25 April 2023, 13:08 | #1 |
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Extra animations on certain games
Hi, I remember quite well that on A1200, games such as Monkey Island 1 and others, had extra animations.
I'm using a real A600 with 2MB Chip Ram and 8MB Fast Ram, as well as I'm testing various configs on WinUAE just for testing purposes. Results: a stock A1200 (no fast ram) can display such extra animations like clouds in the MI1 intro, but an A600 with specs as above and either 2/4/8 MB Fast Ram cannot. Is it a 68020 requirement thing and a 68000 CPU does not have enough horsepower? Else? Or any way to achieve that with a 68000? |
25 April 2023, 13:18 | #2 |
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Apparently from this thread it will work with 2mb Chip but not if you have too much fast ram? https://www.lemonamiga.com/forum/viewtopic.php?t=14559
How are you running the game? |
25 April 2023, 13:26 | #3 |
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Yep, I saw that thread.
So far I've tried 2/4/8 MB Fast Ram with an A600 and 2Mb Chip ram, with no success, but I've tried from adf files on WinUAE. I'll give it a try with WHD, but should this have any impact? |
25 April 2023, 13:28 | #4 |
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Just tried it and it seems like it's the CPU that matters. Running it on a A500 quickstart with a 68020 gives you clouds, running it on a A500 quickstart with 2 MB chip not. (Using IPFs)
Didn't know about this feature I've added a note to Monkey Island on HOL. Please let me know which other games have extended animations on better machines |
25 April 2023, 13:29 | #5 |
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I have just tested the Whdload version on my A600 although I do have 2mb chip and an 020 Furia accelerator and I have the cloud animation. Never new about the differences to be honest.
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25 April 2023, 13:31 | #6 |
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25 April 2023, 13:31 | #7 |
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It is strange because the time of release there was hardly any 68020.
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25 April 2023, 13:36 | #8 |
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25 April 2023, 13:37 | #9 |
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25 April 2023, 13:38 | #10 |
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25 April 2023, 14:00 | #11 |
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Furia comes with a 68020, that's cheating
But yeah, the point is to understand if that's a matter of CPU or a matter of available RAM. Anyways, I've tried with WHD as well, A600 2Mb Chip RAM + 2/4/8 MB fast ram, same results So, I would assume that this depends on the CPU itself rather than on the overall available ram, wouldn't you guys agree? P.S. Nothing to do with that, but I didn't quite remember that MI1 would run that slow in the Scumm Bar, on an A600 |
25 April 2023, 14:10 | #12 |
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25 April 2023, 14:19 | #13 |
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wow, nice to know that MI1 add some more animation with 68020. There some other games that during loading it suggest to use 68020, but for Monkey Island 1 is a surprise because it is not reported.
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25 April 2023, 15:00 | #14 | |
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Quote:
IIRC this also happened on some DOS PC games but I can’t pinpoint any specific examples right now. |
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25 April 2023, 15:06 | #15 |
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The Amiga 3000 with a 68030 was released a year before the game came out on Amiga, so I would assume that they had one available when they developed the Amiga version. I'm trying to ask Brad Taylor if he knows more about it.
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25 April 2023, 15:07 | #16 |
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Ooooo The TCD has turned green
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25 April 2023, 15:15 | #17 |
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Aww, you noticed
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25 April 2023, 15:58 | #18 |
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Strange!
I've tried a few different configurations on my MiST (so they may not correlate 100% with true hardware), and providing I have at least 512KB of Chip RAM and *some* Fast RAM (the smallest amount I can configure is 2MB) then I get the clouds, regardless of whether the processor is set to 68000 or 68020. 2MB of Chip alone doesn't give me clouds, even if configured as a A1200 (68020), and any amount of Slow RAM along with Chip also results in no clouds. |
25 April 2023, 16:01 | #19 |
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i tried with Winuae (hardisk version). It is not the processor, but the kickstart version
A500, Workbench 1.3, 512k Chip RAM, 1BM Slow Fast + 68020 cpu + kick 1.3: It load clouds animation. A500, Workbench 1.3, 512k Chip RAM, 1MB Slow Fast + 68000 cpu + kick 1.3: no clouds animation. A500, Workbench 1.3, 512k Chip RAM, 1MB Slow Fast + 68000 cpu + Kick 2.04: it load clouds animation Last edited by Seiya; 25 April 2023 at 16:12. |
25 April 2023, 16:03 | #20 | |
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Quote:
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