version. -Kabuto (from the demogroup Titan) is preparing a port of the game for the Mega Drive. -Musician Christoffer Magdalus is providing additional music for the Amiga version -ST musician DMA-SC is currently providing music for the ST version. Honorable mentions: -Legendary coder and author of the Dread-engine KK/Altair, although not directly involved with the project, is also present, overseeing the game's development and progress, providing feedback and moral support, as well as valuable insight on the inner workings of his engine! -Coder Alex Brown (Alpine 9000) is also on-board for extra help (while Metro Siege still remains his main focus and priority). -Artist Pixel Shade has made various gfx contributions in the past, (which still remain in the game) and is in contact with the team. Links: For those who want to know more about the history of the project, the 'new amiga 500 doom like! ' thread, documents in detail the past development of the Dread-Engine and the beginnings of Grind. -Support Grind on Patreon: https://www.patreon.com/Grind_Amiga -Visit Grind's Pixelglass page: https://pixelglass.org/#grind -Join Grind's Discord server: https://discord.gg/QXGQbkRCxN Last edited by Tsak; 14 June 2024 at 05:01. Reason: Update |
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#2 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,464
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I'm still amazed at this engine and just how well it runs. And now it's gotten even better with a great steampunk vibe. Very nice, looking forward to the release
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#3 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,493
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Is the demo version a 'timed exclusive' to Patreon?
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#4 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,852
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Is anyone else thinking Chaos Engine 3D ?
The pixelling is superb. I have to day, the statusbar face really reminds me of the Quake ranger though. Last edited by Karlos; 13 October 2023 at 13:53. |
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#5 |
Registered User
Join Date: Apr 2022
Location: Australia
Age: 52
Posts: 935
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#6 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,493
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I meant if older demo versions eventually will become available also for non-Patreons.
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#7 |
ex. demoscener "Bigmama"
Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 1,659
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Fantastisc work by everyone involved!
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#8 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,196
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Glad to see this taking a more concrete shape.
I'm curious what the story is with KK/Altair (I haven't checked the megathread in a long time), I thought he was keen on releasing the game himself. Too busy with other things? Also, does it mean the engine is up for "licensing" and we might see other games based on it? Definitely an influence, even if only subconscious ![]() |
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#9 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,493
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Quote:
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#10 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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this game looks great i hope for its release some time within my life time
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#11 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 48
Posts: 862
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If this game had been conceived "back in the day" I could imagine every Amiga magazine going nuts over it. I should think they'd each have had a devoted section every month giving updates and probably new demos. It's truly remarkable.
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#12 |
Registered User
Join Date: Nov 2007
Location: Barcelona Spain
Age: 46
Posts: 58
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Looks like chaos engine graphics, I like them, or like a The Bitmap Brothers video game, like Gods, seems good.
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#13 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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True. But we should make no mistakes here. Even if this is running on a stock A500, the knowledge about how to do it was not there "back then". It's nothing that could have existed at the time, even if the hardware was there.
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#14 | |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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Quote:
https://github.com/Krzysiek-K/Dread-source-drop |
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#15 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 791
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This is a masterpiece for A500, I'm waiting for the final version to be played on my lovely Amy
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#16 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 47
Posts: 6,168
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#17 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,109
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#18 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,088
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Briefly, and then I think of Earthworm Jim 3D, Simon the Sorcerer 3D, Swiv 3D, Monkey Island 4.
Let's not go there anymore. The Chaos Engine was awesome because of its lightning fast 2D action. Emphasis on the lightning. I want more of that. |
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#19 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,068
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Quote:
![]() And there's also the free SDKs. |
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#20 | ||
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,068
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Quote:
![]() It's probably Chaos Engine 3D meets Darkmere 3D for me ![]() Quote:
![]() I'd love to hear if people think the game (with what is already shown) manages to capture this or if it feels lacking. |
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