English Amiga Board


Go Back   English Amiga Board > Support > support.Apps

 
 
Thread Tools
Old 13 September 2020, 17:03   #1
ProfPlum
Registered User
 
Join Date: Jun 2019
Location: Montreal, Canada
Posts: 153
Running IGame on a barebones 68000 system

My A2000 is currently lacking my '030 card.

Doesn't seem IGame can run on a 68000 because render.library is a must and there doesn't seem to be a version strictly for the 68000. Is this right?
ProfPlum is offline  
Old 15 September 2020, 22:35   #2
paul1981
Registered User
 
paul1981's Avatar
 
Join Date: Oct 2013
Location: England
Posts: 419
Quote:
Originally Posted by ProfPlum View Post
My A2000 is currently lacking my '030 card.

Doesn't seem IGame can run on a 68000 because render.library is a must and there doesn't seem to be a version strictly for the 68000. Is this right?
Seems about right. It's probably for the best unless you have an overclocked 68000.
paul1981 is offline  
Old 16 September 2020, 13:39   #3
paul1981
Registered User
 
paul1981's Avatar
 
Join Date: Oct 2013
Location: England
Posts: 419
Quote:
Originally Posted by paul1981 View Post
Seems about right. It's probably for the best unless you have an overclocked 68000.
No you plonker. If that was true, then what's this about 3/4 way down the list?

https://amiga.foul.fr/

'render_29.0(000).library'

It's weird because I looked yesterday at the same list and didn't see it.
paul1981 is offline  
Old 16 September 2020, 22:25   #4
coldacid
WinUAE 4000/40, V4SA
 
coldacid's Avatar
 
Join Date: Apr 2020
Location: East of Oshawa
Posts: 538
I don't think we use render.library directly anyway, it's a dependency of guigfx.library (whose use can be disabled in iGame).
coldacid is offline  
Old 16 September 2020, 22:45   #5
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,253
I don't think it will work on a 68000, iGame require MUI, TextEditor.mcc and TextEditor.mcp

http://eab.abime.net/showthread.php?...ighlight=igame
AMIGASYSTEM is offline  
Old 18 September 2020, 02:37   #6
ProfPlum
Registered User
 
Join Date: Jun 2019
Location: Montreal, Canada
Posts: 153
Quote:
Originally Posted by paul1981 View Post
No you plonker. If that was true, then what's this about 3/4 way down the list?

https://amiga.foul.fr/

'render_29.0(000).library'

It's weird because I looked yesterday at the same list and didn't see it.

Thank-you for this.

I installed it, ran IGame.
Complains render library must be version 30+
Doh


I also tried TinyLauncher. It crashes after scanning ~475 games.
Oh well. I'll be fine once I get back my 68030 card.
ProfPlum is offline  
Old 18 September 2020, 05:15   #7
hammer
Registered User
 
Join Date: Aug 2020
Location: Australia
Posts: 833
Quote:
Originally Posted by paul1981 View Post
Seems about right. It's probably for the best unless you have an overclocked 68000.
Wicher 508i can support 68000 at 50Mhz overclocked.
hammer is offline  
Old 18 September 2020, 13:12   #8
paul1981
Registered User
 
paul1981's Avatar
 
Join Date: Oct 2013
Location: England
Posts: 419
Quote:
Originally Posted by ProfPlum View Post
Thank-you for this.

I installed it, ran IGame.
Complains render library must be version 30+
Doh


I also tried TinyLauncher. It crashes after scanning ~475 games.
Oh well. I'll be fine once I get back my 68030 card.
There's a little tool somewhere on aminet to trick the version of desired library to whatever you want, so you could set it to be version 31 for example. Someone here I am sure will know what that tool is called. Or hex edit the version string in the file (beginning I think usually).

TinyLauncher may have run out of free memory then, as I have it scan 2500 games perfectly fine.

There's a non-fpu version of guigfx library if that's required for igame.
paul1981 is offline  
Old 18 September 2020, 18:31   #9
ProfPlum
Registered User
 
Join Date: Jun 2019
Location: Montreal, Canada
Posts: 153
Quote:
Originally Posted by paul1981 View Post
There's a little tool somewhere on aminet to trick the version of desired library to whatever you want, so you could set it to be version 31 for example. Someone here I am sure will know what that tool is called. Or hex edit the version string in the file (beginning I think usually).

TinyLauncher may have run out of free memory then, as I have it scan 2500 games perfectly fine.

There's a non-fpu version of guigfx library if that's required for igame.
I have 8Mb of RAM. Should be plenty I would think.
It probably doesn't like something in my WHDLoad games folder. Some item may be causing it to crash. Just a guess. I'll look into this a bit further when time permits.

As for non-fpu version of guigfx, yes, I'm aware.

Thank-you
ProfPlum is offline  
Old 19 September 2020, 11:04   #10
paul1981
Registered User
 
paul1981's Avatar
 
Join Date: Oct 2013
Location: England
Posts: 419
Quote:
Originally Posted by paul1981 View Post
There's a little tool somewhere on aminet to trick the version of desired library to whatever you want, so you could set it to be version 31 for example. Someone here I am sure will know what that tool is called. Or hex edit the version string in the file (beginning I think usually).

TinyLauncher may have run out of free memory then, as I have it scan 2500 games perfectly fine.

There's a non-fpu version of guigfx library if that's required for igame.
I found this, or something very close to it:

http://m68k.aminet.net/package/util/cli/ABF

"This utility permit to fake the version/revision info for a library, device or resource (NOT the info's version string... you will need Scout or Xopa for to check the changes). This would be useful with some programs what require a higher version/revision... but probably the program won't (full) work; if you reduces the version/revision probably the programs or the system will fails miserably."
paul1981 is offline  
Old 21 September 2020, 03:40   #11
ProfPlum
Registered User
 
Join Date: Jun 2019
Location: Montreal, Canada
Posts: 153
I probably had a messed up 3.1 setup.

I upgraded to OS 3.1.4 today. Tiny launcher now works.
Although, I prefer the IGame interface.
ProfPlum is offline  
Old 26 September 2020, 16:42   #12
hammer
Registered User
 
Join Date: Aug 2020
Location: Australia
Posts: 833
Quote:
Originally Posted by paul1981 View Post
Seems about right. It's probably for the best unless you have an overclocked 68000.
There are several 68000 overclocked accelerator cards e.g. 50 Mhz.
hammer is offline  
Old 10 October 2022, 14:12   #13
DaMi
Registered User
 
DaMi's Avatar
 
Join Date: Feb 2006
Location: Prague/The Czech Republic
Age: 49
Posts: 36
It seems iGame is not optimized for MC68000, I am unsuccessful to run it on this cpu too. I tried the render_29.0(000).library, but it seems it is 020 version. When I version this library (c:version render.library full), I get this information:
render.library68020 29.0 (13.7.1998).
I also tried to ABF the library, but command abf libs:render.libary 31 does nothing usefull, or I do something wrong.

SnoopDos shows the render.library as the last processed task, the program does not continue after this step. When I connect my CF card to WinUAE and run it under 68000, I get the same results, the program will not start. When I change in WinUAE the cpu to 020, iGame starts ok.

My setup: Amiga 500, Ace2b (2MB Chip), AlfaPower (8MB Fast + CF + Octapussy), AmigaOS 3.2.1, Kickstart 3.2.1, MUI+TextEditor
DaMi is offline  
Old 10 October 2022, 21:49   #14
DaMi
Registered User
 
DaMi's Avatar
 
Join Date: Feb 2006
Location: Prague/The Czech Republic
Age: 49
Posts: 36
I have progress: there is possible to activate noscreenshot tooltype and iGame (2.1) can run on my MC68000.
DaMi is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Another Amiga still running a school AC system Starglider 2 News 11 05 November 2017 16:31
Amithlon Barebones anyone? Hackintosh? Methanoid MarketPlace 0 05 April 2016 14:18
SYSTEM running out of memory Justice project.WHDLoad 4 30 November 2011 18:01
problem running igame petee1979 support.Apps 1 29 June 2009 14:45
Running WinUAE on a dual-head system anathema support.WinUAE 14 19 July 2003 15:09

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:48.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.08957 seconds with 15 queries