13 September 2020, 17:03 | #1 |
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Running IGame on a barebones 68000 system
My A2000 is currently lacking my '030 card.
Doesn't seem IGame can run on a 68000 because render.library is a must and there doesn't seem to be a version strictly for the 68000. Is this right? |
15 September 2020, 22:35 | #2 |
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Seems about right. It's probably for the best unless you have an overclocked 68000.
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16 September 2020, 13:39 | #3 | |
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Quote:
https://amiga.foul.fr/ 'render_29.0(000).library' It's weird because I looked yesterday at the same list and didn't see it. |
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16 September 2020, 22:25 | #4 |
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I don't think we use render.library directly anyway, it's a dependency of guigfx.library (whose use can be disabled in iGame).
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16 September 2020, 22:45 | #5 |
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I don't think it will work on a 68000, iGame require MUI, TextEditor.mcc and TextEditor.mcp
http://eab.abime.net/showthread.php?...ighlight=igame |
18 September 2020, 02:37 | #6 | |
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Quote:
Thank-you for this. I installed it, ran IGame. Complains render library must be version 30+ Doh I also tried TinyLauncher. It crashes after scanning ~475 games. Oh well. I'll be fine once I get back my 68030 card. |
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18 September 2020, 05:15 | #7 |
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18 September 2020, 13:12 | #8 | |
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Quote:
TinyLauncher may have run out of free memory then, as I have it scan 2500 games perfectly fine. There's a non-fpu version of guigfx library if that's required for igame. |
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18 September 2020, 18:31 | #9 | |
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Quote:
It probably doesn't like something in my WHDLoad games folder. Some item may be causing it to crash. Just a guess. I'll look into this a bit further when time permits. As for non-fpu version of guigfx, yes, I'm aware. Thank-you |
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19 September 2020, 11:04 | #10 | |
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Quote:
http://m68k.aminet.net/package/util/cli/ABF "This utility permit to fake the version/revision info for a library, device or resource (NOT the info's version string... you will need Scout or Xopa for to check the changes). This would be useful with some programs what require a higher version/revision... but probably the program won't (full) work; if you reduces the version/revision probably the programs or the system will fails miserably." |
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21 September 2020, 03:40 | #11 |
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I probably had a messed up 3.1 setup.
I upgraded to OS 3.1.4 today. Tiny launcher now works. Although, I prefer the IGame interface. |
26 September 2020, 16:42 | #12 |
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10 October 2022, 14:12 | #13 |
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It seems iGame is not optimized for MC68000, I am unsuccessful to run it on this cpu too. I tried the render_29.0(000).library, but it seems it is 020 version. When I version this library (c:version render.library full), I get this information:
render.library68020 29.0 (13.7.1998). I also tried to ABF the library, but command abf libs:render.libary 31 does nothing usefull, or I do something wrong. SnoopDos shows the render.library as the last processed task, the program does not continue after this step. When I connect my CF card to WinUAE and run it under 68000, I get the same results, the program will not start. When I change in WinUAE the cpu to 020, iGame starts ok. My setup: Amiga 500, Ace2b (2MB Chip), AlfaPower (8MB Fast + CF + Octapussy), AmigaOS 3.2.1, Kickstart 3.2.1, MUI+TextEditor |
10 October 2022, 21:49 | #14 |
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I have progress: there is possible to activate noscreenshot tooltype and iGame (2.1) can run on my MC68000.
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